Improving oblivion need advice.

Post » Thu Aug 20, 2015 1:27 am

I'm currently in a bit of a bethesda withdrawal so I'm going back playing old games.

I just got done beating fallout 3 sadly my saved game bugged out but I was moments away from the ending anyway.

I've beaten new vegas way too much

I've played Skyrim 2-3 times completely so I'm a bit tired of it right now.

So what else is left? Only thing I can think of is oblivion and morrowwind, So I'm going to start with oblivion.

I'm trying to find some good mods that will help with overall gameplay along with making the game look better and possibly improving the combat. Last time I tried to get into Oblivion I just couldn't do it. So maybe you guys can help me out.

The first mod I'm looking at is this.

http://www.nexusmods.com/oblivion/mods/5296/?

I'm sure this is a bit of a no brainer and wouldn't hurt at all, I don't think it'd interfere with much either.

I'm also looking for a complete graphics overall and a way to improve combat

Any advice or suggestions? Thanks!

My days off start tomorrow, so might as well start the prep work!

Edit - Also I'm not trying to stray very far from the original experience, I'm not trying to find any silly mods. Just ways to improve the vanilla experience.

Edit#2 - Also I don't play these games very much for the roleplay if not at all. I play for the story and the exploration. Mainly just another world to get lost into.

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Phillip Brunyee
 
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Post » Thu Aug 20, 2015 11:48 am

The combat mod I've spent the most amount of time with is http://www.nexusmods.com/oblivion/mods/8273/? With this mod combat is much more sophisticated, relying on a great many stats, not just one or two,as in vanilla Oblivion. It places great emphasis on momentum and unpredictability (NPCs learn to anticipate your moves). It adds all kinds of new moves: dodging, kicking, flipping, head-butting, throwing weapons, ect. My personal favorite was the hilt bash using a Claymore. That one never got old for me.

The other gameplay mod I use in many of my games is http://www.gamesas.com/topic/1513234-rel-oscuros-oblivion-overhaul-135a/ Among a gazillion-and-a-half other things it totally revamps Oblivion's level scaling. There are some neat new additions to the mod that have come out over the past year, thanks to Kobal: http://www.gamesas.com/topic/1505210-relz-creature-addons-for-oscuros-oblivion-overhaul-ooo/ http://www.gamesas.com/topic/1516001-relz-equipment-add-on-for-ooo/ and http://www.gamesas.com/topic/1530304-relz-ooo-shivering-isles/

I use two graphics mods: http://www.gamesas.com/topic/1506000-relz-the-unique-landscapes-project/ and http://www.nexusmods.com/oblivion/mods/44676/?

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Jinx Sykes
 
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Post » Thu Aug 20, 2015 4:46 am

The UOP is indeed a no-brainer; in fact, it's absolutely essential, it's not really a mod, it's the patch that Beth should have done but didn't/couldn't. Remember that there are also unofficial patches for the official DLCs should you install them, too: http://www.nexusmods.com/oblivion/mods/9969/

I wouldn't go for any large-scale modding without looking at, first, how you manage mods and how you stabilise the game. I'd recommend getting to know http://www.nexusmods.com/oblivion/mods/22368/, looks tricky, but pays off in the long run. And I'd just play it for a while on patched vanilla to get back into the feel of it, then only install and check out one mod at a time, starting with the smaller ones, paying attention to load order, but luckily https://boss-developers.github.io/ usually does this for you. (Sadly, this is not how I went about it to start with, madness...)

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Abel Vazquez
 
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Joined: Tue Aug 14, 2007 12:25 am


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