Incompatible QuestHouse Mods? [List Inside]

Post » Tue Aug 13, 2013 2:02 am

Over the past week I got the urge to reinstall Oblivion and do some quest mods I never had the chance to play alongside the main quest. Now, while I've very carefully read comments/readmes associated with each mod and am under the impression that they're all compatible with each other... I think most experienced Oblivion players know this isn't always the case. Thus, I'd like to eliminate potential incompatibilities before they become a problem and perhaps cull the list a little bit with the help of the community.

If you see a mod in this list that is incompatible with another OR you've played the mod and thought, "This is buggy as heck!" / "Wow, this just wasn't worth it." I'd *very* much appreciate your input!

(All running on top of Better Cities and OOO)

* Adsense Epic Dungeon
* AFK_Weye
* Artifacts
* Bruma Guild Reconstructed - Not 100% certain if compatible with Guild Advancement
* Dark Brotherhood Chronicles
* Dungeons of Ivellon
* Et in Arkay Ego - Might be incompatible with Kragenirs Death Quest? Outdoor conflict?
* Guild Advancement (Mages/Fighters Guild)
* Heart of the Dead
* Integration - The Stranded Light
* Knights of the Nine Revelation
* Kragenirs Death Quest
* Kvatch Rebuilt - There was supposed to be an OOO patch named "Kvatch Rebuilt - OOO Compatibility.esp", but it wasn't in the 2.1.2 archive? Anyone happen to have this?
* Let the People Drink
* Lost Spires
* Reclaiming Sancre Tor - Known minor exterior conflict with DBC. Not a worry!
* Sutch Village
* The Old Crow Inn
* Windfall

And a couple of player houses:

* Glenvar Castle
* Hoarfrost Castle - A wee bit concerned this mod might be too buggy.
* Mafreseli
* Red Rose Manor
* Tantrivaylia
* Rustle House

Thanks for looking and helping out if you can! (Hopefully this list will also help others who are looking for a lot of compatible quest mods!)

User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Return to IV - Oblivion