I'm wondering if this plan to get rid of loading screens is going to cause them to cut down on accessible buildings.
Downtown D.C. was bad enough. If it's any worse I'll be more than just bitterly disappointed.
Have no fear I guarantee there will be an FO4 interiors mod
Well, it does have a precedent, so he does at least have some platform. Downtown DC had tons of buildings that couldn't be entered. Though, I didn't mind this too much. I'd rather have extra buildings that make the city feel more real rather than Bethesda wasting their time giving every single on an interior. My favorite buildings to explore are the ones that have a backstory with the major Fallout companies, not just generic places.
there might be a reason ,the place looks a bit rough so they might be collapsed inside.
I hope sewers and train stations are inaccessible
I said this in my post already I agree with you on this. I'd rather see something the scale of a city than something akin to a village just so we can enter all the buildings. The caves and generic buildings that were everywhere in Skyrim were so boring that I didn't care about entering them. Luckily Fallout is inherently more interesting.
Agreed. This really is the type of game where quality accessible buildings wins over mass produced accessible ones.
I can't tell you how many times I've went into a building in TES only to find nothing to grab my attention in any way shape or form.
Yeah, DC Interiors is such a fun mod for us "random explorer" types.
But, honestly? I wasn't bothered by all the inaccessible buildings in vanilla FO3. It'd take an irrational amount of work (or a bunch of pointless copy-paste) to have made them all enterable. Nor was I bothered by downtown DC being separate areas.
Of course, I'm also not bothered by loading screens. Actually, I worry about the whole "no loading screen" push, because it makes me think that areas would have to be simplified in order to have them all fit in the same worldspace.
I hope you played and enjoyed my mod http://www.nexusmods.com/newvegas/mods/44497/? . . .shameless self promotion
I have considered brushing off my rusty GECK skills, but am wondering if I should wait for the new GECK to be released. Having never touched the Skyrim CE I'm not sure if it's drastically different than FO's GECK since it works with the newer creation engine. I know FO 4 has been made on an updated version of the CE so perhaps the new GECK will also be somewhat different than the Skyrim mod tool . Again my skills are so rusty I may be better off waiting to relearn everything with the new GECK, either way mod modding interest has returned. I just hope the new GECK doesn't release until my semester is over, since FO 4 drops just before I start preparing for finals
There was nothing stopping them making enterable buildings. If they're in their own interior cell than they won't negatively affect performance. In the Oblivion you could enter every building, even in the IC which had a [censored]ton.
Huh. Why no, no I didn't.
And yeah - NV needed more work done on it's random buildings than FO3 did - so many disappointing ruins in that game (see a door, enter.... a lobby, with every hallway out of it blocked. )
If you have this http://www.nexusmods.com/newvegas/mods/43534/?it's in the combined edition, so don't DL it if you do. If you have it thank you for supporting our work, Cevsteel and myself
Engine was not the issue, issue was 1) having interesting stuff in every building is a lot of work. 2) PS3 dies the moment game data+operating system and added junk require 268435457 bytes.
boom.jpg
the interior mods for fallout 3 and NV are two of the best mods available. its good for them to have 'some' buildings be inaccessible, ottherwise it would make modding more difficult.
well bethesda has been known to break playstation so i wonder if it well happen agin. i dont care for going in every building but if it breaks but if it breaks the playstation agin lets do it!!!
Unused buildings are needed for modders to use. You just put your entrance in the door and load your own interior map for it.
Now the consoles will be getting mods too, if those buildings are gone, then modders will even have to supply their own buildings on top of it all. Not everyone knows how to do this; it wasn't part of the Geck.
*However... It may be that modders can lay down their own foundation sites, and use the tools to build a building for their mod... If that's the case, and if it actually works well enough... then perhaps the empty buildings are not so important anymore in FO4.