I increased my character's intelligence so he would be more

Post » Wed Mar 30, 2011 4:32 am

Why else streamline it, when they could of easily just fixed it?


Why fix it when you can replace it with a better model? What makes you think it is so easy to fix? Like I said before:

And yet you continue to ignore the position of keeping them and piling them onto a system that already does their job and more causes imbalance and inflates the bonuses too much and causes for game breaking imbalance. Then you say "Well just change them." but why keep them if you acknowledge that the new system already does their job? Why spend development time to just keep those 8 words shown in the game. The 8 attributes function is in the game so the 8 attributes are basically blank slates, nothing more than 8 words that were in previous games. Why spend development time trying to figure out a new function for them instead of just deleting those 8 words from the game? That's basically all it is, your wanting to keep 8 words in the game not their functions, as the functions are still in the game. It all comes down to being a slave to nostalgia and the only argument to keeping those attributes is because they were in the game first.

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LijLuva
 
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Post » Wed Mar 30, 2011 8:07 am

Attributes. they were merged or cut. they did not need to be. Noobs said "too many number, stats" and went back to COD. So they merge/cut them or whatever so the noobs come back.

I personally never saw many or really any complaints about too many stats if you could provide evidence of that feel free it should also indicate they 'went back to CoD' otherwise your statement is nothing but a ridiculous generalization because you don't like the change.

Looks like they chose a different way of doing the same thing to me all the effects are there just not the words. And Just because I don't mind a change in the game doesn't make me a noob who just wants cod either, go troll somewhere else.
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Laura Simmonds
 
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Post » Wed Mar 30, 2011 2:49 am

Why fix it when you can replace it with a better model? What makes you think it is so easy to fix? Like I said before:

Because its not better its just made so simpletons and noobs can understand it. I already posted plenty times how you could still have all of the attributes and make them better. You always like to not include it when you quote me though. Selective reasoning, selective quoting, its really your guys only defense.

I personally never saw many or really any complaints about too many stats

Because they rented it, played it two seconds, saw no head shots and took it back. I know plenty of gamers who didnt have the patience for TES. The noobs and casuals didnt even come here, except to troll, how could I quote them?
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sw1ss
 
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Post » Wed Mar 30, 2011 4:46 am

thank you for explaining what intelligence is
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Nims
 
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Post » Wed Mar 30, 2011 5:07 am

Because its not better its just made so simpletons and noobs can understand it. I already posted plenty times how you could still have all of the attributes and make them better. You always like to not include it when you quote me though. Selective reasoning, selective quoting, its really your guys only defense.


Your always saying how more customization is better, well now you have more customization and more control over how your character progresses. Also, I would like to see these examples, because I haven't see one yet.

Becasue they rented it, played it two seconds, saw no headshots and took it back.


I smell elitist. It seems whenever some people are unhappy with a change, even if it is for the better, they just say they are dumbing down the game and then make sweeping stereotypes of FPS players and saying they are ruining the game when in reality, the game is requiring more skill and your just making up hypothetical situations that somehow FPS players hate stats so they are ruining TES, when it's not true at all. It's not fair to say that FPS shooters are ruining RPGs. Please don't slander people to make your point.
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jadie kell
 
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Post » Wed Mar 30, 2011 3:22 am

Ah the fallout way, That's a big part of the problem here, OB had 8 attributes from 1 to 100, which did little or nothing at all, and Fallout has 7 attributes from 1 to 10 that actually have an effect. Pure hypothesis, but did beth devs discuss removing the Clunky OB system and replacing it with SPECIAL, can you imagine the outcry? omgit'sFalloutwithswords toldyousoandNVisrubbishanyway it'sgotinvisiblewalls betSkyrimdoestoo. Probably better they removed attributes entirely, as putting attributes 1 to 10 would have created a storm of backlash, hated without being given a chance.
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Britta Gronkowski
 
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Post » Wed Mar 30, 2011 7:18 am

Your always saying how more customization is better, well now you have more customization and more control over how your character progresses. Also, I would like to see these examples, because I haven't see one yet.

Wheres the proof? We've been losing content since Daggerfall, why would Skyrim be any different? No need to quote me, we'll agree to disagree, although Im sure you'd try to argue that as well.
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Code Affinity
 
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Post » Tue Mar 29, 2011 11:45 pm

Your always saying how more customization is better, well now you have more customization and more control over how your character progresses. Also, I would like to see these examples, because I haven't see one yet.



assuming perks are more that +5 to armor and oh look you can block 100% of damage but don't worry its not a representation of you getting stronger, because of course strenght isn't in game, nope this perk just says so.
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Richard Dixon
 
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Post » Wed Mar 30, 2011 5:11 am

I'm pretty sure this topic doesn't need 3 threads to be understood.

