Improvement Suggestions

Post » Sun Feb 14, 2016 4:11 am

Please add any suggestions to the list:



1) Create icon to kill(remove) dwellers in vault - way to time consuming to assign and manually kill/remove


2) Create option to disregard called in dwellers from radio - want to find rare/legendary dwellers but maxed at 200 and radio not bring in people (plus have 9 at door)


3) PLEASE allow games to transfer over game center - started on iphone - played a lot(accessible) and want to play on ipad but not start over - have 3 vaults on a device don't need (or want 6+)


4) More rooms = More replay value. Don't need to be great rooms but unique - Movie Theater - only increase happiness for assigned - Nuka Caps factory - Slowly creates caps (maxed out but would still want for fun), Weapon/armour upgrade room - place rusty flamer - comes out normal flamer and so on - ADDITION with #15 add another "defense room" like vault door - assigned dwellers boost other dwellers attk power + used as defense vs raiders


5) Move rooms of equal size - allow us to customize/regroup rooms (for a CAP fee of course)


6) Allow option to drop items while exploring - have enough crap and don't care about 10 caps selling


7) Have ability to see what dead dweller is wearing - don't want to remove if wearing legendary item - can only see what is unequipped


8) SOMEBODY ELSE'S IDEA - make storage room do something - MY TWIST - assigning dwellers creates addition storage room - They're organizing boxes (and have them drive around that forklift) (but as per #4 weapon upgrade feature agree with)


9) Allow Dwellers to roam in groups for extended periods of time (hopefully with a better chance to find stuff) and easier to recall group then each person at a time


10) Show raiders life bar (in RED) so you know whats going on


11) When you click on a room have a quick reference dweller amount ex. 5/6 (I know you can click the icon but it can be combersome (on iphone) and that function will still show dweller detail.


12) On phones (or all) move the success goal icon somewhere else - it covers the rush button so if your trying to rush rooms you have to wait for it to disappear - sounds small but its annoying


13) Continue adding bonus weapons/armor/dwellers - always good


14) When you move a dweller in a room that is full allow user to select what dweller he/she wants removed


15) MORE A QUESTION - I thought I saw a picture of dudes in power armor attacking player (instead of raiders) if not this should be added (or more then 3) raiders don't even make it past my first defence - would make more interesting if they were hard to defend (at higher levels)


16) Possibly assign dwellers (max amount) as guards - non stop roam but will go to rooms if raiders or radroaches attack


17) New Room - Dog kennel - find dogs in the waste and bring back - can upgrade and assign to exploring dwellers (adds +50 carry capacity? or increased Luck of finding items)


18) Melee weapons - just for fun - Plus the raiders have them


19) New Room - Store - Every 24 hrs is populated with new items for CAPS (3 max a day and can only sell 1 of each)(chance of rare items) not legendary as this would limit need for lunchboxes - rare items can cost even 100,000 caps to limit purchases


20) Room Equipment upgrades - purchase defense turrets, sprinklers, storage capacity


21) Room FULL indicator - Have a Green box around rooms that are full capacity


22) Room Lock indicator - Have a Blue box around rooms you have locked so you cannot accidentily drag out dwellers


23) Improve exploring - full 200 dwellers and I sent out 10 explorers and iphone 6 lags


24) SWITCHING dwellers - moving a dweller to a room with full capacity give you a screen to select who you want to move out - PLEASE


25) DWELLER List - Be able to see/change weapons armor from the dweller list (top left corner of screen) This way you can easily assign the right equipment or identify missing/weak equipment

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Sarah Edmunds
 
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Post » Sat Feb 13, 2016 11:03 pm

+1
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Agnieszka Bak
 
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Post » Sat Feb 13, 2016 9:36 pm

Something I would like is an option to turn off the auto-zoom function when some things happen. Lots of times I'm working on placing a room or collecting things, at the zoom level I want, and it auto-zooms to a couple heading into a bedroom. Good for them, really annoying for me.

