Info from the new US OXM

Post » Sun Mar 13, 2011 3:01 pm

    So I just got the new US OXM in the mail this weekend, and I just opened it tonight. Flipping through the pages, lo-and-behold I find an article on Skyrim (an article I've been waiting on for some time from them). I'll try and recite only what's new or is expressed in a new/different way. I've kept up with the news flow since the GI article dropped, so there shouldn't be many problems.

    After reading the article, these are the highlights I found:


  • Just because a dragon flies by doesn't mean automatic death to you. When Todd compared them to big daddies, he wasn't kidding. This one quote says:
    "In theory, you can engage a dragon whenever you see one simply by pelting it as it flies past, but make sure you're ready for the fight."
    Basically that states that the dragons (not all of them, anyways) won't attack you immediately on sight. This also comes up again in a later point.

  • Telekinesis spell confirmed. I don't remember if it was just speculated or not, but it's confirmed to be in the spell list. Specifically, OXM said there were 80 spells, but for those of you keeping up with the news, there's certainly a lot more versatility in the spells now.

  • Speaking on dragonshouts: "The first strain of this new magic that we're shown is the ability to slow time. As you approach the carvings, one word in particular begins to glow. Once its been examined and equipped, a tap of RB slows the entire scene down for eight seconds, allowing you to casually plant arrows in the skulls of any surrounding enemies. Learn the rest of the phrase and you'll get even longer to play at being a medieval Max Payne."

  • It also mentions the Unrelenting Force dragonshout, which is of course the 'knockback' shout, and also briefly mentions there's a cooldown period after each shout you do. Then it says:
    "Also, if you think you're the only one wandering around Skyrim with the ability to turn words into magic, think again."
    Now are they referring to dragons, the graybeards, or something else (and by that something worse)? I'm interested.

  • The mag talks about how you actually feel like you're hitting the person with metal to flesh with each hit of the weapon. Nothing otherwise 'new.'

  • You have quick menus for each hand. The example they give is say, you switch your left hand immediately from a shield to a fire spell while retaining the sword in the other. Apparently you can switch from the gritty, up-close melee to magic in almost no time spent.

  • "Bethesda has struck a masterful balance between the straight-forward accessibility of placing items on each trigger, and a system that clearly offers depth and flexibility. Naturally, two-handed weapons do exist, at which point the left trigger may, for example, block with a broadsword or allow you to aim with a bow."

  • There's also new dragon screen. I think it's been mentioned before, but I had yet to see the screen myself. It's basically the dragon sitting on that stone pillar, much like the one at the end of the Official Trailer that it flies off of, the one in the GI mag. Only this time it's from under and from the front, with the dragon's wings partially outstretched and his head looking away, roaring.

  • "Skyrim is going to be a slightly less dangerous landscape to negotiate this time around. Rather than initiating a zany chase every time you wander near the local wildlife, many of the creatures (including giants) will simply ignore you unless you give them a reason to attack. Certain breeds are permanently pissed off, though, so don't go trying to shake hands with a frost spider."

  • The article retouches on the fact that everything is being designed by hand, from the world itself to the dungeons. For the dungeons mainly, they also reiterate what we've heard in that none will be exactly alike. They then mention 'burbling underground rivers, tree roots punching their ways through walls, and odd glimpses of light from the world above' in the 'ancient Nord catacombs.'

  • Supposedly Bethesda has also focused more on pacing and variety to ensure that you don't 'just find a dark corner to curl up in for a snooze.' The dungeon which they explored was Bleak Falls Barrow from the demo, and this time around there are 'far more traps and puzzles' in dungeons, which gave Bleak Falls section 'a distinctively Indiana Jones and the Last Crusade vibe.'

  • *Spoiler here*
    It says instead, as they went to exit a cave, they found themselves to face to face with 'an enormous, dark gray dragon.' They point out that you can't escape these looming baddies. At some point or another, you're going to have to take these bad boys down, and it's not going to be easy.

  • OXM then mentions how unlike in Oblivion, people will actually have proper jobs and schedules now. Like how, in the small town of Riverwood, it will feature such things as chopping wood, cooking, and running a sawmill. You can perform these jobs now too, 'so if you want your hero's story to include eight-hour days cutting up hundreds of logs, the option is there.' Each settlement has its own economy, and apparently you can, for example, 'ruin Riverwood's financial state by choosing to sabotage that sawmill.'

