Something new: Improved armor parts.
This started as a side-project of the improved weapons meshes after I had realized that the "detailed" meshes from the Mod http://mw.modhistory.com/download-71-14289 were just subdivided versions of the vanilla meshes, and in the worst possible way. Looking at them in NifSkope, I discovered that they have literally thousands of extra polygons which do nothing but making some edges look smoother and adding some detail, but in exchange for lots and lots of unnecessary triangles and often even broken uv maps and mesh errors. So I began improving some of the vanilla meshes myself by carefully subdividing and editing certain parts of the original files, and I realized that I could get decent results quite quickly while ending up with only fractions of the polycounts and filesizes of the "detailed" meshes. I have been working on them quite irregularly in between other projects, so this is coming along rather slowly, but sometimes while playing I encounter one of the bad meshes in the game and spontaneously decide to do my own improved version of it. Although I don't think I will be getting anywhere near that any time soon, the long-term goal for this at the moment is to improve every part of armor that is not covered by http://www.nexusmods.com/morrowind/mods/42509/?, that means pauldrons, helmets and shields, basically.
So far I have done:
- Ebony Pauldron and https://lh3.googleusercontent.com/-b0MMm1UzezA/U6dDX6iAKVI/AAAAAAAABgw/JeKOBdgrkQU/s0/ebony_helm-comparison.jpg (tried to improve the shape, too, as I did not like the original pot-like look)
- https://lh5.googleusercontent.com/-q6oDxrv7pSE/U6dDYWRAlJI/AAAAAAAABgk/nzgPd6KcEdk/s0/imperial_helmet-comparison.jpg (Templar Helmet is in the making, too)
- Iron https://lh5.googleusercontent.com/-kpi9umSKCXo/U6dDYl4HB6I/AAAAAAAABgY/PJVZgsWNUAE/s0/iron_pauldron-comparison.jpg and https://lh5.googleusercontent.com/-85YVfGcLX9M/U6dDZCJ5qjI/AAAAAAAABgo/zw09vN0Pc94/s0/iron_shield.jpg (with new improved textures based on the originals, as an alternative to Darknut's textures)
- https://lh6.googleusercontent.com/-ZQwW48rnZwc/U6dDXxSj9bI/AAAAAAAABg0/P9mHeJmCibc/s0/chitin_helm-comparison.jpg
- https://lh3.googleusercontent.com/-0D0yzbnkLQ8/U6dDZFfLGbI/AAAAAAAABgs/cwoSCne9Rsc/s0/netch_leather_helm-comparison.jpg
- https://lh5.googleusercontent.com/-nd82M17-uNs/U6dDX0_65EI/AAAAAAAABgI/54oB-eRPs2E/s0/boiled_netch_leather_helm-comparison.jpg
Even more than the steel weapons before, these are stil WIP and it is more than likely that I will change most or all of them again before eventually releasing them officially, which could take some time, anyway. Also, I haven't tested all of them ingame, yet, so use them at your own risk at the moment. Though the ebony parts, iron pauldron and imperial helm work for sure. They can be downloaded from my WIP Dropbox Folder: https://www.dropbox.com/sh/l1660o8fg664bii/w1oDErFG3-
As I already wrote above, these are not made from scratch like the Weapon meshes but they are modified versions of the original meshes. To show what difference these make in comparison to the originals and the meshes from the Detailed and Reflective Armor mod, I created a comparison of all three versions of the netch leather helm with visible polygons (this is an animated gif): https://lh3.googleusercontent.com/-mXLvwfVcXxY/U6dK03BYQRI/AAAAAAAABhE/kFVAkXELQ2k/s0/comparison.gif
As you can see, my version has less than ten percent of the file size of the Detailed Armor version, but with a similar level of detail. Also, you can see that the Detailed Armor variant has many polygons that do not contribute to a more detailed or even smoother look at all. I don't want to discredit the creator of the detailed meshes, but I would like to emphasize that his way of "improving" the meshes is highly inefficient and these meshes can really have a great impact on performance. On some meshes, the look is indeed improved, but this can and should be achieved with far fewer polygons. These meshes actually have polycounts that are more likely to be found in objects meant for pre-rendered images or videos and not for real-time rendering in games. And the Netch Leather helm is not even one of the largest files in this mod, some have more than 500kb file size and a few even more than 1Mb, which is just way too much, especially for an old game like Morrowind.
I try to provide an alternative for improved visuals while keeping the polycount at a reasonable level.
edit: Confirmed that all meshes work ingame!