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Ludivine Poussineau
 
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Post » Sun Feb 14, 2016 7:33 am

why not an option to change the video quality of the game, for ex: low, normal, high; which should help with the crashing issues since there would be the possibility of less RAM usage. or the option to backup game saves to the iCloud. Or guard dogs like Rex n such, that you can leave at the entrance room of the vault

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Pat RiMsey
 
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Post » Sat Feb 13, 2016 8:17 pm

Some more suggestions from me and others that were posted in the forums (long list):


- Move the objective progress pop-up so it does not block the Rush button


- Add weapons/outfits and ability to change them in the dweller list


- Add a way to reverse sorting in the dweller list maybe a single toggle reverse order button


- Add an icon above a dweller when he/she reached the max. special in a training room


- Remove the living quarters building cap. The dweller cap doesn't need to change, but when you have 200 dwellers you can't rearrange living quarters anymore because of this, unless you kill 40 (!) dwellers...


- Add an option to evict dwellers waiting outside your vault door


- Add an option to auto-sell certain equipment when you collect from a dweller returning from the wastes


- Kinda similar to 6) from olnacct: auto-replace lowest stat item with newly found item in the wastes when dweller reached 100 item cap


- Add something to or change the outfit icons so you can see if it's the common, rare or legendary version


- Allow loot directly sold when collecting from returned dwellers to count towards the "collect X weapons/outfits" quest. Makes no sense you have to put them in storage first and then sell them anyway


- Increase water/food storage for the respective production rooms. Nuclear plant has 4X the normal power plant storage, doesn't seem logical all food/water rooms have the same low storage. My food/water storage is pretty much always capped, while power almost never.


- Make all outfits unisix or add more outfits that can be worm by females. There are way too many outfits that are male only!!!


- Instead of focusing on an incident automatically, make a button or icon which you can tap to focus on it. The auto-focus can be annoying at times.

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Sam Parker
 
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Post » Sun Feb 14, 2016 2:18 am

I totaly agree with OP, And have more:



- Aging - adds replayability and TONS of strategy. (Maybe add choice of difficulty before the vault creation?)


- Add option for science lab to produce other drugs like Mentats or Psycho, while Medbay could produce Med-x.


- Engineering bay. Build Mr Gutsy to guard the vault door or assist explorers.


- There is a way to finish radroach attack quick - equip fatman. Can we waste water to extinguish fires quicker? (yes, in power plant!)


- Riots! If dweller stays below 20% of happiness for a whole day he and 2-3 random dwellers will start a riot.

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JESSE
 
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Post » Sat Feb 13, 2016 10:33 pm

Wow great ideas bLena and Mahou, lets keep em coming

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[Bounty][Ben]
 
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Post » Sun Feb 14, 2016 6:23 am

Keeping alive

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Nadia Nad
 
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Post » Sat Feb 13, 2016 7:37 pm

Edited my list to add this:


- Make all outfits unisix or add more outfits that can be worm by females. There are way too many outfits that are male only!!!


- Instead of focusing on an incident automatically, make a button or icon which you can tap to focus on it. The auto-focus can be annoying at times.

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Lyd
 
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Post » Sun Feb 14, 2016 4:05 am

Big +1 also a Auto loot feature instead of clicking one by one especially handy with a maxed vault.
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Josephine Gowing
 
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Post » Sun Feb 14, 2016 4:30 am

+1 Mahou

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Dan Stevens
 
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Post » Sun Feb 14, 2016 12:43 am

Two features or fixes I see as needed....


1. An easy way to zoom all the way out. Currently the game resists doing this.


2. Similarly, a way to disable animations at any zoom level.


I as for this because it really tasks the CPU of the iPad to do stuff when zoomed in as the game is trying to animate everything while you're inputting commands.


Thanks.
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Unstoppable Judge
 
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Post » Sun Feb 14, 2016 7:04 am

I would add a list with preggs who they are and where they are. Could be an extra column that can be rearranged.

Also, a list with those who holds guns and outfits, there is no way to know where they are, and there is no clue at the storage list
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Chloe :)
 
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Post » Sat Feb 13, 2016 7:29 pm

Ability to have a login which you could link to either your Xbox Gamertag or the Playstation account. Could then be used in someway as a companion app to give you something ingame for Fallout 4 when you play. Also it would allow you to logon to another device and continue the game. This probably would mean that it would be an online game then and would require a connection.

