Information on game locations

Post » Sat Mar 05, 2011 9:47 pm

Just some info I'm compiling. If anyone has more, I'll add it.

Major cities

The following cities have been described as 'big', 'huge' and 'massive'. Here's the latest official map. http://img715.imageshack.us/img715/2858/skyrimmap.png
Also, here's a map I made that also seperates the holds. Note, however, that it is slightly outdated. Markarth and Karthwasten need to be swapped around, and the ??? region is actually Pine Forest.
http://i767.photobucket.com/albums/xx316/randomguyface/6thmap.png?t=1297322848

Markarth
http://media1.gameinformer.com/imagefeed/screenshots/TheElderScrollsVSkyrim/TheElderScrollsVSkyrimMedia/Markarth01.jpg

Previously known as Markarth Side, Markarth is part of the hold known as "The Reach", and inside a large canyon with a river running through it. Confirmed to be an ancient Dwemer ruin on Twitter, and also a major city. Todd Howard also mentioned an ancient Dwemer ruin built into the side of a mountain now inhabited by current Skyrim residents. The Dwemer style is quite different from that seen in previous games, but it is possible more similar Dwemer style things inside buildings/ruin areas. Much of it is built directly into the walls, but there are also some standalone buildings, and it is built mostly of white stone, with orange-brown roof tiles. According to UESP, conatins an Imperial College of the Voice. http://www.uesp.net/wiki/Lore:Markarth_Side

http://cdn.zenimax.com/akqacms/files/tes/concept_art/MarkarthCastleExterior.jpg

NOTE: Ithas been suggested to me that Markarth may actually be a renamed Karthwasten (being closer to this location on the arena map) while Markarth Side is a seperate settlement, and that the canyon is named Markarth, thus earning the names. I think this isprobably not the case, as settlements have been relocated before on maps (even Whiterun is in a different place to the Oblivion map) but I am listing the theory here anyway, as it is a reasonable possiblity.

Riften
http://i801.photobucket.com/albums/yy297/b_harrison/misc/artofskyrim_004_town.jpg

Located in the hold of "Rift", Riften is a major city on the edge of a lake that feeds into a river, with an island slightly to the West. It appears to have mostly wooden buildings of seemingly Nordic style, generally around 2 stories high, and in the concept art, there are 15 buildings at least partially visible. It contains a section that appears to have the Fall Forest directly surrounding it, so doesn't appear to be walled in. There is also a section built on stilts sticking out of the water and another section at the water's edge that does not seem to be on stilts and contains a port. There is a fishery with smokers, a hatchery, an advlt pond and gutting tables. At one point at least, there was a place in Riften where joining the theives guild was possible. http://www.uesp.net/wiki/Lore:Rifton

Windhelm

Windhelm is in the hold of Eastmarch, in a snowy region. Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind (From one of the Foreign language mags, I forget). The latest map suggests rebels are based here (Though this seems to be contradictory to the idea that it is the hangout for Imperial guards). Windhelm was once the capitol of the First Empire, the old palace of the Ysgramor dynasty can still be seen in the center of the city. The palace is in fact one of the few original First Empire buildings left, as the city has been sacked twice, during the War of Succession (before 1E 420) and by the Akaviri army of Ada'Soon Dir-Kamal. http://www.uesp.net/wiki/Lore:Windhelm

This may be Windhelm. The environment and location seems to match the map. http://img16.imageshack.us/img16/7418/skyrim2.jpg

Solitude

Solitude is a city in an as-of-yet unnamed hold in Northwestern Skyrim, bordering regions of Tundra Marsh and Pine Forest, and borders the ocean. In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf. It is famous as the Northernmost point in Tamriel. Solitude was once known as Haafingar, which suggests a possible Dwemer origin. Going by the latest map, this is where the those on the Empire's side of the war are based.

It is likely, given the location environment, that this is Solitude. http://i.imgur.com/G4aLM.jpg which may be a later version of this concept art http://www.thedragonborn.com/wp-content/uploads/2011/01/concept1.png though I think this is unlikely, as the environment is different and the building style is very different. Though it does retain the rock bridge over inlet idea.

