Inflated world

Post » Sun Jul 17, 2011 9:03 pm

For an open world in a computer game, it's size is ample.
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Amie Mccubbing
 
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Post » Mon Jul 18, 2011 1:20 am

Just make a AAA game generator.
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Code Affinity
 
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Post » Sun Jul 17, 2011 8:56 pm

I'm for a smaller world, personally. Not that I think smaller is better - on the contrary, of course larger is better. But I'd rather have unique rather than monotonous locations, and have them do everything right, like include spears and crossbows.
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Dalton Greynolds
 
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Post » Sun Jul 17, 2011 6:35 pm

I dont know if any of you tried the MERP mod, the land is 8 times bigger then oblivion, parts of it feels bland wile other parts are stunning when you get to a stunning area you feel a jaw dropping experience, this land doesn't have any wiled life or enemies just plain scenery. if all you see is a jaw dropping areas their beauty will diminish after a while.
In my opinion if you want to enhance the beauty of an area you need something to compare it to something that is a bit less interesting or special, this is how nature look like.
If beth will be able to create semi generated areas that will inflate the world in a factor of 2, players will not need to run for hours from one point to another it will just double the time (8 min instead of 4), horses will be a bit more viable.
I never use a horse in oblivion, it made the world feel too small. i tried to do everything that i can to let the world feel bigger used a mod that removed athletics bonus and my speed was only 63.

Well said, I agree completely. :)
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Stacey Mason
 
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Post » Mon Jul 18, 2011 7:56 am

But I'd rather have unique rather than monotonous locations, and have them do everything right, like include spears and crossbows.


This isn't what actually happens though...
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Kim Bradley
 
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Post » Sun Jul 17, 2011 11:33 pm

TIME AND MONEY
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m Gardner
 
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Post » Mon Jul 18, 2011 6:40 am

Skyrim is a land, not a world. Well, not even a land, more like a province... Its got the perfect size, alittle bigger and it would ruin it since it means the wild will be empty. Little smaller and it wouldn't feel right.

I say - good call on the size, bethesda.
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Sara Johanna Scenariste
 
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Post » Mon Jul 18, 2011 12:06 am

Not to mention the vast manpower needed to create such a game. It just won't be possible until computers can realistically generate quests, npcs, voiceovers, storylines, unique landscapes, without any bugs.
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Neliel Kudoh
 
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Post » Mon Jul 18, 2011 3:54 am

TIME AND MONEY

PRIORITISING.


...

Why include gimmicky [censored] like marriages, when you can spend more time on the world, which is arguably the most important feature of TES games?

Besides, expanding the world really wouldn't be that time consuming. As others have pointed out, it's just a case of finding the right balance between random generation and hand-crafted design.
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Susan Elizabeth
 
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Post » Mon Jul 18, 2011 5:42 am

Not to mention the vast manpower needed to create such a game. It just won't be possible until computers can realistically generate quests, npcs, voiceovers, storylines, unique landscapes, without any bugs.


Ahahaha, like that'll ever happen.
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Gemma Flanagan
 
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Post » Sun Jul 17, 2011 8:54 pm

I want it to be about twice the size of Oblivion, Oblivion was far too dense. It felt a bit unrealistic. But not too big, it should still be a bit interesting. Twice the size - half the density.
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Courtney Foren
 
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Post » Mon Jul 18, 2011 2:29 am

I'd like a bigger gap in between cities, so that traveling from one to the next doesn't feel like an afternoon's work.
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Charleigh Anderson
 
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Post » Mon Jul 18, 2011 12:29 am

You were forced to fast travel in Arena just because the world was so big.
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I love YOu
 
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Post » Mon Jul 18, 2011 3:42 am

You were forced to fast travel in Arena just because the world was so big.