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Justin Hankins
 
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Post » Sun Feb 14, 2016 5:55 am

In regards to number 8: allow dwellers assigned to storage rooms to disperse weapons and gear to the other dwellers.

If a piece of gear is better than what a dweller currently has, they will take it to them and swap out.

This keeps you from having to manage the weapons and gear on 200 people.

Also, the armor they give is specific to the room.

+3,5,and 7 stat suits are prioritized for their respective rooms.

DO NOT change the gear on dwellers in the bunk rooms. (This is where I keep my explorers.)


Got some others to add as well.


- don't let dwellers roam the halls. Put them in a bunk room.


- don't let dwellers have six without the correct gear. iE nightwear. This way we can store unused/explorer dwellers in the bunks without them doing it.


- make it easier to sort loot coming in from the wasteland. Add a show loot button that pulls up a list.
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Cayal
 
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Post » Sun Feb 14, 2016 1:38 am

+1. To everything. Especially the new room thing.

Also i've never liked that garden, reactor, nuka cola factory etc... Are just production rooms exactly like the others. Why not make the reactor dependant on both Strenght AND Intelligence ?? And garden dependant on Agility AND Perception? Also the water room (last one) dependant on Perception and Endurance. And why Charisma is so useless? Need more than one room dependant on charisma!
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Jeff Tingler
 
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Post » Sat Feb 13, 2016 9:48 pm

I would LOVE a "sort by..." Button on the list of dwellers. That way you can see your strongest characters in Perception are doing for example. And change their equipment from the menu. This would be magical. I hate looking for people to change equipment, and that i have to remember where the guys i normally send out are working. Simply sort by luck SPECIAL (or level) and find them, no? Also a "disoccupied" sort to see who is not working.
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Amy Siebenhaar
 
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Post » Sun Feb 14, 2016 1:36 am


Duoble-Tap? Works both ways - in and out but sadly, it doesnt zoom-out completely... ;/

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Emily Jeffs
 
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Post » Sun Feb 14, 2016 5:11 am

26) ENEMY HEALTH BAR - please add red health bar to show what enemy life is left (like green dweller health bar) - Not sure if this was already mentioned but should be implemented

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Chloé
 
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Post » Sun Feb 14, 2016 6:37 am

Not sure if someone said this, I didn't see it, but when raiders come into your vault and you kill them, you should get their outfits and weapons :)

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sally R
 
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Post » Sun Feb 14, 2016 1:25 am

Give XP to people who are working in the radio room.

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Strawberry
 
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Post » Sun Feb 14, 2016 4:01 am

.

I second this.

First thing that this game disappointed me was that Radio Studio give no XP.

.
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Wayne W
 
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Post » Sun Feb 14, 2016 4:09 am

Kill/remove dwellers

No pregnancies at lvl 200, its annoying to have alot of pregnant women that never gives birth and its kinda moraly wrong to have to kill them just because the got pregnant by misstake.

Or give us the option to turn on and off pregnancies / six so that dwellers can socialize without the bloody children.

Move rooms tool or atleast allow us to build livingquarters at level 200 cap so that we can move dwellers and re-organize without having to kill off 6 ppl to change the layout.

Ability to turn off auto-zoom.

Move the quest update notification its in the way when you want to rush rooms (ipad)

Assigning dwellers to storagerooms make no sense, fix it.

New room for intelligence needed, you only need soo much stimpacks and radaways as it is now the overproduction is like 90-1, it would be funny if you made a drug-lab and allow us to make drugs that temporarily raises the special attributes.

Drag and drop dwellers doesnt work very well, often you accidently assign them to the wrong rooms. A two step move option is better. (Select dweller, touch the move icon, select destination.)
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Makenna Nomad
 
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Post » Sun Feb 14, 2016 2:16 am

Put a dweller in a training room and let him train up without the micromanagement.


Let the food, water, energy rooms collect their resources without the micromanagement.


The room layout reminds me of a toy my daughter had called pollypocket.
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lilmissparty
 
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Post » Sat Feb 13, 2016 5:30 pm

+1



For what we need a storage in which we can assign dwellers and nothing happens.

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Mistress trades Melissa
 
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