I'll be honest here, I enjoyed Morrowind more than Oblivion, but it wasn't because MW seemed larger, or had harder quests, or was this or that, because it was none of those things. It also doesn't mean I disliked Oblivion, as I enjoyed the bejesus out of it... One thing in particular - my favorite was how you could hop onto houses in MW. When tried in OB you literally slid off the roofs. As I said in another thread, and I'll mirror here, we're a small number of players compared to the rest of the community, and that is the whole forum, its not just the fabled "lovers of MW." There are several other websites that offer insight for the developers at Bethesda, and it's no wonder they look at more than just the official forum. You get an idea of what the majority of the gamers want, and most often, it is not what most RPG purists want, which generally dominate this forum, and is also another reason we see so much passion from the fan base here...
However, that is not to say Oblivion wasn't a bad game, it was actually quite good, and personal preferences are what make games unique. I know many people who prefer Call of Duty 4 to Black Ops, or we could even say people enjoyed CoD4 more than BO because of the ingenuity behind the game itself.... I can only wish when our project is done that we have as much love as I see here. We don't have a website yet as we're just now transitioning INTO the development phase, and none of us have the money for server space (and no, we did try the whole free server thing, that did NOT work out well)....
Now, let's get on with the original idea behind this post, with some developmental mechanics brought into perspective...
Being a first-time game developer, you learn A LOT of what it takes to implement something as seemingly simple as a stab attack with a weapon.. ANY weapon. Sure, you'd think it's as simple as writing 30 lines of code, right? Ha! No, not really. But I won't bludgeon you all to death with that peculiarity. No, there's a lot more that goes into it. There is the base damage modifier, the damage effect modifier, the defense modifier, hit location (if it's implemented), weapon modifiers such as base weapon damage and per-hit critical percentage, etc.. Once you iron that out, you then have to sculpt the actual usage of the mechanic into the game with animations and various other feedback mechanics which must be built.
Are all weapons of equal length? If not, then the longest one, regardless of damage is most likely going to be better, because if there is a per-hit knock-back percentage modifier that is tied to some of the other damage modifiers I have listed, then you can easily see how the weapon can become slightly unbalanced. The same goes for ranged weaponry, which is why they're generally nerfed to an insane degree (instead of them changing at an incremental rate of .5%-1% (for example) per increase of the bow skill + level of dexterity, they're given a special modifier in the tenths to the thousandths...) Anyways, all of that can take up A LOT of time to sit down and figure out. Sure, once you get the base mechanic built, you can then just go and copy-paste different statistics and skins, but keep in mind this is just one weapon, and ONE attack method. Try looking at this on the scale of a TES game, and you'll see very quickly why some things tend to be cut from the game.
The argument should then become something more like this: Seeing as the Creation Engine* is a rebuilt and retooled Gamebryo**, which is also a rebuilt and retooled NetImmerse***, you would think they would still have the source code for the nixed items. They probably do, but it's also possible that now they've changed things so much they would practically have to re-write the base implementation over again. This could mean disastrously long development time, and instead, they've chosen a slightly easier route. If you ask me, Bethesda may have grown a bit too big, with the same ambitions prior to Oblivion, but they can't always give people what they want, and therefore have to sacrifice some things to complete the game... DLC? Sure, you could probably add it in then, but you would then have to look at the development and end cost, and we all remember horse armor.....
Saying that though, makes it look as if I'm 'bringing down the house' so to speak on Bethesda. Actually, I'm giving everyone a perspective no-one considers on this forum. A team of 100 people can do A LOT in 5 years if the whole team is dedicated to the work 100% of the time. However, Bethesda Game Studios licensed the Fallout franchise, which took a chunk of the Softworks developers to craft a new world. Skyrim and FO3 were being developed side-by-side, and as items were completed for FO3, those teams were then shifted to Skyrim. It is my belief that since Gamebryo was already out, their core engine developers worked on retooling GB into CE, and once that was completed, the game world was then being mapped, etc.. Wait! Acquisition of ID Software and GIP's they've been working on.. When a company becomes this ambitious, they have to shuffle people around a lot, and therefore development time can stall. What I'm saying here is: Give them a break.
I would love to have spears, and levitation, and a game world that's massive with multiple factions and political infighting, and I really wouldn't care how nice and shiny the graphics are, because my personal opinion is that we've gotten off the path of what it means to create a game world for it's overall implementation. Instead, developers have seen time and time again that graphics are what people want, and therefore that is the route we've taken. Again, I can't stress it enough that it is my opinion on the subject matter, and should no way upset people because I feel more can be done with xbox 360 technology if we tone down the graphics a bit and focus more on what you can 'do' than what you 'see'. But it is what it is, and we get what we get. Skyrim WILL be a great game, regardless of missing features from previous titles, as that was proven with the transition from Daggerfall to Morrowind. Yes, I enjoyed scaling every wall I could grasp my nails on in DF, and I totally enjoyed the underground labyrinths where I needed to use levitation... I also enjoyed jumping my way across Morrowind, and using those silly Acrobatics spells I found early on in the game - as long as I hit a mountain I didn't die... But, I did also enjoy some aspects of Oblivion like the now hidden combat modifier system which was a bit grittier on feedback, not perfect, but it was better. I also liked the idea behind Radiant AI....
But just remember, that even though we don't always get what we truly desire, it doesn't mean it's going to break the game. Bethesda does listen, but it's the extent to which they listen. They'd rather have 1 million people buy the game than 200,000. Remember, I'm trying to develop a game with 8 people, and personally I'd rather have 1 million people buy the game than 200,000.
So we won't have things that some people really enjoyed from previous titles (athletics and acrobatics as separate skills is a personal fave) but the game will be great, and you'll be svcked in for months on end. So please, cut gamesas some slack. At the end of the day, the developers want to hear what you like about the trailer and screenshots, what info they've released, etc.. Not why you're gonna hunt them down and explain to them why beast races should be more like their real-world counterparts, or how mad you'll be when you can't choose a birthsign (on this topic, I think the new system will be great... I mean, instead of just choosing the birthsign, it actually gets fleshed out based on what skills and perks you choose to increase, which I feel is a more realistic way of showing what birthsign you SHOULD be born under, especially in a game where the PC has amnesia and goes on to learn of their grand story within the game world and blah blah blah)...
*Creation Engine is used in Skyrim, and hopefully many other 3rd party titles due to it's robust feature set.
**Gamebryo is the engine featured in Oblivion, and several other 3rd party titles for those who don't know.
***NetImmerse is the first truly 3D engine used by Bethesda, written by Numerical Design Limited.