Improved Stairs in Skyrim?

Post » Thu May 19, 2011 4:29 am

Walking up and down stairs in Oblivion looked so bad in third person and felt weird in first person view. If you have played GTA IV, we need something similar to that.
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Adriana Lenzo
 
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Post » Wed May 18, 2011 10:26 pm

like the stairs animation? its a lil tricky to pull off without locking your movement tbh, its not really a big deal to me anyway.

But I def want to see ladders
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El Khatiri
 
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Post » Wed May 18, 2011 7:59 pm

Is this if we think it will be added, or if we like it?
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Lance Vannortwick
 
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Post » Wed May 18, 2011 8:38 pm

wut? :facepalm:

Stairs?
I was so busy actually playing the game, I can't remember ever noticing walking up the stairs.
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Peter P Canning
 
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Post » Thu May 19, 2011 8:11 am

Is this if we think it will be added, or if we like it?

Both.
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Joe Alvarado
 
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Post » Wed May 18, 2011 8:48 pm

no way mechanic stairs no way but for me it looked kind ok for me anyway.

but doing them mechanic no way.
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Alexander Lee
 
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Post » Thu May 19, 2011 3:36 am

Always a plus.

If anything I hope for better stair animations. I really dislike in games when I'm immersed and then I come to a stair case and I take one step and go up four flights of stairs
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Budgie
 
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Post » Thu May 19, 2011 11:24 am

like the stairs animation? its a lil tricky to pull off without locking your movement tbh, its not really a big deal to me anyway.


It is a slightly bigger deal than in Oblivion or Morrowind, since they've made such a point of the whole 7000 steps thing in Skyrim. If we're going up and down those steps numerous times during the main questline, i'd certainly like it to feel a bit more natural than how it felt in Oblivion.
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Rowena
 
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Post » Thu May 19, 2011 11:22 am

One thing comes to mind is the animations they had in Grand Theft Auto IV when walking up and down stairs, there was no movement restrictions when doing so and the animations looked great for that. I can definitely see the stair climbing animations being better since they're now using the new Havok Behavior system for improved animations. Judging on how good the animations have been for the player during other actions seen in trailers as well as other creatures like the dragons, I'm fairly certain the stair climbing animations have been improved. Of course we won't know for sure until we either see in-game footage or until the game is released.
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Dan Endacott
 
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Post » Thu May 19, 2011 2:58 am

The main problem is that in Oblivion, the animation for walking up stairs was exactly like the one for walking on flat ground, thus, it did not look natural, and instead looked like you were floating up the stairs, or your feet might partially clip into them, what would be needed to fix this would be to have a different animation for when walking up stairs, or even just having the placement of the character's feet when on a surface that isn't perfecty flat taking into account the positioning of the ground, which I seem to recall Bethesda already did in Fallout 3, it wasn't perfect, but it was better than what we had in Oblivion.

In any case, as has been said, this doesn't necessarily require restricting the player's movement (Aside from maybe slowing movement when on the stairs, which seems reasonable to me.) Now can Havok Behavior do what GTA IV succeeded in doing in this regard? I don't know, because as far as I know, Skyrim will be the first game I play that takes advantage of it, but I guess we'll see.
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adam holden
 
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Post » Thu May 19, 2011 10:41 am

oh my bad I understood wrongly

well I never saw him step wrong as I always play in 1. person I apologise :S
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Rude Gurl
 
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Post » Thu May 19, 2011 12:39 am

There was something wrong with stairs? :huh:

But ladders, sure, why not? Could be used alongside Climbing! If we svck at climbing, we can't climb a wall, and we'll need to find Ladders.

Of course, they're cutting everything. :(
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Ricky Rayner
 
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Post » Wed May 18, 2011 9:22 pm

It would make stair fights acually feel a bit different than fighting on flat ground.
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Sandeep Khatkar
 
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Post » Thu May 19, 2011 12:18 am

I remember vaguely Todd talking about how they had problems with ladders in Oblivion and he really wanted an animation. I hope he follows through in this game.
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stacy hamilton
 
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Post » Thu May 19, 2011 12:35 am

How often do you fight on stairs in 3rd person!?

I really hope they make better animations for when I decide to scoot my butt across the carpet like a dog. That always annoyed me.
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Captian Caveman
 
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Post » Wed May 18, 2011 9:43 pm

I doubt stairs mechanics rate high on the priority list but it would make their third person view a bit better which would be a plus.
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Emmanuel Morales
 
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Post » Wed May 18, 2011 11:30 pm

Add walking up mountains to that request. Would be nice if my feet actually touched the ground.
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Darlene Delk
 
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Post » Thu May 19, 2011 5:26 am

Uh... stairs?...

I don't they need to spend too much time working on the perfect way to climb stairs >.>
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Ron
 
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Post » Thu May 19, 2011 6:38 am

Where is the I dont care option?
Sure it would be nice if it looked nice, but graphics are literally the very last thing I care about in a game.
Function over form anyday, graphics are the icing on the cake and I think the quality of the cake is more important than that of the icing.
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Kevan Olson
 
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Post » Thu May 19, 2011 2:36 am

The engine never allowed Bethesda to create ladders in Oblivion and Fallout 3, I doubt they're in Skyrim
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Darren Chandler
 
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Post » Thu May 19, 2011 1:08 am

It is a slightly bigger deal than in Oblivion or Morrowind, since they've made such a point of the whole 7000 steps thing in Skyrim. If we're going up and down those steps numerous times during the main questline, i'd certainly like it to feel a bit more natural than how it felt in Oblivion.


Well pointed out.
A nuissance that gets repeated 7000 x n times turns into a major Pita.
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Alyesha Neufeld
 
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Post » Thu May 19, 2011 1:43 am

Sure it's a good point. It would be nice being able to watch my female wood elf character climb 7000 steps in third person and not be disgusted by it. :smile:
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мistrєss
 
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Post » Wed May 18, 2011 7:29 pm

The engine never allowed Bethesda to create ladders in Oblivion and Fallout 3, I doubt they're in Skyrim
IIRC, it was an AI issue. Getting the NPC AI to use stairs and ladders. My guess is that in a room with a ramp and a ladder, the NPC would run a 360° ramp instead of climbing a 4' ladder.
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Laura Cartwright
 
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Post » Wed May 18, 2011 10:37 pm

Fallout 3 had stair stepping animations. It wasn't perfect, but it was an improvement. I don't see why Skyrim would have anything worse than that.
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Esther Fernandez
 
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Post » Thu May 19, 2011 2:13 am

IIRC, it was an AI issue. Getting the NPC AI to use stairs and ladders. My guess is that in a room with a ramp and a ladder, the NPC would run a 360° ramp instead of climbing a 4' ladder.

Well in terms of ladders I hope that they are in Skyrim, I mean if Dragons can fly around and react dynamically to things, then why can't NPCs react dynamically to Ladders.lol
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Allison Sizemore
 
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