How does that relate to a TES game being maybe twice or three times the size of Oblivion? That wouldn't be so big that you'd be forced to fast travel.
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stevie trent
 
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Post » Mon Jul 18, 2011 12:56 am

The world size is more than okay. I'd like to see you try to design, program, and draw something the size of Oblivion or Skyrim, and you'll see how easy it really is.
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butterfly
 
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Post » Sun Jul 17, 2011 7:05 pm

The world size is more than okay. I'd like to see you try to design, program, and draw something the size of Oblivion or Skyrim, and you'll see how easy it really is.


Heightmaps are pretty easy.
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Connie Thomas
 
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Post » Mon Jul 18, 2011 5:05 am

Heightmaps are pretty easy.


That's not the problem, the problem is the landscaping.
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roxanna matoorah
 
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Post » Mon Jul 18, 2011 4:21 am

It took me about an hour from bruma to leyawin
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Dorian Cozens
 
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Post » Sun Jul 17, 2011 7:05 pm

Bigger is not always better.
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Danii Brown
 
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Post » Sun Jul 17, 2011 8:25 pm

As long as we have some sort of a fast travel system bigger maps would be cool- if it takes a few weeks to fast travel acrossthe map then you could incorperate things like farming which would take a while in real life
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Marnesia Steele
 
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Post » Mon Jul 18, 2011 10:36 am

The size now is good, some use for fast travel but still workable for those against fast travel.
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darnell waddington
 
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Post » Sun Jul 17, 2011 8:42 pm

Maybe m'aiq will give you an air pump...

But in all seriouness I think the game worlds could do with being quite a bit bigger but with the same amout of stuff, plains and other such open expanses.
NV is a good example of this failure, should be vast so you don't trip over new dungeons every 30 seconds, at the end of the day once you've exsplored you can fast travel barer areas, currently you're plagued by the things like a town right next to a nest of boss creatures with no world reflection of this, or land just unsuitable to live off of, lol farms that wouldn't feed the family that live on them.
if you were a character in tes or fallout you'd need to be lucky enough to be the hero/pc's follower or be in a group of like 8 npc, just to do some basic stuff like leaveing your house to take a dump, as no one has a chamber pot and I'd rather not do in the deadroth infested woods by my self...

A bit of open sprawling farmland, grassland, snow field, ice sheet, open water ect never hurt anyone, and it couldn't hurt the engine that much surly, you could actually go hunting or something and actually feel lost in the land not just pretending the beasts you stalk arnt spitting distance from a settlement, doing loops of the same stretch of woods.

Hopefully skyrim with help this problem by just having variable terrain both in looks and physique.
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Michelle Chau
 
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Post » Mon Jul 18, 2011 9:25 am

Actually it was slightly simpler for creators or ARMA2 since location is based or real life world (more or less)
TES is fully fictional world, so it may complicate things a little


It's easier for the ArmA2 makers, but not because of what you think of. Their landscaping tools simply can import common geographical height-map data (GeoTIFF, DEM and so on), like those produced by professional GIS tools (ArcGIS, GRASS, ...). They have to, since the engine is used in military simulations for real-world armies too. Basically, you can create a fantasy landscape using those extremely powerful tools, then import it just as easily - and people did so. There are a lot of high-quality maps for ArmA2 which are at most inspired by the real world, but not copied from it.
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Pat RiMsey
 
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Post » Mon Jul 18, 2011 9:07 am

See, there needs to be a fine balance here. I personally felt that NV Was devoid of life, while Oblivion thrust points of interest down your throat. I dont mind the size of the map, since a game where there are unique quests, characters, points of interest, etc. the world really cant be that big. If it were 4x the size of oblivion, I cant even imagine the amount of time that would be put into more NPC's and villages. Plus, damn that'd be a whole lot travelling in a game with no vehicles. I dont want a HUGE world, because to me TES the stories and unique environments are what make it, with the size of the world being a plus...but if it were 3-4 times bigger I could see myself being less interested with a lot of empty space.
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Kelly Upshall
 
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Post » Sun Jul 17, 2011 7:37 pm

I would prefer a small world, but we don't have the technology yet.

So inflated world should suffice.
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Romy Welsch
 
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