Inaccessible Buildings

Post » Fri Nov 27, 2015 8:48 pm

I was watching the e3 microsoft gameplay and noticed there are a lot of buildings that look like inaccessible set pieces like we saw in DC with FO3. This was in the portion of the demo where the PC is in concord fighting raiders. They may just be buildings with loading screens, but from what I've heard they are going away from that as much as possible.

I'm wondering if this plan to get rid of loading screens is going to cause them to cut down on accessible buildings.
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Madison Poo
 
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Post » Sat Nov 28, 2015 3:46 am

Downtown D.C. was bad enough. If it's any worse I'll be more than just bitterly disappointed.

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Shianne Donato
 
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Post » Sat Nov 28, 2015 3:15 am

Have no fear I guarantee there will be an FO4 interiors mod :D

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Kelly Tomlinson
 
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Post » Sat Nov 28, 2015 3:17 am

Because... mods.

:D

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Stacy Hope
 
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Post » Fri Nov 27, 2015 9:07 pm

Meh this seams to be a concern for concerns sake due to lack of info.
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Noraima Vega
 
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Post » Sat Nov 28, 2015 5:25 am

Well, it does have a precedent, so he does at least have some platform. Downtown DC had tons of buildings that couldn't be entered. Though, I didn't mind this too much. I'd rather have extra buildings that make the city feel more real rather than Bethesda wasting their time giving every single on an interior. My favorite buildings to explore are the ones that have a backstory with the major Fallout companies, not just generic places.

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Meghan Terry
 
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Post » Fri Nov 27, 2015 11:06 pm

there might be a reason ,the place looks a bit rough so they might be collapsed inside.

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Gemma Archer
 
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Post » Sat Nov 28, 2015 1:39 am


To be fair, 3 was using a engine that already then was considered a little old, so its kinda expected they couldn't make many enterable building.

Plus whats the point of making almost all building enterable if its most likely just gonna lead to cheap copy paste interiors?
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Stacey Mason
 
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Post » Fri Nov 27, 2015 10:07 pm

I hope sewers and train stations are inaccessible

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lolli
 
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Post » Sat Nov 28, 2015 3:15 am

I said this in my post already :) I agree with you on this. I'd rather see something the scale of a city than something akin to a village just so we can enter all the buildings. The caves and generic buildings that were everywhere in Skyrim were so boring that I didn't care about entering them. Luckily Fallout is inherently more interesting.

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Alexis Acevedo
 
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Post » Sat Nov 28, 2015 9:02 am

Agreed. This really is the type of game where quality accessible buildings wins over mass produced accessible ones.

I can't tell you how many times I've went into a building in TES only to find nothing to grab my attention in any way shape or form.

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Lucy
 
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Post » Sat Nov 28, 2015 8:27 am

Yeah, DC Interiors is such a fun mod for us "random explorer" types. :)

But, honestly? I wasn't bothered by all the inaccessible buildings in vanilla FO3. It'd take an irrational amount of work (or a bunch of pointless copy-paste) to have made them all enterable. Nor was I bothered by downtown DC being separate areas. :shrug:

Of course, I'm also not bothered by loading screens. Actually, I worry about the whole "no loading screen" push, because it makes me think that areas would have to be simplified in order to have them all fit in the same worldspace.

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Vickey Martinez
 
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Post » Sat Nov 28, 2015 10:16 am

I agree on the copy-paste but to have something like 2 accessible buildings per a town like concord would be pretty disappointing. I love back stories with buildings as well, but not every single building needs an elaborate one, just things like the way skeletons were placed in FO3 told stories themsevles.
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kasia
 
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Post » Sat Nov 28, 2015 11:12 am

The forums in a nutshell.

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Chad Holloway
 
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Post » Sat Nov 28, 2015 11:10 am

I hope you played and enjoyed my mod http://www.nexusmods.com/newvegas/mods/44497/? . . .shameless self promotion :D

I have considered brushing off my rusty GECK skills, but am wondering if I should wait for the new GECK to be released. Having never touched the Skyrim CE I'm not sure if it's drastically different than FO's GECK since it works with the newer creation engine. I know FO 4 has been made on an updated version of the CE so perhaps the new GECK will also be somewhat different than the Skyrim mod tool :shrug:. Again my skills are so rusty I may be better off waiting to relearn everything with the new GECK, either way mod modding interest has returned. I just hope the new GECK doesn't release until my semester is over, since FO 4 drops just before I start preparing for finals :facepalm:

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QuinDINGDONGcey
 
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Post » Sat Nov 28, 2015 10:37 am

There was nothing stopping them making enterable buildings. If they're in their own interior cell than they won't negatively affect performance. In the Oblivion you could enter every building, even in the IC which had a [censored]ton.

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Rik Douglas
 
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Post » Sat Nov 28, 2015 12:40 pm


Yeah but then again, I have a feeling Fallout 3 had a building total much higher then Oblivion, plus honestly, how many of those buildings where interesting in Oblivion?
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Christie Mitchell
 
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Post » Sat Nov 28, 2015 1:37 am

Huh. Why no, no I didn't. :tongue:

And yeah - NV needed more work done on it's random buildings than FO3 did - so many disappointing ruins in that game (see a door, enter.... a lobby, with every hallway out of it blocked. :wallbash: )

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Scarlet Devil
 
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Post » Sat Nov 28, 2015 8:43 am

If you have this http://www.nexusmods.com/newvegas/mods/43534/?it's in the combined edition, so don't DL it if you do. If you have it thank you for supporting our work, Cevsteel and myself :wavey:

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Kieren Thomson
 
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Post » Sat Nov 28, 2015 6:53 am

Engine was not the issue, issue was 1) having interesting stuff in every building is a lot of work. 2) PS3 dies the moment game data+operating system and added junk require 268435457 bytes.

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Alba Casas
 
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Post » Sat Nov 28, 2015 10:52 am

boom.jpg

the interior mods for fallout 3 and NV are two of the best mods available. its good for them to have 'some' buildings be inaccessible, ottherwise it would make modding more difficult.

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J.P loves
 
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Post » Sat Nov 28, 2015 4:11 am

well bethesda has been known to break playstation :confused: so i wonder if it well happen agin. i dont care for going in every building but if it breaks but if it breaks the playstation agin lets do it!!!

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Kanaoka
 
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Post » Sat Nov 28, 2015 4:46 am

Well to be honest I do want them to release the game this year and not the 2-3years from now it would take then to properly decorate every freaking building in the game given that there's 4,732,161 people who live and work in the greater metropolitan Boston area currently.....
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N3T4
 
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Post » Sat Nov 28, 2015 3:25 am

Unused buildings are needed for modders to use. You just put your entrance in the door and load your own interior map for it.

Now the consoles will be getting mods too, if those buildings are gone, then modders will even have to supply their own buildings on top of it all. Not everyone knows how to do this; it wasn't part of the Geck.

*However... It may be that modders can lay down their own foundation sites, and use the tools to build a building for their mod... If that's the case, and if it actually works well enough... then perhaps the empty buildings are not so important anymore in FO4. :shrug:

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Shelby Huffman
 
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Post » Fri Nov 27, 2015 11:22 pm


Well first of all FO4 Boston will be no where near actual size. Secondly, I don't expect every building to be accessible, I just don't want it to be like DC where you can't go in most buildings.
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Charity Hughes
 
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