http://www.moddb.com/mods/improved-imperial-infrastructure
version : Beta 0.3
by Section 31
==================================
"Before Tiber Septim, Cyrodiil's roads varied greatly in quality, and were often impassable in bad weather and winter season." - Arcane University scholar
http://www.youtube.com/watch?v=LEH9seii4Mg
i.Preface
Over 300 years after the reign of Tiber Septim, it seems the roads of Cyrodiil have not received any major improvements. As the center of Tamriel Empire, the shape of roads as presented in Elder Scrolls IV: Oblivion barely represent the condition of a cosmopolitan province. Sections of major roads appear more like cross-country track not to mention the lack of any supporting infrastructures. Moreover, without roads or other infrastructure connecting Cyrodiil with the other provinces, it seems rather odd that the Empire could hold on and kept the provinces from seceding for a very long time.
Improved Imperial Infrastructure aims to transform Cyrodiil from backwater countryside into the cradle of civilization. This modification was inspired by the http://www.gamesas.com/bgsforums/index.php?showtopic=811936 of The Wayfarer. Its planned features include:
- New and extended roads to the border
- New border forts and settlements
- Enhanced major roads (e.g: less roller-coaster ride)
- Custom meshes for many new Cyrodiilic infrastructure
- Voiced NPCs
ii.Description
Because Improved Imperial Infrastructure introduced dozens of non-Imperial race border guards, I highly recommend you to use http://www.gamesas.com/bgsforums/index.php?showtopic=1022121 to properly adjust the crime-handling behaviour of the non-Imperial border guards.
With the development of Elder Scrolls community, new modifications featuring the western provinces of Tamriel have been created along with roads connecting Cyrodiil with those provinces. The focus then, at least in the beginning, will be the improvement of major Imperial roads and some "untouched" border region. Thus far, the modification consisted of the following:
- Improved Green Road (the road which stretches from northwest of Leyawiin to crossroads next to Pell's Gate), it is roughly 85% complete
- Improved Silver Road (the road which stretches from east of Bruma to crossroads next to Sercen ruin), it is roughly 90% complete
- Extended road from Dragonclaw Rock further north onto Skyrim border and beyond
- A new fortified Imperial-Skyrim border crossing located on the road north of Dragonclaw Rock
- New small road or cobblestones connecting Bleaker's Way with Silver Road and Border Watch with Green Road
I have created compatibility patches for certain modifications, which are:
- Knights of the White Stallion
- Mountain Shack
- New Road and Bridges
- Open Cities with Leyawiin Reborn
- UL : Bravil Barrowfields
I might build patches for another modifications (or alternatively, you might politely ask the chief architect of another modification to create compatibility patch if you notice any peculiarity)
Lastly, if you want to extract the modification from the compressed archive, type "s31" (without quotations) as the keyword. This "barrier" shall be removed in the next release.
iii.Gallery
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/25805-1-1247623050.jpg
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/25805-2-1247623051.jpg
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/25805-3-1247623051.gif
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/25805-4-1247623051.gif, it should be hidden, with the old dirt road transformed to cobblestone and rerouted to Border Watch settlement.
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/25805-5-1247623051.gif Why didn't the designers make the road straight? It must be assumed that wagons and horses can somehow move via stairs...
New features on the work:
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/towerinteriorview.jpg
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/towerupperfloor.jpg
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/frontoftavern.jpg
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/tavernwithmusician.jpg
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/musicianattavern.jpg
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/blueroadextended.jpg
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/extendedblueroad.jpg
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/whereisthat.jpg
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/anewbridge.jpg
Latest images (23/7/2010):
- http://i25.tinypic.com/2z8zz9c.jpg
- http://i27.tinypic.com/295g1gw.jpg
- http://i30.tinypic.com/2cnk3nc.jpg
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/newfortfarragut.jpg
- http://i898.photobucket.com/albums/ac189/Section_31/Improved%20Imperial%20Infrastructure/viewfromfarragut.jpg
iv.Transference
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5714
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=59
v.Acknowledgments
Arthmoor, DarkRider, daemondarque, PacificMorrowind, and Phant0m32 at TESAlliance for their help and guidance.
Fawzib Rojas, creator of Oblivion Dynamic Dialog Creation.
The Wayfarer, from whom the idea emerged and convinced me to make certain it is not forgotten.