Improvements for TES VI?

Post » Sun Sep 01, 2013 9:44 am

I did some looking around, and compiled a list of improvements that I think should be implemented in the next TES game. (Not TES online) Not all of these idea's are mine!

- Let us be able to look at our skills, without having to level up if we've gained enough XP to do so. So many times I was saving my level up for when I was in a bind (About to die and no health potions) but wanted to take a look at my skills and perks, and couldn't.

- Merchants have infinite gold. I'm so sick of reaching higher levels, and not being able to sell my stuff. At level 70, I'm 3 pounds from Over-encumbered, but can only sell one/two things to a vendor because the gear I'm finding out in the world, costs more then what they have on hand. I understand that it was made to be realistic, because real stores don't have infinite money. But I'm damn tired of having to make 25 trips to every hold in the game to sell off all my loot. Or having to stash it all in my house. My 81 had a build up in his house of over 200K gold in items, but I don't have it in me to take 3 hours and visit all the holds in a continues circuit to sell it all. If Vendors can't have infinite gold like they did in Oblivion (With a limit on how much they can spend on one item) then at least let them level up with us. Every merchant having 1K gold at level 10 is way more then enough. But at level cap? After I enchant the Ebony Greatsword I found its worth 2800G, and vendors don't have that much. Or with perks, only certain vendors do. As we start to find better gear more frequently, vendors should carry more gold. By the time I hit my weight limit at 81, I can easily have over 10K in items, so vendors should carry around the same amount of gold.

-Way better AI. I know this is probably something that'll happen naturally, since the new consoles will be so much stronger then what we have now. But it still needs to be said, we need way better AI. How many times have you shot someone with an arrow, or killed a bandits friend while in stealth, and when they can't find you they say something stupid like "Hmm, must have imagined it." Yeah, you totally imagined that arrow sticking out of your ear, and your friend isn't laying dead next to you at all. And follow AI is just...Yikes. I was in a cave earlier and had to hop down off a little cliff to get to the next area, and my follower wouldn't come, he just stayed up on top, leaving my defenseless Illusion mage to solo everything on Legendary. There were little rocks to hop on making a path down, I wasn't asking him to jump off a 500 foot tall waterfall for me.

-Destructible Environ's. I.E. destructible environments. Now this is something that can break the game if made to large, so it has to be limited some what. But if I'm fighting a dragon in the forest and it swoops down and crashes to the ground, it should knock over a tree or two. I'm a flame wielding pyromaniac mage and I came across an old ramshackle, abandoned hut, I should be able to burn it down and leave it in charred ruins like we find all over Skyrim. Like I said, to grand a scale could ruin the game. But little things like that, can certainly be done. My Orc is wielding a 70 pound Daedric Warhammer, let me crush some rocks with it!

-Immortal Shopkeepers, or heirs/apprentices to take over if they die. A couple bad Vampire attacks in Whiterun, can leave the town with no shops, since the shopkeepers can die, and at certain times are going to/from work. I've had Belathor and Adrienne die on me about 4 times each, sometimes both in the same playthrough. If shopkeepers can die, then give them kids, spouses, friends, family, or apprentices who can take over. There's some kid that chops would for Belathor and says he's his apprentice, let him take over the shop if Belathor dies!

-Better Autosaves. The game should automatically save when entering a new area or something. And I don't mean when entering a city, I mean "You discovered Chillwind Cave, autosaving!" So many times I was out wandering around the wilderness and hadn't done anything to trigger an auto save in the last 40 minutes, and then died, only to find out that the last 40 minutes of progress had been lost. A lot of people, like me, forget to manually save, and autosave doesn't kick in enough to always make sure you don't lose to much progress.

-Choice Impacts. Dialog options in Skyrim feel very lacking, and have very little impact on what happens. Mass Effect really set the mark for making choices have impacting effects. I'm not saying it has to be at that level (Although there's no reason it can't be) but it should be better then what it is.

-Spell Creation. A lot of people miss this, lets bring it back! Specially with the improved graphics of skyrims spells over Oblivions, imagine combining Fire and Lightning into one streamed spell. (Like Flames.)

-Weapons don't have to be recharged. How many times have you been caught with a depleted weapon, and no way to juice it back up. I'm the Arch Mage, I enchanted every piece of gear I and my follower wear, and all our weapons. I have 100 in every magical skill, and know every single spell in the game. I can draw a creatures soul out of its dead body, but I can't keep my own damn weapon enchanted. Armor doesn't have to be recharged, so why should weapons? I dislike it so much, that other then a "Soul Steal" weapon, I don't enchant my stuff, even if I'm playing a warrior, or Archer, or some other class who uses weapons, and could really benefit from an enchantment on it, its just to annoying.

-Allow players to cosmetically alter weapons and armor. If I'm a master smith and can craft Dragonbone armor, I should be allowed to change the color on Leather Armor and an Iron Waraxe. I was watching some mod video's last night (I have a 360, no mods for me) and in it the player came across a Thalmore wearing Elven Armor, that was silver and not gold. And it looked so much better to me then the typical gold color. If we have the right skills, then let us alter the color/look of our gear, just make us have the skill needed for it. I.E. You can't alter Steel armor, without the Steel Smithing perk.

