While I think a base hp change would help things, a slightly more creative solution might be to change the extra hp pips from a flat number to a bonus percentage. That way a heavy would benefit more from a life buff than a light. Currently lights benefit proportionally more than heavies. (Lights get 83% more health, mediums get 71%, heavies get 55%)
As it stands the pips give 30, 25, 20, 15, and 10. Totaling 100 extra hp.
If you were to convert them to a percentage bonus of say 25, 20, 15, 10, and 10, each body type would have 80% more health.
Light max: 216 (-4). Medium max: 252 (+12). Heavy max: 324 (+44).
The total health a heavy could have seems high, but the only way a heavy could get that many pips is through good old fashioned teamwork: BOTH a medic with improved life buff and a engineer with command post upgrade would be necessary. (Would also help justify the obscene amount of effort bots spend capturing CP's)
Thoughts? Concerns? Otherwise snide remarks? :wave: