I increased my character's intelligence so he would be more

Post » Wed Mar 30, 2011 11:34 am

Not because I wanted more Magicka.

Just wanted to clear that up since there seems to be some confusion on this subject!

Cheerio!
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Sabrina Steige
 
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Post » Wed Mar 30, 2011 7:05 am

So without a stat screen telling you your character is smart... you assume he's not smart? I mean, I see what you're saying, but I think you can assume that your character is at least as smart as you even without a number telling you as much...
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aisha jamil
 
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Post » Tue Mar 29, 2011 9:52 pm

It's a shame you're not like your character...
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Mari martnez Martinez
 
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Post » Wed Mar 30, 2011 12:05 am

So without a stat screen telling you your character is smart... you assume he's not smart? I mean, I see what you're saying, but I think you can assume that your character is at least as smart as you even without a number telling you as much...


Clearly you don't see what I'm saying. You might want to think it over a bit more.
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anna ley
 
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Post » Wed Mar 30, 2011 4:52 am

I think what the OP means is that either the old attributes were wrongfully named, or they didn't change the right things
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Alyna
 
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Post » Wed Mar 30, 2011 11:42 am

It's a shame you're not like your character...


:rofl:

Although I do see his point, for RP purposes I mean.

That's actually why I played Oblivion on an easier difficulty, so I didn't have to worry about optimizing, or having a good equipment set. I could just RP whatever kind of character I wanted to.
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loste juliana
 
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Post » Wed Mar 30, 2011 11:43 am

Nope now it's a perk, think of the perk as training. The more you train in a particular perk area the more intelligent/better your character will be.
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Zach Hunter
 
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Post » Wed Mar 30, 2011 4:26 am

That's kind of why I did it, too... which is crap. I did it so the game wouldn't tell me my character was stupid because Bethesda had poorly-worded attributes that implied my character wasn't intelligent because he wanted to use swords instead of magic. Good riddance to the constantly-judging attributes that irritated me to keep at base level yet gimped my character by forcing me to waste points on, what were for me, useless attributes.
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Rebecca Clare Smith
 
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Post » Tue Mar 29, 2011 9:38 pm

I increased my character's Personality so I could get all the ladies.

It never worked :geek:
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Cat
 
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Post » Wed Mar 30, 2011 7:27 am

Not because I wanted more Magicka.

Just wanted to clear that up since there seems to be some confusion on this subject!

Cheerio!


So it was a matter of roleplaying than actual game mechanics?
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Curveballs On Phoenix
 
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Post » Wed Mar 30, 2011 8:24 am

in reality intelligence and wisdom are biproducts of experience. they don't count into the experience itself

naturally, as you progress in power, magic, and battle experience you and your character's intelligence will increase
you shouldn't need a meter to confirm this for you
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Robert DeLarosa
 
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Post » Tue Mar 29, 2011 11:56 pm

It's a shame you're not like your character...

Too much DXM perhaps? :tongue:
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Eduardo Rosas
 
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Post » Wed Mar 30, 2011 6:32 am

It's a shame you're not like your character...


Pwnt.

At any rate, this has nothing to do with role play-ability. You can rp as a smart person, or a dumb person, or somewhere in the middle. A number shouldn't influence that. That number never did really increase your character's intelect. It was what you were rping as. You could be rpging as a mage who's dumb as rocks and just has a nack for magic. That intelect number didn't reflect that rp-wise, and thus was a problem.

:shrug: Its was number. If you want to rp a smart mage, you increase your magicka points. If you wanna rp a less smart mage, you increase your magicka to show you're getting better at handling magic. Its more open to different rpging now.
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Jason Rice
 
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Post » Wed Mar 30, 2011 11:02 am

So it was a matter of roleplaying than actual game mechanics?


It -should- have been. But as it is, apparently all Intelligence governed was how much Magicka you got. This is kind of true with all the stats if you think about it. They only governed a small number of factors, when in reality, something like having low or high intelligence should have been quantifiable in all sorts of ways.
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Nicole Mark
 
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Post » Wed Mar 30, 2011 4:33 am

It was a good thing to get rid of. Having all theses attributes split up really made me aggravated because I was never sure if I was having any real affect on the character.
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Ana Torrecilla Cabeza
 
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Post » Wed Mar 30, 2011 3:15 am

Here's one issue with removing stats: No chance for stat-based dialogue or options checks. In Fallout 3 or New Vegas, lots of options opened up based on stats, and without intelligence, you are going to not have a stat on which an option could be measured against. Of course, I guess the reverse of that is that people don't like being told what THEY can or can't do simply because of an arbitrary number, which I certainly understand. We'll just have to see how Bethesda manages their dialogue.