-Hearthfire style build-a-home as a day one feature. That should be included in the game, without it being a DLC, make it standard. I can craft, and enchant all this stuff, but I can't figure out how to build a house?

-More combat variety. Give us unique moves that players can perform on enemies to effect them in certain ways. Like a hamstring move that makes enemies move slower, or cut one of their arms so they can't swing their sword as hard, or raise their shield as high and thus making it less effective. A disarm move would be pretty fun too. We also need Unarmed to be more viable. Maybe I want to play a monk type character that uses hand to hand instead of a weapon? I know it could technically be viable right now, but lets be honest, Beth didn't intend for it to be one of the big play styles. If something like this is implemented, then the different fighting styles need to have specific advantages, and disadvantages against enemies. That way its not just "Every style is good against everything" but it really makes your specific style of fighting, feel that much more unique, and it might make you change your strategy once in a while, so it'll always keep you thinking.

-More character creation options. Before anyone goes "What the hell, there's already to many options!" Let me explain. I want more "big" options, stuff that can change the look of my character, without having to mess with 15 sliders. Things like hair style, eye style and color, brow type, stuff like that. I don't like messing with every little slider to make a super unique character, I just select a body, face, and hair style that I like. That being said, my options are fairly limited when it comes to making a good looking character, unless I want to spend two hours playing with sliders. I did that once, and my character turned into a Hagraven. So yeah...More 'simple' options that can really alter the look of my character, without making me go insane.

-Increased character disposition, but in a good way. If I'm the Arch Mage, I shouldn't have people telling me to go join the college of winterhold. I should also be referred to as such. Once you're the arch mage, I think one/two people call you that, everyone else just tells you that you should join the college. And if I'm the Jarl of a town, then guards should no longer taunt me about the hair growing out of my ears, or how someone stole my sweetroll. (Yes yes, I know that's from Fallout 3.) the titles I hold should be reflected in how people react to me. Guards can comment on weapons I have, or on skills that are raised high enough, they should know if I have a prestigious title as well.

-Guilds based on helping others. The Campanions were all about the silverhand, getting fragments of Wuuthrad, and avenging members death. The mages college was all about its self too. Back in Oblivion the Fighters Guild quests were, more often then not, to help people. One woman had a mountain lion problem you had to take care of. Another's farm was getting attacked by trolls or goblins. Guilds shouldn't be strictly about what's going on with-in themselves. When you first met Aela and she tells you about the companions, she says that they help people for the right price. I think I went on one, maybe two quests in the entire quest line, where I did something for someone other then the guild.

-Radiant animal kill quests. This is something that would be good for people who play Ranger type characters for an RP perspective. For others, like my self, it would just make sense. Skyrim is packed with dangerous animals, and yet never once has someone told me that people are being attacked by wolves, or there's a bear in the area who's eating people. I know I get attacked by animals a lot, do they just hate Dragonborn?

-Longer Faction quests. I shouldn't be able to complete the civil war, and the companions quest line in an hour and a half. It should take some time, and have more ranks to rise up through. In the College quest line, I don't even remember if I got ranks between joining, and becoming the arch mage. I'm pretty sure I went from "Just another college student" to "You did a lot today, you're the Arch Mage!"

-More random NPC dialog. Beth has a big staff, lets get some of them involved in voice acting with the game too and lets make things diverse! I'm sick of the little girl in Whiterun telling me that she works with her mother, or being asked if I've ever tried mercenary work because it might suit me. Or that I haven't been to the cloud district. Lets expand the random comments of NPCs, because after hearing the same lines all the time, it breaks the immersion.

-Detailed instructions, maps, or a combination to find locations without the Compass. Some people like to play with the compass off, and the only way you can do that on the console version is to turn your hud off. Which kinda svcks. Give is an option to turn our compass off, and have quests give us instructions one how to reach our destination, or a map on how to get there. And I don't mean the big in-game map, I mean have the quest givers hand us a piece of paper, with a map drawn on it. For RP'ers, this would be really immersive, and for people like me, it would give us a new way to play the game, after investing over a 1,000 hours in it already, if we don't like RPing.

-Fix the first person camera so I'm looking out of my characters eyes, and not out of her neck.

-Craftable, enchantable arrows. With all the crap I can enchant, and smith, I should be able to make some damn arrows, and enchant them. If we can't enchant them, then at least give us back the diverse arrows of Oblivion, instead of just bland, regular arrows made out of high quality material. I want some Immulation Arrows damn it!

-Moving weather, and dynamic changes in landscape. If a blizzard rolls through Windhelm, let it travel on down and keep going! Why should it just snow in/around Windhelm, let the storm travel through that whole area, instead of having a scripted snow storm there. In some parts of skyrim, it snows frequently, but not 24/7, so when its not snowing, lets allow some of the snow to melt and thin out, and then when a storm hits, build it back up deep and make snow drifts! And it should be allowed to snow everywhere. All of Skyrim is supposed to be a freezing place, so why have I not seen a single snowflake in, or anywhere near Whiterun?

-On the subject of weather, lets make the roves of shelters snow/rain proof. There has been a number of times when I've run under a little hut out in the wilderness and it was snowing or raining, and it continued to do so inside the hut, despite the apparently solid roof...

Well, that's all I have for right now. If anyone can think of anything else, lets hear it!

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