» Wed Mar 30, 2011 12:20 am
I assume you're refering to dungeons as I never felt that the interiors of houses felt mazelike, but in terms of dungeons, I sort of agree, not so much on the mazelike part, because that's pretty typical for RPG dungeons, but certainly on the genericness of the layout and feeling that they weren't designed for any practical purpose. Just look at Oblivion's fort ruins, did those look like forts to you? The external structures kind of that? But the internal ones? Certainly not, if anything, they felt more like tombs, in part because they often had coffins in them. But since Skyrim has eight dungeon designers where Oblivion had one, Bethesda may be able to do better on this, we'll see.