I increased my character's intelligence so he would be more

Post » Wed Mar 30, 2011 5:35 am

What about a light and agile swordsman who dodges strikes rather than blocks? He wouldn't get a staggering perk, so it doesn't apply to him.

He would likely get dodging perks. If you're dodging, the goal is to avoid getting hit, and avoiding hits would negate staggering. Just as long as the game avoids stagger-locks for those moments you do get hit (fscking clanfears..).

how about dodge? :)

Light-armor perk.

Getting one perk that makes you go from svcky to awesome at not getting staggered vs improving a statistic little by little that reduces staggering.

Some perks can be levelled, so they can be selected multiple times to get better with it.
User avatar
Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Wed Mar 30, 2011 10:08 am

i definitely see the possibility of overdoing it with the perks, but im sure alot of the 280 will be different levels of the same perk.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Wed Mar 30, 2011 4:46 am

No you didnt it was context sensative, at least for the consoles. Plus Im talking about overall speed, not just sprintng.

Well I suppose that it would imply a set speed possibly modified by race traits if they wanted to go that far. Sort of like the fallout way only with sprinting. Some people may not like that way but it works fine, its not like there will be an uproar about how the races can move the same speed (maybe here but that's not an accurate representation of everyone). Plus even being context sensitive you could simply limit the speed of movement and still have a sort or jogging without sprinting.

Plus running speeds in oblivion were ridiculous to say the least anyway. Again I see a different approach not entirely removing.
User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Wed Mar 30, 2011 5:37 am

He would likely get dodging perks. If you're dodging, the goal is to avoid getting hit, and avoiding hits would negate staggering. Just as long as the game avoids stagger-locks for those moments you do get hit (fscking clanfears..).

But an agile swordsman is the type to be staggered the least, because of his agile nature he can absorb blows more efficiently than a walking piece of steel.
Im trying to point out its not the most efficient model, not for everything.
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Wed Mar 30, 2011 3:49 am

Well I suppose that it would imply a set speed possibly modified by race traits if they wanted to go that far. Sort of like the fallout way only with sprinting. Some people may not like that way but it works fine since its not like there will be an uproar about how the races can move the same speed (maybe here but that's not an accurate representation of everyone). Plus even being context sensitive you could simply limit the speed of movement and still have a sort or jogging without sprinting.

You could have a toggle similar to Mafia 1's speed limit system, togged on you run at a set pace, when off you let your true potential loose. Although I have no problem with they way it was in Oblivion. Context sensitive works, at least on consoles. Whatever it is, any race should be able to jump to extreme heights and run extremely fast if thats who they are and work at it.
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Tue Mar 29, 2011 10:52 pm

It -should- have been. But as it is, apparently all Intelligence governed was how much Magicka you got. This is kind of true with all the stats if you think about it. They only governed a small number of factors, when in reality, something like having low or high intelligence should have been quantifiable in all sorts of ways.

Like it's quantifiable IRL? and no, I'm not talking about IQ...
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Tue Mar 29, 2011 10:35 pm

But an agile swordsman is the type to be staggered the least, because of his agile nature he can absorb blows more efficiently than a walking piece of steel.
Im trying to point out its not the most efficient model, not for everything.

It'll depend on the details. For all we know, staggering may not even be an issue in Skyrim. But even if it is, the anti-staggering perks would likely go to the skill that it makes most sense in (I guessed blocking, but it could be light armor).

In the end, I can see it working. How well it works will depend on how well Bethesda handles it, and to see that, we'll need to wait for release.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Wed Mar 30, 2011 2:25 am

You could have a toggle similar to Mafia 1's speed limit system, togged on you run at a set pace, when off you let your true potential loose. Although I have no problem with they way it was in Oblivion. Context sensitive works, at least on consoles. Whatever it is, any race should be able to jump to extreme heights and run extremely fast if thats who they are and work at it.

Maybe. Im inclined to agree there but the use of acrobatics was negligible and mostly used to just level strength in oblivion by hopping everywhere, so even if there were a set jump height it wouldn't make that much of a difference especially if the game is designed to not require huge jumps. There's always the possibility of it being changed by a perk under sneak which would make sense. (a sneaky character might learn how to jump higher to access areas that let them remain undetected or get a better vantage point for ranged combat)
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Wed Mar 30, 2011 1:32 am

Maybe. Im inclined to agree there but the use of acrobatics was negligible and mostly used to just level strength in oblivion by hopping everywhere, so even if there were a set jump height it wouldn't make that much of a difference especially if the game is designed to not require huge jumps. There's always the possibility of it being changed by a perk under sneak which would make sense. (a sneaky chAracter might learn how to jump higher to access areas that let them remain undetected or better vantage point)

Try RPing an acrobat or a thief who's main defense is the ability to jump high. Its as useful as you make it. Who else here has traveled from one side of Shivering Isles to the other without touching the ground?
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Wed Mar 30, 2011 12:05 pm

Is the report button broken? I'm surprised this thread hasn't been closed for post limit yet.

Try RPing an acrobat or a thief who's main defense is the ability to jump high. Its as useful as you make it. Who else here has traveled from one side of Shivering Isles to the other without touching the ground?


For all we know, Skyrim has an AC-esque climbing system.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Wed Mar 30, 2011 8:32 am

Is the report button broken? I'm surprised this thread hasn't been closed for post limit yet.

Now this I can agree with. But I don't think there are any moderators on right now.
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Wed Mar 30, 2011 7:02 am

Try RPing an acrobat or a thief who's main defense is the ability to jump high. Its as useful as you make it. Who else here has traveled from one side of Shivering Isles to the other without touching the ground?

Yeah but again it wasn't handled well because the jump height was a bit much. Again if they made jump height a perk under sneak it's still there, still changeable, just handled differently so that it doesn't get out of hand like it did in oblivion.

I can see dodging also being a perk under sneak since the sneaky ones are the ones that would avoid taking damage as much as possible.

My only gripe right now is that 50 perks doesnt seem like enough to make the most of this type of system when you factor in multiple tiers of perks. Hopefully that will change a bit before release though.
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Tue Mar 29, 2011 10:44 pm

Yeah but again it wasn't handled well because the jump height was a bit much. Again if they made jump height a perk under sneak it's still there, still changeable, just handled differently so that it doesn't get out of hand like it did in oblivion.

Maybe for Earth but not for Nirn. There's arguably no gravity on Nirn, plus magic can effectively bend and break all four fundamental interactions in our reality. Gravity (if its there), the strong and weak nuclear force and electromagnetism. Otherworldly feats are the norm in Mundus. hop over buildings, running faster than a deer, all lore friendly, it would actually break the lore to put Earthy limitations on it.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Tue Mar 29, 2011 11:46 pm

Maybe for Earth but not for Nirn. There's arguably no gravity on Nirn, plus magic can effectively bend and break all four fundamental interactions in our reality. Gravity (if its there), the strong and weak nuclear force and electromagnetism. Otherworldly feats are the norm in Mundus.

I find the it's not earth arguement rather weak but whatever even if they kept the over the top jumping that was a perk under sneak then it's still there, still changeable just handled differently.
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Wed Mar 30, 2011 1:18 am

I find the it's not earth arguement rather weak but whatever even if they kept the over the top jumping that was a perk under sneak then it's still there, still changeable just handled differently.

How is that weak? There's Elves, Cat and lizard people, there's magic and real gods. Its most definitely nothing like Earth in terms of limitations. not to mention even Nedic races arnt actual earth humans.
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Wed Mar 30, 2011 2:47 am

Way over the limit.
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Previous

Return to V - Skyrim