[REQz] Improved Oblivion Planes

Post » Fri Feb 18, 2011 10:26 pm

Is there any mod that improves the Oblivion planes one accesses via the normal gates? They become rather repetitive after a while, so it would be nice if there was some way to spice them up a bit.


I was thinking that, though it certainly wouldn't be lore-friendly, it would be very nice to have some peaceful NPCs inside gates. Since there are only 7 worlds, each could have a different NPC or group of NPCs. This would give an incentive to actually pay attention to Oblivion gates, rather than rush through them. Depending on how one wants to style it, the NPCs could disappear or refuse to talk after being used once by the PC, forcing the PC to close this gate and move on to another one. Or they could be used repeatedly, giving the PC a reason to keep track of gates and keep them open, a trade-off between fame points/sigil stones and the NPC services.

The NPCs could give unique services, possibly selling unique items on each plane. They could give quests, obviously; either against targets in Cyrodiil or, preferably when considering the goal of giving purpose to Oblivion gates, against rivals in other planes of Oblivion.

I think that this would preferable to simply increasing the number of planes, or placing random bosses/creating unique gates. Traditional ruins serve that purpose better than Oblivion planes do; therefore, the only option is to give Oblivion gates a unique and enduring purpose in the game beyond simple farming. This purpose is best created by quests and NPCs, unless someone wants to create an entirely new game mechanic or something to make Oblivion gates interesting.
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John Moore
 
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Post » Sat Feb 19, 2011 6:43 am

There was a project started a year ago to redesign them and as far as I know long since abandoned. It was where each modder would tackle one type of plain for a redesign.

I think I saw the last remnants of it on TESAlliance.

I imagine that there was not much dedication to it as most people can only stand doing the main quest once or twice as it is.
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Amy Cooper
 
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Post » Sat Feb 19, 2011 10:32 am

There was a project started a year ago to redesign them and as far as I know long since abandoned. It was where each modder would tackle one type of plain for a redesign.

I think I saw the last remnants of it on TESAlliance.

I imagine that there was not much dedication to it as most people can only stand doing the main quest once or twice as it is.


I would have liked to see that come to something. I can't stand oblivion planes. Oh well. 3 years... I'll get around to beating the main quest one of these days...
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abi
 
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Post » Fri Feb 18, 2011 8:53 pm

There was a project started a year ago to redesign them and as far as I know long since abandoned. It was where each modder would tackle one type of plain for a redesign.

I think I saw the last remnants of it on TESAlliance.

I imagine that there was not much dedication to it as most people can only stand doing the main quest once or twice as it is.


Yeah, I found it, it's http://www.gamesas.com/index.php?/topic/980358-wip-the-oblivion-realms-project/
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lexy
 
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Post » Sat Feb 19, 2011 11:03 am

Is there any mod that improves the Oblivion planes one accesses via the normal gates?
No, but the suggestion has come up again, again and again in the last few years. One of the previous times around I suggested that one major problem is a lack of *new* resources for building planes with, which I was essentially told was wrong, but I still think there just isn't much in the way of good resources appropriate for planes of Oblivion. Without new resources, it's quite hard to make good new areas (though by no means impossible).

Vac
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Dean Ashcroft
 
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Post » Sat Feb 19, 2011 6:42 am

No, but the suggestion has come up again, again and again in the last few years. One of the previous times around I suggested that one major problem is a lack of *new* resources for building planes with, which I was essentially told was wrong, but I still think there just isn't much in the way of good resources appropriate for planes of Oblivion. Without new resources, it's quite hard to make good new areas (though by no means impossible).

Vac


Ah, but my suggestion doesn't require new resources! Too bad I've repeatedly failed to understand how to actually mod things.
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Joe Bonney
 
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Post » Sat Feb 19, 2011 12:29 pm

Ah, but my suggestion doesn't require new resources! Too bad I've repeatedly failed to understand how to actually mod things.

Go to http://www.tesalliance.org/ and register there. They have some great on-line classes on making Oblivion mods.

They are easier to follow than the lessons at the CSWiki.

And you will see many of the same faces there that you do here.
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Clea Jamerson
 
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