increasing player speed

Post » Sat Oct 15, 2011 3:24 pm

Confirmed: Boots of Quickfoot.
Confirmed: Increasing stamina allows you to sprint for longer periods of time.

I'd lay money there will be potions that make you faster, if not potions which replenish stamina over a period of time allowing for endless sprint.
Probably a perk that allows you to sprint at 25% less cost or something like that.
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Louise Andrew
 
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Post » Sat Oct 15, 2011 4:58 pm

Confirmed: Boots of Quickfoot.
Confirmed: Increasing stamina allows you to sprint for longer periods of time.

I'd lay money there will be potions that make you faster, if not potions which replenish stamina over a period of time allowing for endless sprint.
Probably a perk that allows you to sprint at 25% less cost or something like that.

But what about moving (and possibly sprinting) generally faster? Anything we can do to increase that? I don't want to be running the same speed as guards chasing me, or bandits. I want to be able to increase my general speed... Does anyone know ANYTHING about that?
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Siobhan Wallis-McRobert
 
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Post » Sat Oct 15, 2011 4:17 pm

?


It seems escaping by outrunning your enemy will not longer be viable tactic for you unless you wear speed enchanted items :P
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Johanna Van Drunick
 
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Post » Sat Oct 15, 2011 7:59 pm

It seems escaping by outrunning your enemy will be harder for you unless you get speed enchanted items :P

Oh noes...

I usually stay as far away from magic as I can. Enchanted items, spells, scrolls. You name it. I'm that guy who uses anything but. It adds to a practicality-sort of experience. I enjoy it.
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Colton Idonthavealastna
 
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Post » Sat Oct 15, 2011 9:11 am

i made a spell that increases speed 100pts on self 1 sec increase athletics 100pts on self 1 sec combine this with base acrobatics of one hundred you go flying faster than the best horse. in skyrim theres going to be a sorta teleport or dash shout or spell yays :)
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Nathan Hunter
 
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Post » Sat Oct 15, 2011 1:07 pm

There is no speed enhancements from stats. Todd already said he removed the unrealistic speed, and jumping that was in oblivion. Stamina will just work on how long you can sprint.
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SEXY QUEEN
 
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Post » Sat Oct 15, 2011 9:29 pm

There is no speed enhancements from stats. Todd already said he removed the unrealistic speed, and jumping that was in oblivion. Stamina will just work on how long you can sprint.

I feared as much.
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danni Marchant
 
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Post » Sat Oct 15, 2011 11:19 pm

There is no speed enhancements from stats. Todd already said he removed the unrealistic speed, and jumping that was in oblivion. Stamina will just work on how long you can sprint.

grr dammit ah well i still think you increase your base speed by putting a point in stamina it makes it more important
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Shannon Lockwood
 
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Post » Sat Oct 15, 2011 10:55 pm

I feared as much.

Enchantments.
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sam westover
 
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Post » Sun Oct 16, 2011 12:48 am

Enchantments.


Are you Sandal ? :ohmy:

I feared as much.


I enjoyed the old super speed/jump in Oblivion if you trained Acrobatics and Athletics. But It's not like I'm gonna miss it.
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Brian Newman
 
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Post » Sat Oct 15, 2011 2:16 pm

I bet light armor has a perk that increases character speed
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Jack Moves
 
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Post » Sat Oct 15, 2011 8:45 pm

seriously!? i loved going epicly fast i used magic to get even faster so it made sense in a way that makes magic have any sense

One reason I didn't like it was because it made the game world feel all that much smaller to me. Exiting the gate of one city, running for barely two minutes and entering the gate of another city that was supposed to be miles away was traveling at an unrealistically fast speed, as far as I was concerned.

Morrowind's wonderfully mysterious fog and its slower running speeds were two of the reasons Vvardenfell felt so much larger than Cyrodiil. So the first mods I made for my game back in 2006 was 1) a mod to slow the base running speed down and 2) a mod to pull in Oblivion's fog to about the same distance as Morrowind's fog. Those two changes made Cyrodiil feel massive and mysterious to me.
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Jamie Moysey
 
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Post » Sat Oct 15, 2011 9:26 pm

Morrowind's wonderfully mysterious fog and its slower running speeds were two of the reasons Vvardenfell felt so much larger than Cyrodiil. So the first mods I made for my game back in 2006 was 1) a mod to slow the base running speed down and 2) a mod to pull in Oblivion's fog to about the same distance as Morrowind's fog. Those two changes made Cyrodiil feel massive and mysterious to me.


I find that strange, because in Morrowind, it seemed that I could run faster and jump higher than in Oblivion. I also think that the world felt bigger in Oblivion, because I could see farther.

On Topic: The exclusion of Acrobatics and Athletics is ironic, considering the addition of Dragons. That alone would have given all of us an incentive to run and jump.... to get out of the way of a giant flamethrower :flamethrower: . It seems that stamina is now the biggest factor in evasion, allowing us to run for longer periods of time.
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rebecca moody
 
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Post » Sat Oct 15, 2011 7:00 pm

Enchantments.

But they can't improve speed or anything, cause it's not in. They'll just have to give bonuses to Satmina, and stamina regeneration.
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Katy Hogben
 
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Post » Sat Oct 15, 2011 12:31 pm

But they can't improve speed or anything, cause it's not in. They'll just have to give bonuses to Satmina, and stamina regeneration.

Boots of Blinding Speed are confirmed.
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CArla HOlbert
 
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Post » Sat Oct 15, 2011 12:01 pm

Boots of Blinding Speed are confirmed.

So, if there is no "speed" stat for us to see, how are we allowed to tinker with it? Possibly game-breaking, for all the people I know who like to take advantage of things like this.
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Rich O'Brien
 
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Post » Sat Oct 15, 2011 4:39 pm

So, if there is no "speed" stat for us to see, how are we allowed to tinker with it? Possibly game-breaking, for all the people I know who like to take advantage of things like this.

Game breaking?
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Claudia Cook
 
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Post » Sat Oct 15, 2011 4:00 pm

Game breaking?

Like how enchanting armor with Chameleon in Oblivion wrecked the experience. A type of God-mode, where the enemies couldn't do squat.

Cheaters who could make themselve outrun arrows also have this effect.

If you can alter "invisible stats" (AKA, 'Speed,' in this case) more people can alter some things not meant to be altered.
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His Bella
 
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Post » Sat Oct 15, 2011 10:40 am

Likeky
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Harinder Ghag
 
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