my goal is pretty simple: manually increase a skill as if there was a learning or training experience.
The problem is that the methods I used seem to ignore float values.
Of course I can't use integer values because not every using of a skill increases it by 1.
I tried Player.setActorValue and AdvancePCSkill but both will not accept float values.
So how can I get decent skill leveling?
I appreciate any hint.