[*]Just because a dragon flies by doesn't mean automatic death to you. When Todd compared them to big daddies, he wasn't kidding. This one quote says:
"In theory, you can engage a dragon whenever you see one simply by pelting it as it flies past, but make sure you're ready for the fight."
Basically that states that the dragons (not all of them, anyways) won't attack you immediately on sight. This also comes up again in a later point.
Cool - Dragons will be a part of the landscape, a real and scary part of the world. Dangerous and to be avoided unless you are ready.
[*]Telekinesis spell confirmed. I don't remember if it was just speculated or not, but it's confirmed to be in the spell list. Specifically, OXM said there were 80 spells, but for those of you keeping up with the news, there's certainly a lot more versatility in the spells now.
I know that people are upset about the potential lack of spell making, but assuming that each spell is indeed different, 80 is far more than previous games.
[*]It also mentions the Unrelenting Force dragonshout, which is of course the 'knockback' shout, and also briefly mentions there's a cooldown period after each shout you do. Then it says:
"Also, if you think you're the only one wandering around Skyrim with the ability to turn words into magic, think again."
Now are they referring to dragons, the graybeards, or something else (and by that something worse)? I'm interested.
If Dragonshouts will be so powerful, I am going to work on my Silence Spell
[*]The mag talks about how you actually feel like you're hitting the person with metal to flesh with each hit of the weapon. Nothing otherwise 'new.'
Truthfully, I thought Oblivion fights were good. To me it felt like a back and forth battle. Obviously some issues, but if this is much better, I will indeed be pleased.
[*]"Skyrim is going to be a slightly less dangerous landscape to negotiate this time around. Rather than initiating a zany chase every time you wander near the local wildlife, many of the creatures (including giants) will simply ignore you unless you give them a reason to attack. Certain breeds are permanently pissed off, though, so don't go trying to shake hands with a frost spider."
I really, really like this. Frankly I got tired of dragging a chain of wolves behind me everytime I felt like riding between cities. And then if I got off to fight, they would attack my horse. Glad to hear that it will be more like real world, where most wildlife will leave you alone provided you do the same. (unless of course you give them a reason).
[*]The article retouches on the fact that everything is being designed by hand, from the world itself to the dungeons. For the dungeons mainly, they also reiterate what we've heard in that none will be exactly alike. They then mention 'burbling underground rivers, tree roots punching their ways through walls, and odd glimpses of light from the world above' in the 'ancient Nord catacombs.'
[*]Supposedly Bethesda has also focused more on pacing and variety to ensure that you don't 'just find a dark corner to curl up in for a snooze.' The dungeon which they explored was Bleak Falls Barrow from the demo, and this time around there are 'far more traps and puzzles' in dungeons, which gave Bleak Falls section 'a distinctively Indiana Jones and the Last Crusade vibe.'
This is also great. I love Indiana Jones and envision exploring a dungeon the same way (slow, always on a lookout for traps and hazards.)
[*]OXM then mentions how unlike in Oblivion, people will actually have proper jobs and schedules now. Like how, in the small town of Riverwood, it will feature such things as chopping wood, cooking, and running a sawmill. You can perform these jobs now too, 'so if you want your hero's story to include eight-hour days cutting up hundreds of logs, the option is there.' Each settlement has its own economy, and apparently you can, for example, 'ruin Riverwood's financial state by choosing to sabotage that sawmill.'
In previous articles we hear that Dragons can attack towns and cities. I suppose they too can ruin a town's economy as well.
[*]Also, OXM isn't even mentioning the hints Bethesda kept dropping during the interview. Apparently there's a lot more they want to talk about but can't yet. For example:
"We're expecting something very special from the faction system, which the team seemed to be itching to talk about."
And that isn't referring to the Dark Brotherhood as they mention that later. I don't know what stops Bethesda's pulling on the faction system, but I'm eager to find out.
Of course they are waiting. We still have 8 months until release, and they need to release information slowy in order to keep up excitement, (and keep us fanatics slobbering at every iota if information that is released). Also, Beth learned a hard lesson about releasing information on something before they are
sure it is done. They probably get tired of people accusing them of "lying" (which means intentially deceving), when they find that something just doesn't work to the quality they hoped for so it has been changed at release.
Thanks for sharing, This was great.
Storm