Independent Spell Leveling: ISL

Post » Tue May 03, 2011 7:47 am

I would really like spells to increase in power the more you use them
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Jon O
 
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Post » Tue May 03, 2011 5:31 am

Actually not a bad idea, though I think that you need to purchase an upgrade once it's available for balance purposes.
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Mariana
 
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Post » Mon May 02, 2011 8:43 pm

Well in a way they did increase in power in Oblivion. As your skill in a branch of magic went up, the cost to use a specific spell went down. So if a 10 Fire Damage spell took 15 Magicka to cast at level 10 Destruction, at level 100 it may cost 5-7 Magicka. It isn't quite the same as what you want.

You seem to be shooting for leveled spells. Like you have the 10 point fire damage spell, but if you hit something with it 100 times you get a 20 point spell to replace it. It's interesting, but I personally just want spellmaking lol. That way I can 'level' them myself.
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Katey Meyer
 
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Post » Tue May 03, 2011 1:40 am

Said this before, but : I don't want spells levelling at all, don't want to use loads of magicka to kill a rat because my only fireball spell is now awesome, then realise I should have saved it for those three ice wraiths sneaking up on me out of the snow.
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Sam Parker
 
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Post » Mon May 02, 2011 11:03 pm

Actually not a bad idea, though I think that you need to purchase an upgrade once it's available for balance purposes.

Thats a good Idea you could earn exp. on individual spells and put it twoards some aspect of the spell like rate of fire, damage, area, or duration (just examples) this might even replace the need of spell-crafting.
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Steeeph
 
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Post » Tue May 03, 2011 9:09 am

I'd rather just have the schools of magic level like it does now.
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DeeD
 
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Post » Tue May 03, 2011 10:38 am

it wouldn't increase the magicka cost.
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Laura Ellaby
 
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Post » Tue May 03, 2011 7:08 am

there would be no need to increase magicka cost
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Hazel Sian ogden
 
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Post » Tue May 03, 2011 10:38 am

the cap of the spells level would depend on your destruction level, I see no reason why this wouldn't work
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Antonio Gigliotta
 
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Post » Tue May 03, 2011 8:06 am

This particular system worked fine in Oblivion for me. As far as I remember, magicka cost lowered as your skill went up, which was good. :spotted owl:
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Sharra Llenos
 
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Post » Mon May 02, 2011 6:52 pm

Meh.
Use Invisibilty, illusion goes up = You maintain invisibility longer... Works fine like that.
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Vickytoria Vasquez
 
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Post » Tue May 03, 2011 7:54 am

The only instance I'd like to see spells leveling is a spell you created of which your not all too proficient in, getting more adept and easier to cast, taking less magicka and lasting longer than a similar spell that you don't use as often, thats it if you didnt learn by Oblivion Spells "leveled" with the player and genuinely powerful spells that were supposed to clear entire swaths of enemies were just a fizzile if your level was too low. (finger of the mountain)
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Prisca Lacour
 
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Post » Tue May 03, 2011 9:12 am

I think it's a solid idea, Bethesda could work out the details. I mean I'm certainly no professional developer but this is good rough idea
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Michelle Smith
 
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Post » Tue May 03, 2011 2:22 am

Meh.
Use Invisibilty, illusion goes up = You maintain invisibility longer... Works fine like that.

thats actually not how it worked in oblivion, leveling illusion would not increase the duration of invisibility, it would just allow you to purchase (or create) more advanced invisibility spells
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Gemma Archer
 
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Post » Mon May 02, 2011 11:25 pm

No. I want certain spells to be weak for weak enemies and stronger ones for stronger enemies. Yet another reason to have spell creation.
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Justin Bywater
 
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Post » Tue May 03, 2011 4:00 am

thats actually not how it worked in oblivion, leveling illusion would not increase the duration of invisibility, it would just allow you to purchase (or create) more advanced invisibility spells

Yes, but I was referring to how it might work in Skyrim. There is no spellmaking, so I doubt there will be a invisibility 10sec,4osec, 80sec...

It's more likely to be a mana burn type deal or a timer that goes up with level of skill.
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JLG
 
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Post » Mon May 02, 2011 6:44 pm

No. I want certain spells to be weak for weak enemies and stronger ones for stronger enemies. Yet another reason to have spell creation.

You see, this would not increase magicka cost, why in the world would it?
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Kortniie Dumont
 
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Post » Tue May 03, 2011 8:37 am

Revolver, What you just said is exactly, or close to, what I want
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Jake Easom
 
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Post » Tue May 03, 2011 7:37 am

Yes, but I was referring to how it might work in Skyrim. There is no spellmaking, so I doubt there will be a invisibility 10sec,4osec, 80sec...

It's more likely to be a mana burn type deal or a timer that goes up with level of skill.

Thats never been confirmed.

You see, this would not increase magicka cost, why in the world would it?

What are you talking about? Im referring to the topic. Have it work like Oblivion, there was nothing wrong with that system.
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Casey
 
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Post » Mon May 02, 2011 7:24 pm

this most likely replaces the spell making that was taken out
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Leah
 
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Post » Tue May 03, 2011 12:35 am

I think the thing people are missing is that the proposed system would increase damage of a spell and keep the cost the same, instead of how it was in Oblivion where the damage of a spell stayed the same and the cost decreased. So it isn't a matter of "don't want to use loads of magicka to kill a rat because my only fireball spell is now awesome, then realise I should have saved it for those three ice wraiths sneaking up on me out of the snow." as some people think it is.

That being said, rather have spellmaking.
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Laura Samson
 
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Post » Tue May 03, 2011 10:10 am

I would still like to see this, nothing youve said has changed my mind so please say your opinion
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Laurenn Doylee
 
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Post » Tue May 03, 2011 2:47 am

now we have all said what we think now lets let the poll speak for itself
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Ally Chimienti
 
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Post » Mon May 02, 2011 10:46 pm

I think the thing people are missing is that the proposed system would increase damage of a spell and keep the cost the same, instead of how it was in Oblivion where the damage of a spell stayed the same and the cost decreased. So it isn't a matter of "don't want to use loads of magicka to kill a rat because my only fireball spell is now awesome, then realise I should have saved it for those three ice wraiths sneaking up on me out of the snow." as some people think it is.

That being said, rather have spellmaking.

Ah, now no one actually said that before I posted, but anyway, I still would prefer a high damage fireball for powerful enemies, and a weaker one for nuisance creatures, and things like dislodging welkynd stones. I always play mages, stuff like this is important to me.

[ @OP, can't vote, no option for no spell levelling]
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Lew.p
 
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Post » Tue May 03, 2011 10:05 am

It just wouldnt work. You'd have a bunch of powerful spells and no weak ones for weak enemies. Having to save certain spells for certain enemies would just be a pain in the butt.
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Vicki Blondie
 
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