[REL]Improved Kwama Eggs and Egg Sacs

Post » Wed Apr 01, 2015 8:31 pm

Alright, I have been holding this back for far too long... but I just could not get around to finish it after showing the WIP screens in the "Show what you are working on" thread a few months ago. But now here it is, and with a surprise: The egg sacks have an (optional) pulsing animation, as can be seen in this video: https://www.youtube.com/watch?v=HbRWfdIfxME

So without further ado (I'm also tired), here it is:

http://www.nexusmods.com/morrowind/mods/43555/?

https://www.dropbox.com/s/d2micbgun7d9ikv/Kwama%20egg%20sacs%20and%20eggs%20replacer.7z?dl=1

Have fun!

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Umpyre Records
 
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Post » Wed Apr 01, 2015 7:48 pm

Looks great!

I like the optional pulsing animation on these. The animation is subtle, and really makes the egg mines seem less static and more alive.

Best,

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Anthony Santillan
 
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Post » Thu Apr 02, 2015 5:29 am

Thanks. I am actually thinking about further enhancing the egg mines with pulsing "veins" that traverse the entire caves. Now that I know how to make the animation that really becomes an interesting idea.

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xx_Jess_xx
 
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Post » Thu Apr 02, 2015 1:46 am

This looks apsolutely awesome, can't wait to be able to play Morrowind again so I can see this in-game myself! Really nice work. :)

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Cedric Pearson
 
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Post » Thu Apr 02, 2015 5:18 am

They're wonderfully gruesome and disgusting, Pherim. Excellent work :thumbsup:
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Sammygirl500
 
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Post » Wed Apr 01, 2015 7:46 pm

I don't think I can use those egg sacs; they kind of make me want to throw up. :P But those eggs are gorgeous and I'll definitely be using them. ;)

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Markie Mark
 
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Post » Thu Apr 02, 2015 1:28 am

This is awesome! A bit gross, but I think you've done a marvelous job of bringing the kwama caves to life.
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Zosia Cetnar
 
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Post » Wed Apr 01, 2015 1:52 pm

hahaha, I just checked Nexus before this topic and thought this was a 4/1 joke replaced the eggs with HD doo doo!

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gary lee
 
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Post » Wed Apr 01, 2015 3:09 pm

No april fools here. :D

To be honest, this mod originated from the fact that I could not find any replacers that I really liked for the eggs' textures, and then I thought it was a shame that apparently nobody has paid any attention to the egg sacks in all this time. Granted, the egg mines are mostly not very important locations, but maybe I can make them at least a little more interesting to visit.

Edit: I'm sorry, I should have checked all files before uploading them, but I was tired yesterday, so I didn't notice that the large kwama egg had the problem that the bump map would not be displayed when it was dropped to the ground. I have uploaded a corrected version. This also contains a bump-mapped mesh for graphic herbalism, which I also forgot. Please redownload the mod.

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Jessica White
 
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Post » Wed Apr 01, 2015 2:32 pm

Super nasty and excellent. I'm liking the pulsing cave vein idea; I'm thinking anything to make Morrowind a more alien place is a plus.

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Agnieszka Bak
 
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Post » Wed Apr 01, 2015 8:29 pm

Excellent job! The animation is really great! :thumbsup:

And the egg mine overhaul idea sounds really interesting, I very much look forward to what you will come up with :)

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[ becca ]
 
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