» Wed Sep 01, 2010 11:14 am
It's a minor thing, but I'm hoping that different armor/clothing types will give camouflage bonuses. Like, dark items give a bonus in shadow, white items give a bonus in snow, green and brown items give a bonus in forests, with items deliberately designed as camo giving bigger bonuses.
For stealth in inhabited areas, they should have an alternate way of sneaking -- not so much trying to avoid being seen by a thousand eyes, but more just to look like you belong and blend in. Clothing should be even more critical there -- wearing faction armor or clothing appropriate to the setting (rural garb for farming villages, cheap clothing in the docks, fancy duds in the noble district) helps you fit in, while walking around in a suit of daedric armor will pretty much draw everyone's eye (walking around in exquisite clothes on bad side of town might also draw attention, of the kind you don't want unless you're prepared for a mugging).
It would also be nice if there were separate animations for social stealth so you aren't blatantly skulking through a crowded street at high noon. The game could just look at which form of stealth (visual or social) made more sense based on which gave you the advantage, and swap animations accordingly.