Increasing fog distance

Post » Sat May 28, 2011 11:54 pm

When turning off Distant Lands, is there any way to increase the distance to the "fog"?
It seems there is only two extremes - either you can only see a few hundred yards ahead or you can see the whole of Cyrodiil...A middle ground would have been nice.

I noticed that the reported VRAM usage is the same wether Distant Lands are turned off or not, but the game runs noticeably smoother with it turned off.
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Wanda Maximoff
 
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Post » Sat May 28, 2011 8:31 am

When turning off Distant Lands, is there any way to increase the distance to the "fog"?
It seems there is only two extremes - either you can only see a few hundred yards ahead or you can see the whole of Cyrodiil...A middle ground would have been nice.

I noticed that the reported VRAM usage is the same wether Distant Lands are turned off or not, but the game runs noticeably smoother with it turned off.


The fog distance with distant land turned off is already high enough to show some of the empty spaces in some cases. If you set it even higher all you would see is...nothing. Only the edge of the world would be more clearly visible. If you don't care about performance and only want less visibility you could just use a mod that adds more fog to default weather types, I think I've seen at least one that does that.
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Sarah Knight
 
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Post » Sat May 28, 2011 6:22 pm

I'm trying to increase performance.
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Kristian Perez
 
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Post » Sat May 28, 2011 3:25 pm

I'm trying to increase performance.

Hi, you could use the streamsight part of Streamline. With a bit of tinkering this will let you set the distance you can see before fog gradually covers the landscape. I use this to keep RAEVWD running smoothly... and looks good. Once installed, there's a table in the streamline folder with recommended values. You need to edit the oblivion.ini... 2 values...uGridDistantCount and uGridDistantTreeRange I think. You then edit sl.ini with the values from the table. Hope this helps. Cheers
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quinnnn
 
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Post » Sat May 28, 2011 7:59 pm

Heh, I'd almost forgotten about Streamline. I have it installed, but not actually activated. But the problem with Streamline is the constant popping in and out of trees and other objects, which is why I haven't activated it yet.
But reducing the uGridDistantCount and some Grass values has helped me getting VRAM down to acceptable level (less than 850 MB) for now.
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Karl harris
 
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Post » Sat May 28, 2011 10:44 am

Heh, I'd almost forgotten about Streamline. I have it installed, but not actually activated. But the problem with Streamline is the constant popping in and out of trees and other objects, which is why I haven't activated it yet.

I use RAEVWD, reduced uGridDistantCount/uGridDistantTreeRange (both at 15 IIRC), Streamline's fog setting to create fog at the same distance, but I have all Streamsmooth features disabled, so Streamline is completely prevented from affecting where and when things pop up.

That is the perfect combo, as it gives good value for RAEVWD without completely destroying your FPS, and makes the world even more immersive by hiding the long-distance view in fog, thus making Cyrodiil seem larger.
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Paula Ramos
 
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Post » Sat May 28, 2011 7:56 am

I use RAEVWD, reduced uGridDistantCount/uGridDistantTreeRange (both at 15 IIRC), Streamline's fog setting to create fog at the same distance, but I have all Streamsmooth features disabled, so Streamline is completely prevented from affecting where and when things pop up.

That is the perfect combo, as it gives good value for RAEVWD without completely destroying your FPS, and makes the world even more immersive by hiding the long-distance view in fog, thus making Cyrodiil seem larger.


That solution sounds like a Nice One.
I had forgotten how flexible Streamline really is.
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Jinx Sykes
 
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Post » Sat May 28, 2011 11:37 pm

My problem with Streamsight was that it had this bug that all of a sudden I would be surrounded by blue fog, not being able to see anything except my character. :-/ I found out that it was related to the water fog settings... once I changed something in them, the fog would disappear. Sadly, it would come back after a short time.
But why use Streamsight if you're changing uGridDistantCount anyway? I thought that if you change uGridDistantCount, the fog gets adjusted accordingly?

(Another question: Anyone know how to change the fog's color? I always thought Morrowind's white fog looked better than Oblivion's blue one.)
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Cathrin Hummel
 
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Post » Sat May 28, 2011 11:23 am

I use RAEVWD, reduced uGridDistantCount/uGridDistantTreeRange (both at 15 IIRC), Streamline's fog setting to create fog at the same distance, but I have all Streamsmooth features disabled, so Streamline is completely prevented from affecting where and when things pop up.

That is the perfect combo, as it gives good value for RAEVWD without completely destroying your FPS, and makes the world even more immersive by hiding the long-distance view in fog, thus making Cyrodiil seem larger.

...think I got this tip from one of your (much) earlier posts... Thank you and cheers.
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Mrs shelly Sugarplum
 
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Post » Sat May 28, 2011 4:35 pm

But why use Streamsight if you're changing uGridDistantCount anyway? I thought that if you change uGridDistantCount, the fog gets adjusted accordingly?


I don't know or I've forgotten how SL works, but just changing the uGridDistantCount doesn't change the fog distance. But with SL the fog distance looks more realistic, although based on one test it doesn't seem to affect FPS; I get the same FPS with or without Streamsight using the same uGridDistantCount value.
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Harry Leon
 
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Post » Sat May 28, 2011 9:30 am

Streamsight won't affect FPS more than just the ini change itself, but it hides the effects better.

Using the Extreme Clipping option should increase your FPS a bit, but you might not like the weird clipping on distant silhouettes.
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Jessica Phoenix
 
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Post » Sat May 28, 2011 6:47 pm

I don't know or I've forgotten how SL works, but just changing the uGridDistantCount doesn't change the fog distance. But with SL the fog distance looks more realistic, although based on one test it doesn't seem to affect FPS; I get the same FPS with or without Streamsight using the same uGridDistantCount value.

Here's the thread where TheNiceOne explains it so much better than I... http://www.gamesas.com/index.php?/topic/1046403-relz-really-aevwd-thread-5/page__st__100__p__15634962__hl__RAEVWD__fromsearch__1&#entry15634962 ... post 102 onwards
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Joanne Crump
 
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Post » Sat May 28, 2011 2:46 pm

Here's the thread where TheNiceOne explains it so much better than I... http://www.gamesas.com/index.php?/topic/1046403-relz-really-aevwd-thread-5/page__st__100__p__15634962__hl__RAEVWD__fromsearch__1&#entry15634962 ... post 102 onwards

I definitely liked Tommy_H's pic with the SL fog better. I could not help but notice the "cut off" mountains.
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Lil Miss
 
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