They were removed. We aren't getting them back. The devs at Bethesda are not going to do something, or "remove" something without properly optimizing how it all operates. Sometimes less is more, and I trust the people who created series in the first place for us to enjoy, know what they're doing.

/thread
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Penny Wills
 
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Post » Wed Mar 30, 2011 6:25 am

I've reported this for post limit, anyone want to go round two?
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Steven Nicholson
 
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Post » Wed Mar 30, 2011 11:16 am

Because its not better its just made so simpletons and noobs can understand it. I already posted plenty times how you could still have all of the attributes and make them better. You always like to not include it when you quote me though. Selective reasoning, selective quoting, its really your guys only defense.


Becasue they rented it, played it two seconds, saw no headshots and took it back.

Uhh what? You were talking about how everyone was complaining about too many numbers and stats? So no I don't agree with you. You make no sense.

I'm not saying that they removed them because of complaints at all. Just because they changed it doest mean it was complained about. They simply wanted a more effective system which this supplies. As I said everything attributes did is there just done differently.

It has nothing to do with CoD or lack of headshots.
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^_^
 
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Post » Wed Mar 30, 2011 2:32 am

Uhh what? You were talking about how everyone was complaining about too many numbers and stats? So no I don't agree with you. You make no sense.

I'm not saying that they removed them because of complaints at all. Just because they changed it doest mean it was complained about. They simply wanted a more effective system which this supplies. As I said everything attributes did is there just done differently.

It has nothing to do with CoD or lack of headshots.

I never said that, I said the noobs,casuals, non RPG gamers did. I personally had plenty of friends that dont like RPGs. Why? Because of the lack of constant action, head shots, they actually have to think, etc. And these guys are in their 30s. I have just as many friends that d like RPGs for what they are and dont want to see them streamlined/dumbed down etc. To appeal to the crown out of their natural demographic.
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SamanthaLove
 
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Post » Wed Mar 30, 2011 4:43 am

Wheres the proof? We've been losing content since Daggerfall, why would Skyrim be any different? No need to quote me, we'll agree to disagree, although Im sure you'd try to argue that as well.


We lost the most content from Daggerfall to Morrowind, then much less from Morrowind to Oblivion and now we have seen very little removal and tons of addition. If we gained content with Skyrim, which kind of obliterates the "trend"

assuming perks are more that +5 to armor and oh look you can block 100% of damage but don't worry its not a representation of you getting stronger, because of course strenght isn't in game, nope this perk just says so.


I gave you an example of how that is an incorrect anology in your other thread, I see you didn't read it :pinch: Here it is again:

A guy trains with a mace for a long time. During his fights and training, he discovers that if he hits someone in just the right way, he can transfer all of the energy into the person instead of into their armor. There is how you can "all of a sudden" be able to do something special like ignore armor.
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Yvonne Gruening
 
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Post » Wed Mar 30, 2011 12:37 am

Because its not better its just made so simpletons and noobs can understand it. I already posted plenty times how you could still have all of the attributes and make them better. You always like to not include it when you quote me though. Selective reasoning, selective quoting, its really your guys only defense.


Because they rented it, played it two seconds, saw no head shots and took it back. I know plenty of gamers who didnt have the patience for TES. The noobs and casuals didnt even come here, except to troll, how could I quote them?

Well if you can't quote them you have no evidence then do you? Which means you just made it up and it isn't factual. You seem to be doing the trolling.
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Louise Dennis
 
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Post » Tue Mar 29, 2011 10:02 pm

assuming perks are more that +5 to armor and oh look you can block 100% of damage but don't worry its not a representation of you getting stronger, because of course strenght isn't in game, nope this perk just says so.

And this is why I like attributes. Perks are great, when attributes are around to make them make sense.
I wouldn't even mind auto stat allocation, at least they would be there and not be condensed into a "stat" that makes little sense and doesn't allow for actually building a character.
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Dustin Brown
 
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Post » Tue Mar 29, 2011 8:28 pm

We lost the most content from Daggerfall to Morrowind, then much less from Morrowind to Oblivion and now we have seen very little removal and tons of addition. If we gained content with Skyrim, which kind of obliterates the "trend"


Again, well only know if we didnt lose things once the game comes out. Just like we didnt know everything we were losing from title to title.

Well if you can't quote them you have no evidence then do you? Which means you just made it up and it isn't factual. You seem to be doing the trolling.

Er, what? What oh what could the possible reasons why a non RPG gamer doesnt play RPGs? What could those reasons be? I think your the one trolling.
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Brooks Hardison
 
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Post » Wed Mar 30, 2011 3:44 am

Why else streamline it, when they could of easily just fixed it?

