Lol, thousands was an exaggeration. I just don't view it as essential to the TES experience. Hell, the little time it may take the animation team may still be better spent animating, say, spells, or special kills.
I really don't get why people think this is such a great thing to add. I mean, I don't think many people play Morrowind and Oblivion and, when reflecting on what they wish the game had, think "I really wish I could see my feet".
It's like, there's things to add like horse combat, better guard AI, more spell animations, staffs and thrown weapons, etc.
I doubt anyone puts this as #1 on the list of things to add. Even the people that want immersion to be the most important thing would prefer Beth to add climbing or enemy damage reactions rather than freakin' feet.
It's important because it makes the 1st person experience much greater. Why does it become greater? Obviously, it seperates the scenario "floating-camera with a sword in hand" from "an actual character viewing the world from your own eyes". That's the difference and that's why it enhances the 1st person experience, which consequently make it important.
That scene in the trailer where the hero runs towards the cliff and look down would have been so much better if he saw his feet there. It would really add on to the feeling that you're a person, not a floating-camera.
Also add the fact that the 1st person in Bethesda's games hasn't really improved one bit for over 10 years.
Improving 1st person is just as important as improving the 3rd person, which has been done already in Skyrim.
Hmm. I don't think that it does much for my immersion, either.
In fact, some games make it so my legs get in the way. Shooting straight down in Halo is kinda hard for this reason.
Maybe weapons and arms shouldn't be visible then either. Just a crosshair. Nothing that gets in your way then. But how good would that be? I doubt anybody would say yes to that question.