It -should- have been. But as it is, apparently all Intelligence governed was how much Magicka you got. This is kind of true with all the stats if you think about it. They only governed a small number of factors, when in reality, something like having low or high intelligence should have been quantifiable in all sorts of ways.

Well said. Basically, they COULD have quantified attributes like intelligence the way I described them, but clearly that was not the direction they wanted to go.
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Harinder Ghag
 
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Post » Tue Mar 29, 2011 10:16 pm

in reality intelligence and wisdom are biproducts of experience. they don't count into the experience itself

naturally, as you progress in power, magic, and battle experience you and your character's intelligence will increase
you shouldn't need a meter to confirm this for you


Well technically you should see intelligence as simple mental potential. The more intelligent someone is, the faster they learn/understand, and the more they can learn/understand too.

So technically, this is pretty much fixed at birth, and maybe switched SLIGHTLY with the use of certain substances (which usually have to be taken daily), or by simple moving more and increasing oxygen flow in your brain.

Wisdom on the other hand, is learned through experience, and tips. experience makes it really effecient, and tips' efficiency depends on how prone you are to listening to other people
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REVLUTIN
 
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Post » Wed Mar 30, 2011 5:45 am

Too much DXM perhaps?


I couldn't resist it,It was sitting there an open target,but I see now he's speaking about the labeling,I think...
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Vahpie
 
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Post » Wed Mar 30, 2011 12:11 am

speechcraft can still be a skill, no?
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Maeva
 
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Post » Tue Mar 29, 2011 9:42 pm

It's a shame you're not like your character...


This.

And please stop making new threads complaining about the lack of attributes that were 90% redundant in the first place. Actually read the articles explaining it thoroughly (bethblog has them all listed), and listen to what Todd has to say. They're all still in there, just meshed into everything so it makes the transition into raising base HP/Magicka/Stamina less of a chore. Plus, intelligence levels and other "attributes" progressing organically like sentient beings actually do in reality makes far more sense than making my character smarter or more agile upon level-up.
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Adam
 
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Post » Wed Mar 30, 2011 6:08 am

I couldn't resist it,It was sitting there an open target,but I see now he's speaking about the labeling,I think...

I just mean the DXM comment as a friendly jab myself. Though I have no issue with the removal of attributes. I agree with Beth on this one and almost every-other change that have made.
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Flesh Tunnel
 
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Post » Wed Mar 30, 2011 8:17 am

I actually do agree with this, that for some RP purposes I did level my character to make him stronger/smarter. But essentially, the smarter you character is, the more knowledge in magicka he has. The stronger he is, the more power he has behind his attacks (which I'm sure perks will deal with)
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Je suis
 
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Post » Wed Mar 30, 2011 11:57 am

That's kind of why I did it, too... which is crap. I did it so the game wouldn't tell me my character was stupid because Bethesda had poorly-worded attributes that implied my character wasn't intelligent because he wanted to use swords instead of magic. Good riddance to the constantly-judging attributes that irritated me to keep at base level yet gimped my character by forcing me to waste points on, what were for me, useless attributes.

thats why i said on other posts the removal of attributes and some skill are a purification of the game. pen n paper rpg brought all those numbers on the table in the 70s and yet we use these mechanics in actual games. but games shouldnt show us those kind of numbers. they should calculate all that [censored] in the background so it becomes more immersive. eventualy i would like to have no skills at all and just see my character realy get better at what hes doing. the idea of removing attributes is to not restrain you character in an array of numbers. your character is not numbers its what you choose it is.
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Flesh Tunnel
 
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Post » Tue Mar 29, 2011 11:58 pm

I can't tell if you're complaining or not.
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Enie van Bied
 
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Post » Tue Mar 29, 2011 8:49 pm

I never increased my intelligence to increase my magicka, either.

I just opened the console to do it. Much more effective.
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Susan Elizabeth
 
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