Because it wasn't that easy to fix? Attributes have had a long standing possbility for abuse, and it makes levelling up a comparitively chaotic affair... depending on exactly what skills levelled (regardless of their actual level), and how long you waited before sleeping after getting a level-up notification, you would have variable modifiers for the attributes. The only "quick fix" for it would be to make it ineffectual.

And with the perks, they've become redundant, so there's no need to have them.
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Nichola Haynes
 
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Post » Wed Mar 30, 2011 2:37 am

I never said that, I said the noobs,casuals, non RPG gamers did. I personally had plenty of friends that dont like RPGs. Why? Because of the lack of constant action, head shots, they actually have to think, etc. And these guys are in their 30s. I have just as many friends that d like RPGs for what they are and dont want to see them streamlined/dumbed down etc. To appeal to the crown out of their natural demographic.

So because your friends felt that way everyone is automatically complaining about too many stats? That a pretty big jump from a selective set of friends opinions to people complained about too many numbers and stats.
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Latisha Fry
 
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Post » Wed Mar 30, 2011 12:57 am

Because it wasn't that easy to fix? Attributes have had a long standing possbility for abuse, and it makes levelling up a comparitively chaotic affair... depending on exactly what skills levelled (regardless of their actual level), and how long you waited before sleeping after getting a level-up notification, you would have variable modifiers for the attributes. The only "quick fix" for it would be to make it ineffectual.

And with the perks, they've become redundant, so there's no need to have them.


I really don't see how perks make attributes redundant. A few examples of Skyrim perks I've seen for marksman are the ability to zoom in and slow time. I don't know how many more perks there are in total for marksman (I wouldn't imagine there'd be that many more), but I doesn't look like any will do what agility did.
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Vera Maslar
 
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Post » Tue Mar 29, 2011 10:13 pm

So because your friends felt that way everyone is automatically complaining about too many stats? That a pretty big jump from a selective set of friends opinions to people complained about too many numbers and stats.

dude, do you not understand gaming demographics? Why would a non RPG gamer not play an RPG? Because it killed their mother? Because hey dont like the name RPG? Why? Its because they dont like them for what they are. Ive been gaming before there even were video games really. its always been like that.
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Kelli Wolfe
 
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Post » Wed Mar 30, 2011 2:13 am

Er, what? What oh what could the possible reasons why a non RPG gamer doesnt play RPGs? What could those reasons be? I think your the one trolling.

no I'm not the one calling people who dont mind the change noobs that just want CoD and a simpleton system. There's more reasons to not want to play the game than stats how about actual gameplay?
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R.I.P
 
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Post » Tue Mar 29, 2011 7:47 pm

Well if you can't quote them you have no evidence then do you? Which means you just made it up and it isn't factual. You seem to be doing the trolling.

don't mean to be rude, but trolling is a bit harsh, I've seen loads of posts from Xarnac giving intelligent reasons for wanting attributes, and in particular spellmaking, might stick to his guns and get exasparated ( as we all do sometimes ), no way makes him a troll

[this is way over the 200 post count, there's a removing attributes thread on the 1st page]
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Cassie Boyle
 
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Post » Wed Mar 30, 2011 3:22 am

no I'm not the one calling people who dont mind the change noobs that just want CoD and a simpleton system. There's more reasons to not want to play the game than stats how about actual gameplay?

Im not calling anyone that specifically either, Im saying I dont want them to try and appeal to them to make more money. Like almost every RPG company is doing these days. Look no farther than Bioware. Stats, actual gameplay? Those are most of the reasons they dont like it.
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Russell Davies
 
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Post » Wed Mar 30, 2011 7:47 am

don't mean to be rude, but trolling is a bit harsh, I've seen loads of posts from Xarnac giving intelligent reasons for wanting attributes, and in paricular spellmaking, might stick to his guns and get exasparated ( as we all do sometimes ), no way makes him a troll


Yeah, plenty of us are getting exasperated, and it's not like it'll change the game anyway haha
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u gone see
 
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Post » Wed Mar 30, 2011 12:12 am

I really don't see how perks make attributes redundant. A few examples of Skyrim perks I've seen for marksman are the ability to zoom in and slow time. I don't know how many more perks there are in total for marksman (I wouldn't imagine there'd be that many more), but I doesn't look like any will do what agility did.

There's 280 perks total, at last count. You can select 50 of them for a character. I don't see perks, with that number and in combination with skills and health/magicka/stamina increases, being unable to replicate (if not surpass) the effects of attributes.
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Thomas LEON
 
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