  • That whole 'drop a sword in the middle of a town' deal has more weight to it, too. If the NPC that picks up the sword and likes you, they might offer it back to you in case you dropped it by accident. A neutral-feeling NPC might ask if they can have it, and one who dislikes you 'might simply nab the weapon and take off.'
    Then, if you choose to kill that person, the radiant story will then search for his/her relatives 'and may even send one of them in pursuit of you to avenge the murder.'

  • Also, OXM isn't even mentioning the hints Bethesda kept dropping during the interview. Apparently there's a lot more they want to talk about but can't yet. For example:
    "We're expecting something very special from the faction system, which the team seemed to be itching to talk about."
    And that isn't referring to the Dark Brotherhood as they mention that later. I don't know what stops Bethesda's pulling on the faction system, but I'm eager to find out.


    And that's pretty much it on the 'new' info guys.

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kirsty williams
 
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Post » Sun Mar 13, 2011 7:14 am

Nice,heard bits of it already but still enjoy these mag posts.
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Nice one
 
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Post » Sun Mar 13, 2011 5:15 am

    So I just got the new US OXM in the mail this weekend, and I just opened it tonight. Flipping through the pages, lo-and-behold I find an article on Skyrim (an article I've been waiting on for some time from them). I'll try and recite only what's new or is expressed in a new/different way. I've kept up with the news flow since the GI article dropped, so there shouldn't be many problems.

    After reading the article, these are the highlights I found:


  • Just because a dragon flies by doesn't mean automatic death to you. When Todd compared them to big daddies, he wasn't kidding. This one quote says:
    "In theory, you can engage a dragon whenever you see one simply by pelting it as it flies past, but make sure you're ready for the fight."
    Basically that states that the dragons (not all of them, anyways) won't attack you immediately on sight. This also comes up again in a later point.

  • Telekinesis spell confirmed. I don't remember if it was just speculated or not, but it's confirmed to be in the spell list. Specifically, OXM said there were 80 spells, but for those of you keeping up with the news, there's certainly a lot more versatility in the spells now.

  • Speaking on dragonshouts: "The first strain of this new magic that we're shown is the ability to slow time. As you approach the carvings, one word in particular begins to glow. Once its been examined and equipped, a tap of RB slows the entire scene down for eight seconds, allowing you to casually plant arrows in the skulls of any surrounding enemies. Learn the rest of the phrase and you'll get even longer to play at being a medieval Max Payne."

  • It also mentions the Unrelenting Force dragonshout, which is of course the 'knockback' shout, and also briefly mentions there's a cooldown period after each shout you do. Then it says:
    "Also, if you think you're the only one wandering around Skyrim with the ability to turn words into magic, think again."
    Now are they referring to dragons, the graybeards, or something else (and by that something worse)? I'm interested.

  • The mag talks about how you actually feel like you're hitting the person with metal to flesh with each hit of the weapon. Nothing otherwise 'new.'

  • You have quick menus for each hand. The example they give is say, you switch your left hand immediately from a shield to a fire spell while retaining the sword in the other. Apparently you can switch from the gritty, up-close melee to magic in almost no time spent.

  • "Bethesda has struck a masterful balance between the straight-forward accessibility of placing items on each trigger, and a system that clearly offers depth and flexibility. Naturally, two-handed weapons do exist, at which point the left trigger may, for example, block with a broadsword or allow you to aim with a bow."

  • There's also new dragon screen. I think it's been mentioned before, but I had yet to see the screen myself. It's basically the dragon sitting on that stone pillar, much like the one at the end of the Official Trailer that it flies off of, the one in the GI mag. Only this time it's from under and from the front, with the dragon's wings partially outstretched and his head looking away, roaring.

  • "Skyrim is going to be a slightly less dangerous landscape to negotiate this time around. Rather than initiating a zany chase every time you wander near the local wildlife, many of the creatures (including giants) will simply ignore you unless you give them a reason to attack. Certain breeds are permanently pissed off, though, so don't go trying to shake hands with a frost spider."

  • The article retouches on the fact that everything is being designed by hand, from the world itself to the dungeons. For the dungeons mainly, they also reiterate what we've heard in that none will be exactly alike. They then mention 'burbling underground rivers, tree roots punching their ways through walls, and odd glimpses of light from the world above' in the 'ancient Nord catacombs.'