Whiterun
http://cdn.zenimax.com/akqacms/files/tes/concept_art/WhiterunCityTundra.jpg

Whiterun is a city in Central Skyrim, in the Hold of Whiterun, in a Tundra region. The area containing Whiterun and High Hrothgar used to be referred to as the "Imperial City of Skyrim", before it underwent several acts of choas, including a dynastic feud, attacks by H?rme bandits and frost trolls, and a series of annihilating winters of alternating floods, droughts, and fires. A self-proclaimed priestess of Lorkhan, Jsashe the Witch-Queen, controlled the county and the local witches' coven at the time "A pocket guide to the Empire" was written. http://www.uesp.net/wiki/Lore:Whiterun

I suspect the city at sunset/rise in this image may be Whiterun. http://i767.photobucket.com/albums/xx316/randomguyface/Variousshots.png?t=1296069496
I also believe this may be part of Whiterun, and the big building is perhaps the castle (we can see from the Markarth castle that they are not generic like Oblvion). http://img576.imageshack.us/img576/1102/skyrim3.jpg

Smaller Cities and Towns

There are 20 minor settlements in Skyrim, each of which is said to have at least 10 houses. There are 3 places listed as cities on the old map that are no longer part of the "massive" 5. It is unknown whether these will be made as smaller cities or large towns or what. Here are some cities and towns likely to be in. The only one confirmed is Riverwood.

Dawnstar
Dawnstar is a garrison town on the northern coast of Skyrim. It was after the destruction of a fortress in Dawnstar during 2E 283 that Potentate Versidue-Shaie declared martial law, leading to one of the most brutal and bloody periods in the history of Tamriel. At the end of the third era, Dawnstar's Queen Macalla married Thian, king of Solitude leading to an alliance between the two city-states, as part of an expansion of Solitude's power in northern Skyrim.http://www.uesp.net/wiki/Lore:Dawnstar

This is possibly some concept art of Dawnstar. http://www.thedragonborn.com/wp-content/uploads/2011/01/concept1.png The architecture is possibly of Dwemer origin, as it has some aspects of that, and another possibilty for the town's identity is Winterhold (see below) or perhaps Solitude.

Winterhold
Winterhold (sometimes called Winter Hold) is the capital of the namesake county and a coastal fortress, located on the northeastern tip of Skyrim. Somewhat isolated from the rest of Nord culture, but still wealthy and influential, it is known as one of the Old Holds. Due to its proximity to Morrowind's border, Winterhold is heavily affected by Dunmer ways and ideas, fueling part of its economy. It contains the Ysmir Collective, and the well-known College of Winterhold. The ruins of Saarthal are closeby. The failure to appoint Jarl Hanse of Winterhold to King of Skyrim ignited the War of Succession in 1E 369. http://www.uesp.net/wiki/Lore:Winterhold

Falkreath
Falkreath is a town in south-western Skyrim, close to the border with both Cyrodiil and Hammerfell. Just across the border in Hammerfell lies the town of Elinhir. At one point the city seems to have been counted as part of Cyrodiil. In the first and second eras, Falkreath was one of several kingdoms making up western Colovia, but in the final century of the second era, the kingdom came to greater prominence under the leadership of Cuhlecain and his general, Hjalti Early-Beard or Talos - later to be known as Tiber Septim. http://www.uesp.net/wiki/Lore:Falkreath

Riverwood
A small logging community in a Pine forest region near High Hrothgar. It has a 'spattering'of houses made out of wood with straw roofs and has a pub and a smith. There is a mill, seemingly powered by a water wheel. The town can be seen here. http://img641.imageshack.us/img641/174/skyrim7.jpg

Granitehall
Sunguard
Kynesgrove
Oakwood
Dunstad Gove
Stonehill
Dragon Bridge
Laintar Dale
Northkeep
Green Wood
Karthwasten

Other Locations

There are roughly 120 dungeons in the game, including Nordic Ruins, Ice caves and most likely Dwemer Ruins.

