In OB everyone then ends up with the same 84 perks, in a way if you play a character long enough, your development choices didn't matter, everyone has 100 attributes, 100 skills, same perks, now you have to make choices that matter. all characters end up at 100 all skill at about level 70, but with an individual set of abilities, you would need 5 or 6 characters to take every perk
Even then, those 5 or 6 characters will have vastly different perk choices as well. That shows just how vast this new system in variation compared to the old system. In the old system, most characters were pretty similar in every respect with only skills being a big variation and even then, most characters would most likely have overlapping major skills.
So essentially you guys are saying Bethesda came up with 84 [censored] perks for Oblivion, and this time they're gonna miraculously drop down 280 good ones
Yes, since zoom, no fatigue loss while using a bow, being able to dodge, not damaging your shield when you block and so on are such terrible perks.... Also, there weren't 84 perks in Oblivion, magic schools didn't have perks.