Why developers make so small worlds?
In TES3 it was understandable since there was no fast travel and not every one likes to walk.
Although with 500 levitation traveling across Vvardenfell was fast
But since Fast travel is back in game traveling between cities is one click away.
Yet world size is still the same (more or less)
Why? Allow those who like to walk (or have time for it) to walk for 20-30 minutes between cities.
We don't even need additional locations.
Take same amount of cities, villages, dungeons, caves, scenic views, etc. and simply increase distance between them 5 or 10 times
How much more space on disc it would use to simply inflate game world? 50-100Mb maximum I think (not sure, though if I'm wrong please correct me)
This filler space can be randomly generated
Because nothing make scenic places more special as contrast between random middle of nowhere and epic mountain or canyon
Ok, personal thoughts are over, any additional ideas?