The water looks absolutely wonderful with this replacement shader.
Unfortunately, though, on my machine patterns slowly develop if I use this shader (screenshots show progression of patterning effect):
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot65.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot68.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot69.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot70-1.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot71.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot72.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot73.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot74.jpg
It is as if the wave intensity increases until, finally, the realistic effect is lost. The screenshots were taken in a new game. The weather is cloudy; no rain has fallen.
I am using the 0.6b version for MGE 3.8.120. The wave height is 50. Ripple effect enabled through the MGE interface.
My graphics card is an ATI mobility radeon HD 3400.
As I indicated in the MGE thread, 'patterning' also occurs if I use standard MGE water.
EDIT - Disabling the dynamic water ripple effect prevents the patterning effect from occurring, both with the standard MGE water and Phal's Improved water shader. Might the waves themselves be producing ever increasing numbers of ripples?
Unfortunately, though, on my machine patterns slowly develop if I use this shader (screenshots show progression of patterning effect):
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot65.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot68.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot69.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot70-1.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot71.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot72.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot73.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/MGEScreenshot74.jpg
It is as if the wave intensity increases until, finally, the realistic effect is lost. The screenshots were taken in a new game. The weather is cloudy; no rain has fallen.
I am using the 0.6b version for MGE 3.8.120. The wave height is 50. Ripple effect enabled through the MGE interface.
My graphics card is an ATI mobility radeon HD 3400.
As I indicated in the MGE thread, 'patterning' also occurs if I use standard MGE water.
EDIT - Disabling the dynamic water ripple effect prevents the patterning effect from occurring, both with the standard MGE water and Phal's Improved water shader. Might the waves themselves be producing ever increasing numbers of ripples?
im having the exact same problem had this been figured out by anyone?