improved first person?

Post » Wed Sep 01, 2010 6:20 pm

Hey bethesda community, i think it would be cool to improve first person by animating your whole body. the reason i think this would be cool is not only making the game immersive but the combat. i think it would be cool to block a few times, counter attack and kick people into a wall of spikes like in dark messiah, or you knock them on the ground and you put your foot on their body and stab them. i dont know i just think it would immerse you into the game a whole lot better. thanks for reading and vote
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Avril Churchill
 
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Post » Wed Sep 01, 2010 10:20 am

Well we do have a few animated deaths now, You know, like assasinations =)

Oh, and welcome to the forums :tes:
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Rich O'Brien
 
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Post » Thu Sep 02, 2010 12:41 am

lol thanks for the welcome and i seen the assassinations in the trailer it looks awsome!
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rheanna bruining
 
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Post » Wed Sep 01, 2010 10:53 am

It would be great to be able to see your character feet, both for inmersion and for kicking.
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Kanaoka
 
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Post » Wed Sep 01, 2010 10:04 am

I'm actually not a fan of dark messiah, but yea I'd love to see my body when I look down, if they could get the animations to look decent, which bethesda often have problems with.

Also, you might not wanna start 2 threads in which you mention the same thing so close to eachother :)
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Assumptah George
 
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Post » Wed Sep 01, 2010 9:43 pm

Oh look, it's the "see my feet" thread again. :confused:
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Monika Krzyzak
 
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Post » Wed Sep 01, 2010 8:19 pm

I'm actually not a fan of dark messiah, but yea I'd love to see my body when I look down, if they could get the animations to look decent, which bethesda often have problems with.

Also, you might not wanna start 2 threads in which you mention the same thing so close to eachother :)

ok thanks for the tip, i actually just put one up its " skyrim suggestions(vote)"
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Aaron Clark
 
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Post » Wed Sep 01, 2010 10:00 pm

Tell me something please: how often will you be staring at your feet? I mean, how often in a game like, say, Halo, do you spend staring at your feet just to see them?

Because there's adding immersion, and there's pure wastes of time.
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Veronica Flores
 
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Post » Wed Sep 01, 2010 5:56 pm

ok thanks for the tip, i actually just put one up its " skyrim suggestions(vote)"

I was actually refering to this one and the poll you mention, since they both mention this suggestion... also kinda funny how you in this poll have multiple choice, when you dont need it, and in the one that needs it, you dont ^^. but hey it's all good, oh and welcome to the forums


@NazzerDawk To me it actually makes quite a big different to fx see my first when I look down, it might just be me..
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Emma Louise Adams
 
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Post » Thu Sep 02, 2010 12:15 am

Dark Messiah has it easy, it doesn't have to take third person view in account, or the fact that the player can change armor.
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elliot mudd
 
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Post » Wed Sep 01, 2010 3:25 pm

Why do you have to be in 1st person to do any of those?
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Chloé
 
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Post » Thu Sep 02, 2010 12:16 am

It would be really nice.... im really wishing for them to add the "Lower Body Part" on first Person, like on Halo 3 and stuff... as well as allow players to see the motions with the whole body and stuff... :D
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Ross
 
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Post » Wed Sep 01, 2010 8:37 am

I was actually refering to this one and the poll you mention, since they both mention this suggestion... also kinda funny how you in this poll have multiple choice, when you dont need it, and in the one that needs it, you dont ^^. but hey it's all good, oh and welcome to the forums


@NazzerDawk To me it actually makes quite a big different to fx see my first when I look down, it might just be me..

I can understand it for a game like Mirror's Edge, which is all about immersing yourself in freerunning and capturing that experience.

But this is an Elder Scrolls title. Think of the thousand or so hours it would take to make the leg animations work, then think about how much underwater content or how many side-quests could be added in that time. Then tell me which they should spend time on.