  • Supposedly Bethesda has also focused more on pacing and variety to ensure that you don't 'just find a dark corner to curl up in for a snooze.' The dungeon which they explored was Bleak Falls Barrow from the demo, and this time around there are 'far more traps and puzzles' in dungeons, which gave Bleak Falls section 'a distinctively Indiana Jones and the Last Crusade vibe.'

  • *Spoiler here*
    It says instead, as they went to exit a cave, they found themselves to face to face with 'an enormous, dark gray dragon.' They point out that you can't escape these looming baddies. At some point or another, you're going to have to take these bad boys down, and it's not going to be easy.

  • OXM then mentions how unlike in Oblivion, people will actually have proper jobs and schedules now. Like how, in the small town of Riverwood, it will feature such things as chopping wood, cooking, and running a sawmill. You can perform these jobs now too, 'so if you want your hero's story to include eight-hour days cutting up hundreds of logs, the option is there.' Each settlement has its own economy, and apparently you can, for example, 'ruin Riverwood's financial state by choosing to sabotage that sawmill.'

  • That whole 'drop a sword in the middle of a town' deal has more weight to it, too. If the NPC that picks up the sword and likes you, they might offer it back to you in case you dropped it by accident. A neutral-feeling NPC might ask if they can have it, and one who dislikes you 'might simply nab the weapon and take off.'
    Then, if you choose to kill that person, the radiant story will then search for his/her relatives 'and may even send one of them in pursuit of you to avenge the murder.'

  • Also, OXM isn't even mentioning the hints Bethesda kept dropping during the interview. Apparently there's a lot more they want to talk about but can't yet. For example:
    "We're expecting something very special from the faction system, which the team seemed to be itching to talk about."
    And that isn't referring to the Dark Brotherhood as they mention that later. I don't know what stops Bethesda's pulling on the faction system, but I'm eager to find out.


    And that's pretty much it on the 'new' info guys.



Wow. Thanks a lot.

A lot of old stuff reiterated, but it seems to go into a bit more detail than we or at least I have heard. Good post!
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Je suis
 
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Post » Sun Mar 13, 2011 10:41 am

awesome, thanks for the info :)
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sarah
 
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Post » Sun Mar 13, 2011 4:43 pm

Thanks heaps for this. Some is reiterated, but there's some new stuff as well, so great job!
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Robyn Howlett
 
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Post » Sun Mar 13, 2011 8:16 am

I bet the faction stuff is awesome but I don't expect a lot from it. I also wonder if we actually cut the wood ect or just click the stump and select the time,like waiting. It sounds cool either way.
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MISS KEEP UR
 
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Post » Sun Mar 13, 2011 11:54 am

Thanks.

And yeah I'm curious about the woodcutting too. Also I'm curious as to how much of the world's economy we can screw over? Cause man.. it'd be sick to be an evil bastard and go around screwing up all the towns.. haha.
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Rude Gurl
 
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Post » Sun Mar 13, 2011 12:30 pm

I hope telekinesis is awesome this time around, like being able to throw opponents with it.
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DAVId MArtInez
 
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Post » Sun Mar 13, 2011 7:58 pm

heard before, but its always good to refresh the memory ;) im very excited to hear more about the factions though!! :liplick:
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Silencio
 
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Post » Sun Mar 13, 2011 7:12 pm

"Also, if you think you're the only one wandering around Skyrim with the ability to turn words into magic, think again."
Now are they referring to dragons, the graybeards, or something else (and by that something worse)? I'm interested.

I like this bit, could mean that you have rivals in the main quest.
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Steeeph
 
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Post » Sun Mar 13, 2011 8:06 pm

Thanks for posting, it's always a nice read :icecream:
My favourite part is:
many of the creatures (including giants) will simply ignore you unless you give them a reason to attack. Certain breeds are permanently pissed off, though, so don't go trying to shake hands with a frost spider.

bring them spiders to me and I'll show them :chaos:
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celebrity
 
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Post » Sun Mar 13, 2011 7:33 am

Thanks.

And yeah I'm curious about the woodcutting too. Also I'm curious as to how much of the world's economy we can screw over? Cause man.. it'd be sick to be an evil bastard and go around screwing up all the towns.. haha.



