Improving a NPC mod without re-testing it from the beginning

Post » Mon Mar 14, 2016 11:01 am

Hi guys,



I'm new to modding and I am currently working on a NPC mod.



I noticed that working on my NPC, like adding new dialogues, new AI packages and stuff like that are sometimes not "loaded" in my game if I load a savegame where my NPC was already there.



To test it, I used to load a clean savegame where my NPC wasn't in it, to do a clean test.



But the more I add stuff the longer it will take to retest my NPC from the beginning.



How could I safely add stuff to my NPC without being forced to test it with a clean save ?



Red

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James Smart
 
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