There's better uses of their time than something most people won't care about in the first place.
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Jessica Thomson
 
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Post » Wed Sep 01, 2010 5:55 pm

i wouldn't mind a hybrid system between what we know of elder scrolls and mirror's edge.
it would be a problem on uneven terrain but in even landscapes with obstacles like the Ayleid ruins in oblivion it would be pretty fun to be able to climb pillars, powersliding beneath traps and the like.
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Greg Swan
 
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Post » Wed Sep 01, 2010 10:00 am

It would be great to be able to see your character feet, both for inmersion and for kicking.

Yes, I want to be able to look down and see my characters legs, and look to the side and see my arms
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patricia kris
 
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Post » Wed Sep 01, 2010 5:41 pm

I can understand it for a game like Mirror's Edge, which is all about immersing yourself in freerunning and capturing that experience.

But this is an Elder Scrolls title. Think of the thousand or so hours it would take to make the leg animations work, then think about how much underwater content or how many side-quests could be added in that time. Then tell me which they should spend time on.

There's better uses of their time than something most people won't care about in the first place.


To me, TES it actually all about immersion, or atleast Morrowind was.. Oblivion was.. I don't know, but let's not go there. Also, you can't really compare animation work with quest design since it's two completely different teams doing it. The graphics people (something I am actually being educated as) will always be adding visual stuff, so I do believe that enchanced fiirst person animations is worth it, considering most people play first person.
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JAY
 
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Post » Wed Sep 01, 2010 3:26 pm

I can understand it for a game like Mirror's Edge, which is all about immersing yourself in freerunning and capturing that experience.

But this is an Elder Scrolls title. Think of the thousand or so hours it would take to make the leg animations work, then think about how much underwater content or how many side-quests could be added in that time. Then tell me which they should spend time on.

There's better uses of their time than something most people won't care about in the first place.


Since when did it take thousands of hours? Lol.
Many mods for Oblivion have tried to do this. What they did is that they put the 1st person camera view right above the head. It was buggy, but it sure didn't take thousands of hours, and it sure would have worked better if they had continued to work on the mods and not given up.

This is not something that's extremely hard to do in a game. Many games has it, and have had it for a long long time.
There was a poll here not too long ago in a thread like this, and there was a pretty big majority I believe that would love this feature. So I do think people care about it (just read the majority of the comments already made in this thread), maybe not just you.
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Jessica Raven
 
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Post » Wed Sep 01, 2010 7:25 pm

Since when did it take thousands of hours? Lol.
Many mods for Oblivion have tried to do this. What they did is that they put the 1st person camera view right above the head. It was buggy, but it sure didn't take thousands of hours, and it sure would have worked better if they had continued to work on the mods and not given up.

This is not something that's extremely hard to do in a game. Many games has it, and have had it for a long long time.
There was a poll here not too long ago in a thread like this, and there was a pretty big majority I believe that would love this feature. So I do think people care about it (just read the majority of the comments already made in this thread), maybe not just you.

Lol, thousands was an exaggeration. I just don't view it as essential to the TES experience. Hell, the little time it may take the animation team may still be better spent animating, say, spells, or special kills.

I really don't get why people think this is such a great thing to add. I mean, I don't think many people play Morrowind and Oblivion and, when reflecting on what they wish the game had, think "I really wish I could see my feet".

It's like, there's things to add like horse combat, better guard AI, more spell animations, staffs and thrown weapons, etc.

I doubt anyone puts this as #1 on the list of things to add. Even the people that want immersion to be the most important thing would prefer Beth to add climbing or enemy damage reactions rather than freakin' feet.
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amhain
 
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Post » Wed Sep 01, 2010 8:45 pm

Lol, thousands was an exaggeration. I just don't view it as essential to the TES experience. Hell, the little time it may take the animation team may still be better spent animating, say, spells, or special kills.

I really don't get why people think this is such a great thing to add. I mean, I don't think many people play Morrowind and Oblivion and, when reflecting on what they wish the game had, think "I really wish I could see my feet".

It's like, there's things to add like horse combat, better guard AI, more spell animations, staffs and thrown weapons, etc.

I doubt anyone puts this as #1 on the list of things to add. Even the people that want immersion to be the most important thing would prefer Beth to add climbing or enemy damage reactions rather than freakin' feet.

