Yeah they definitely don't use mods for inspiration..... The melee and marksman combat are heavily influenced by mods which they admitted openly. By heavily influenced I mean pretty much copied and pasted. Also they can't use mods to determine everything, they want to do some things in their own style even if it means doing it differently.
But if they take some inspiration for fixing and improving combat an archery why not fix other flaws thats they make instead of complete feature removing?
Yeah and they also just remove feature to save dev time cause you know 5years or so is nothing and games can't ever be delayed./sarcasm
Oh well you think devs spend 5 years on gameplay features?
There is some http://en.wikipedia.org/wiki/Game_programming what you need know before say such things,
they even not finish Production stage since still add arts and not decided with game features, and this around of 7 months before release, such stage is called Crunch when devs hurry to make playable demo for E3 or for gaming press magazines.
Mysticism spells are simply moved to other skill sets. I haven't heard anything about them removing half of them and I've been pretty good at keeping up with the new info.
Well how much spell effects from mysticism left in Skyrim?
Well thats Oblivion Mysticism spell effects
Detect Life, Soul Trap, Dispel, Spell Absorption, Reflect Damage, Telekinesis, Reflect Spell
Thats Morrowind Mysticism spell effects
Absorb Attribute, Absorb Fatigue, Absorb Health, Absorb Magicka, Absorb Skill, Demoralize Humanoid, Mark, Recall, Detect Animal, Detect Enchantment, Reflect, Detect Key, Soultrap, Dispel, Spell Absorption, Almsivi Intervention, Divine Intervention, Telekinesis
Thats Daggerfall Mysticism spells
Banish Daedra, Detect, Far Silence, Fenrik's Door Jam, Holy Touch, Holy Word, Null Magicka, Open, Recall, Silence, Soul Trap, Spell Reflection, Tongues, Wizard Lock, Wizard Rend
So number of spell effects was reduced in Oblivion some of them even without any reason like Mark & Recall, Divine Intervention, as well as most of them was moved to another schools also why hostile absorbs become part of Restoration School?
Only reflect damage was added as new feature in Oblivion.
And after so much simplifications Todd say Mysticism was useless?
Oh well devs by self make it useless and now even more delete this school and move rest of spell effects to other schools, what spell effect left in game we don't even know.
And are you seriously saying you cant imagine how intelligent your character is without a number telling you what it is? Thats terribly...well unimaginative. You can assume that by increasing your magicka you increase your intelligence instead of the other way around (as in it's the same thing) but you can also say that your character has less intelligence despite a high magicka because it isn't dictated by a number now you get to decide for yourself. HAVING attributes reduces variability not removing them because every non magic character was automatically 'dumb' because that's what the attribute said about them.
For first computer game is model, then more parameters it has, then more detailed it become, more details more interesting game will be, making intelligence become just "click me for more Magicka" option is flaw of Oblivion and instead of fixing such flaw and make intelligence more then "click me for more Magicka" option devs decide remove intelligence completely, because thats was most easer way
For second intelligence not represent only magical reserves of human, it one of most important attributes of mankind, I give you example of Intelligence Overhaul mod what make intelligence useful for all characters not only for mages but also look at this formula: Magicka = Intelligence + Racial bonus + Birthsign + ( Skillsum/2 ) and reduced magicka yield each point of Intelligence give only one point of Magicka. The rest of your Magicka now comes from the sum of your magic skills divided by 2 and from Birthsign and racial bonus, yes having high intelligence affect your Magicka but thats logical since smart character has better memory for arcane formula's but all other Magicka comes from race affinity, Birthsign and deep studding of Magical arts (raising magic skills rise Magicka total and reduce cost of spells) so total Magicka based not only on intelligence, and intelligence have additional features not only just "click me for more Magicka" option, if Todd say intelligence was redundant because only affect on Magicka thats problem not of attributes system, thats problem of flawed gamedesign in Oblivion since previus games features more dependencies for intelligence.
You seem to show a common mindset that despite were still getting everything about attributes just in a different way that it's must automatically be bad. Also attributes are in one way or another just hidden or included in some other unknown way.
Which one way they just remove them completely and allow manipulate parameters at levelups, hidden attributes interesting idea but why hided them, and also I'm not sure thats they are in game even in hidden state until I will see them, well I even will be happy if there will be S.P.E.C.I.A.L. attributes hidden because of time consuming implementation of classical ones, having S.P.E.C.I.A.L. is better then not having attributes at all.