I'm interested to see what happens when a town's economy takes a dive. Or a bigger city, for that matter. Do more citizens choose to steal and murder to get by? That would be amazing :3
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Laura Mclean
 
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Post » Sun Mar 13, 2011 8:08 am

If they take advantage of the traveling merchant system they had in the fallouts. NPC's could pack up shop and move to another city to make gold.
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Star Dunkels Macmillan
 
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Post » Sun Mar 13, 2011 6:43 am

Some of this stuff's starting to sound too good to be true. Especially the part about ruining a town's economy -- I'm calling shenanigans on that.
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sam smith
 
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Post » Sun Mar 13, 2011 1:12 pm

8 months away, and it's already clear to me that Skyrim will be pure gold for the soul.
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Robert
 
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Post » Sun Mar 13, 2011 12:31 pm

Some of this stuff's starting to sound too good to be true. Especially the part about ruining a town's economy -- I'm calling shenanigans on that.


My guess is it basically makes people grumpier and increases the price of stores in the area, and it will give you a radiant story quest to fix the mill.
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J.P loves
 
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Post » Sun Mar 13, 2011 2:33 pm

I'm worried that this radiant thing may prove to be more annoying than immersive. Who drops a sword "by accident"? And if I drop a sword by accident, why would someone dare to approach and pick it up while I'm still there?
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Multi Multi
 
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Post » Sun Mar 13, 2011 8:50 pm

I wonder if we can curse items with enchanting.....

Say we drop a gold ring fused with a fire effect self and the guy I don't like gets greedy. hehehe.........
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Brooks Hardison
 
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Post » Sun Mar 13, 2011 7:55 am

Sounds awesome! :D
Ofcourse some of the features mentioned are old, but some are new to me.

*spoiler alert*
The one thing that especially caught my attention was the dark looking Dragon. I sure hope seeing him around, and I hope he looks different and doesn't necessarily have different textures and the same model...
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Vera Maslar
 
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Post » Sun Mar 13, 2011 10:44 am

I wonder if we can curse items with enchanting.....

Say we drop a gold ring fused with a fire effect self and the guy I don't like gets greedy. hehehe.........

Haha I'd like that. And I hope this time we can poison people's food and wait to see what happens :evil: I'd like to have non-lethal poisons as well, to put to sleep people for a while, enough to break into their houses and take what I need.
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Chad Holloway
 
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Post » Sun Mar 13, 2011 5:51 am

I like this bit, could mean that you have rivals in the main quest.


That's what it sounds like it might be to me, though maybe it just means dragons and Greybeards can also use dragon shouts, which wouldn't be news, but I guess we'll see in time.

As a whole, though, the information sounds good, though I wonder about ruining the town's economy, that sounds like the sort of thing that might become like Radiant AI, which is to say, it sounds good when Bethesda talks about it, but turns out to be a lot less impressive than it sounded like. Though what I especially like the sound of is the fact that not every creature will be hostile to the player on sight, it's going to be nice to be able to walk through the forest without having rats throwing themselves my sword every minute. I'm surprised to here dragons also don't automatically attack you on sight, though. What I saw led me to believe that all dragons would attack you on sight, but I guess they're not THAT agressive.
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Harry-James Payne
 
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Post » Sun Mar 13, 2011 11:27 am

I'm worried that this radiant thing may prove to be more annoying than immersive. Who drops a sword "by accident"? And if I drop a sword by accident, why would someone dare to approach and pick it up while I'm still there?

Perhaps you dropped it because you where over-encumbred and wanted to be able to move. :)
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Chris BEvan
 
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Post » Sun Mar 13, 2011 8:49 pm

Thanks :thumbsup:
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Francesca
 
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Post » Sun Mar 13, 2011 6:49 pm

Cant wait to drop drain health rings all over the guard houses.I also want to poison food as well,fun to go to the inn and let lose some nasty stuff on the food and come back to see who is dead
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Janette Segura
 
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Post » Sun Mar 13, 2011 3:22 pm

Exploring the dangerous wilderness of Skyrim with my guards up, finally I see a creature, and I'm prepared for battle. Thing is, it is not. That's so epic, think about it. Each creature actually has a life now, it's no longer an "I see I kill" or "I'm a lean mean killing machine" environment (Creatures-wise). Now each creature will actually hunt, guard its food, travel, live.
It makes me wonder, what's next? :)
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Kelly Osbourne Kelly
 
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