I dont think anyone is arguing that it's at all essential.. nor have I have thought "if ONLY i could see my feet" however, it's one of those small things that greatly adds to the immersion in the long run
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David John Hunter
 
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Post » Wed Sep 01, 2010 6:55 pm

I dont think anyone is arguing that it's at all essential.. nor have I have thought "if ONLY i could see my feet" however, it's one of those small things that greatly adds to the immersion in the long run

Hmm. I don't think that it does much for my immersion, either.

In fact, some games make it so my legs get in the way. Shooting straight down in Halo is kinda hard for this reason.
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JD FROM HELL
 
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Post » Wed Sep 01, 2010 9:45 pm

Lol, thousands was an exaggeration. I just don't view it as essential to the TES experience. Hell, the little time it may take the animation team may still be better spent animating, say, spells, or special kills.

I really don't get why people think this is such a great thing to add. I mean, I don't think many people play Morrowind and Oblivion and, when reflecting on what they wish the game had, think "I really wish I could see my feet".

It's like, there's things to add like horse combat, better guard AI, more spell animations, staffs and thrown weapons, etc.

I doubt anyone puts this as #1 on the list of things to add. Even the people that want immersion to be the most important thing would prefer Beth to add climbing or enemy damage reactions rather than freakin' feet.


It's important because it makes the 1st person experience much greater. Why does it become greater? Obviously, it seperates the scenario "floating-camera with a sword in hand" from "an actual character viewing the world from your own eyes". That's the difference and that's why it enhances the 1st person experience, which consequently make it important.
That scene in the trailer where the hero runs towards the cliff and look down would have been so much better if he saw his feet there. It would really add on to the feeling that you're a person, not a floating-camera.

Also add the fact that the 1st person in Bethesda's games hasn't really improved one bit for over 10 years.
Improving 1st person is just as important as improving the 3rd person, which has been done already in Skyrim.

Hmm. I don't think that it does much for my immersion, either.

In fact, some games make it so my legs get in the way. Shooting straight down in Halo is kinda hard for this reason.


Maybe weapons and arms shouldn't be visible then either. Just a crosshair. Nothing that gets in your way then. But how good would that be? I doubt anybody would say yes to that question.
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Russell Davies
 
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Post » Wed Sep 01, 2010 12:03 pm

It's important because it makes the 1st person experience much greater. Why does it become greater? Obviously, it seperates the scenario "floating-camera with a sword in hand" from "an actual character viewing the world from your own eyes". That's the difference and that's why it enhances the 1st person experience, which consequently make it important.


When I hit "R" and go into 3rd person, I see my whole character. When I go back to 1st person, I know that there's a whole character there.... I don't suddenly feel like a floating camers.

(Same in games like Portal, or Duke Nukem.... walk past a mirror or recursive portal, and you see your whole body. But even before that, you still knew you were a person. Or at least some of us did.)

That scene in the trailer wherethe hero runs towards the cliff and look down would have been so much better if he saw his feet there. It would really add on to the feeling that you're a person, not a floating-camera.


See, until someone said that, and I watched the trailer specifically looking for that, I didn't notice it. And I still don't, unless I'm trying. :shrug:

Perhaps it's decades of indoctrination via first-person games..... viewpoint+forearms seems completely natural.
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Robert Jackson
 
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Post » Wed Sep 01, 2010 2:17 pm

Foot AND arm controls would require a vast amount of dexterity as well as controllers more complex than xbox/PS3 has right now, though PC might pull it off, there would be an automation feature needed to make it work that would break the immersion in the game.
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Elizabeth Davis
 
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Post » Wed Sep 01, 2010 11:18 am

this is my cousins friends cousin so dont get to upset because he's really and i mean really weird because he always hesitates before he buys a game he always asks someone if it animates the body. yes its annoying and it wouldnt matter much but i think it is time for them to improve their first person camera
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Emzy Baby!
 
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Post » Wed Sep 01, 2010 10:52 am

If it is like the way in the trailer then I will be very happy it looked awesome!
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Nathan Hunter
 
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