Incompatibility questions, TNC All Races + Waldelfs Levitate

Post » Fri Nov 08, 2013 1:18 am

Good evening.

I'm fairly new to modding but generally at least have a grasp of what I'm doing. But I started modding Oblivion not too long ago and today ran into a problem.

For some reason Tamriel NPCs Revamped and Waldelf Power Levitation Flight Spells V3 don't run alongside each other. At first I had the levitation mod early in the load order (through OBMM) and I went to the shops to find the spells but they weren't there. I thought it was weird so I changed the load order to very last. Then I started the game again and went into Edgar's Discount Spells and he looked like his regular, old, un-modded self but he had the levitation spells.

TNR has been working like a dream for several weeks. And I just added Waldelfs today, but it only added one .esp file and didn't overwrite anything. Doesn't really seem like something that would conflict.

Has anyone else had problems with these (or similar) mods? And did you find any workaround?

Just on a whim I installed Wyre Bash as I've heard it can put mods together to make them work, though I've never used it and don't know much about it. But anyway I'm kind done for today cause I've been modding and working for several hours now.

Here's my (meager) load order:

Oblivion.esm

[all DLCs, SI, Knights, Horse armor, Orrery, etc.]

OBGE -Liquid Water.esp

WaldelfsLevitation.esp

TNR ALL RACES FINAL.esp

TNR - ShiveringIsles.esp

Oblivion Graphics Extender Support.esp (this is unchecked, I did my own configuration)

I also have OBSE and OBGEv3 and OBGE Standalone shader thing... whatever it's called.

User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Thu Nov 07, 2013 8:08 pm

IF they can be used in combination, then Wrye Bash is the way to go about (without rewriting either mod). WB's Bashed Patch enables individual records in different mods that do not conflict to be included in the BP. Whichever mod is placed lower (high numbered position) in the Load Order wins any conflicts.

Recommend you read the 'http://oblivion.nexusmods.com/mods/35230' to get a handle on how to use WB. Don't try to learn everything at once. Start with the Installers tab (aka BAIN) and then the 'Mods' tab instructions. WB can install OBMM files, and if you have enabled Archive Redirection with OBMM WB can use it as well. Do NOT enable both as they use different locations.

Good luck, and take it slow. Work out issues with one mod at a time. Prioritize. OBGE is complicated and doesn't work with all setups. Take it out of the picture until you have your core mods working first.

-Dubious-

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Ricky Rayner
 
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Joined: Fri Jul 13, 2007 2:13 am

Post » Thu Nov 07, 2013 8:58 pm

Thanks for the friendly advice. I'll try to learn WB next.

And thanks for the heads up about OBGE. Quick question though. Is OBGE it's own thing or does it sort of enable other graphics mods to work (for lack of a better term... like how OBSE does)? I mean obviously it added/altered some shaders... I dunno, I can take computers apart and put them back together but programming is where I get a bit lost... :confused:

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Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Thu Nov 07, 2013 7:56 pm

You'll also want to run BOSS. That will put your load order in the order it should be and add tags to them so that WryeBash knows which elements to keep from each mod. Generally WryeBash and BOSS go hand in hand.

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Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Thu Nov 07, 2013 5:30 pm

As an anology, I would say it's like OBSE for graphics. But it only works with mods and plugins especially written for it, not mods in general except that most don't pay attention to shaders. Not something I am familiar with, so you should direct questions to http://www.gamesas.com/topic/1380066-rel-oblivion-graphics-extender.

And I should have mentioned http://www.gamesas.com/topic/1434397-rel-boss-for-oblivion. As dreamed1 said: They go hand-in-hand.

-Dubious-

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Mr. Allen
 
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Joined: Fri Oct 05, 2007 8:36 am


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