Bleak Falls Barrows
Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks. I suspect that this concept art is for Bleak Falls Barrows. http://www.thedragonborn.com/wp-content/uploads/2011/01/nordicruins.jpg-610x0.jpg Also, this could be the entrance (It is described as the entrance to a Nordic Barrow. http://cdn.zenimax.com/akqacms/files/tes/concept_art/NordicBarrowBruin.jpg

High Hrothgar
High Hrothgar is a settlement high atop the highest peak in Skyrim, the Throat of the World. Sitting atop seven thousand stone steps, here dwell the ancient Greybeards who endeavor to become more attuned to the voice of the sky. The Nords believe that they were created by Kyne when the sky breathed onto the peak of the mountain, which is also known as Snow-Throat or the Throat of the World. It is possible that Hrothgar has a mystical connection with the vanished Falmer. While this is probably not the precise one, there may be a temple at the top of High Hrothgar similar in appearance to this. http://www.thedragonborn.com/wp-content/uploads/2011/01/nordictemple.jpg-610x0.jpg
The mountain on the left in this image, towering above the others, is likely to be High Hrothgar. http://www.gamestar.de/_misc/images/original.cfm?pk=2198717

Sky Haven Temple
An old Blades Temple. It contains Alduins Wall, a prophetic carving that shows the events leading up to the consumption of the world by Alduin. I suspect that the building on the left in this picture is Sky Haven Temple. http://i767.photobucket.com/albums/xx316/randomguyface/Variousshots.png?t=1296069496
Another possible appearance of part of the temple is in this image. http://www.gamereactor.no/media/59/elderscrolls5_235971b.jpg



So yeah, I'll add more or fix things up if you guys have any other info.
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Lady Shocka
 
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Post » Sun Mar 06, 2011 7:08 am

Just to add to what was already mentioned. The Imperial College of the Voice, founded by Tiber Septim, ages ago, to study the art of Thu'um warfare, is most likely the central building and spire in that shot of Markarth. (just a guess, but a logical one)

If you look directly below the 'spire' down near the botton level, you can see the outline of another structure. My guess is that there are 1 or 2 more buildings built into and around that central piece of rock that we can't see because of the nature of the screenshot, and that all of them together, comprise the college.

The college, whether its still in use, or its practices long abandoned, will no doubt have a few goodies for making our Dovahkiin stronger and more studied in dragonshouts. Not to mention will probably contain some good 'lore generating' in-game books.

ALL SPECULATION OF COURSE.
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Joe Bonney
 
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Post » Sun Mar 06, 2011 6:10 am

Just to add to what was already mentioned. The Imperial College of the Voice, founded by Tiber Septim, ages ago, to study the art of Thu'um warfare, is most likely the central building and spire in that shot of Markarth. (just a guess, but a logical one)


I suppose it could be, but I don't think there's really sufficient reason to put it in, as we've seen so little. I think it would be mroe likely to be in the cliff somewhere, maybe that eery black archway next to the waterfall, since Thu'um is very powerful and it would be dangerous to practice and study in such a thin tower.
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Pants
 
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Post » Sun Mar 06, 2011 4:46 am

I suppose it could be, but I don't think there's really sufficient reason to put it in, as we've seen so little. I think it would be mroe likely to be in the cliff somewhere, since Thu'um is very powerful and it would be dangerous to practice and study in such a thin tower.


Well I added a bit more to my theory. I'm not saying that it is just the tower. I think there's much more to that structure than we are able to see...but you could be right.

I'll meet you back here on November 12th, and one of us can gloat---sound good. :thumbsup:
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Aman Bhattal
 
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Post » Sun Mar 06, 2011 4:31 am

Oh, I guess I forgot to say nice compilation before. So "nice compilation" :biggrin:

One more thing.

I read in another thread, that someone else thought that the piece of concept art directly to the right of your suspected Whiterun image, is a piece of artwork depicting the big bridge leading to the city of Windhelm.

Thought I'd mention it.
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TASTY TRACY
 
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Post » Sat Mar 05, 2011 10:38 pm

Oh, I guess I forgot to say nice compilation before. So "nice compilation" :biggrin:

One more thing.

I read in another thread, that someone else thought that the piece of concept art directly to the right of your suspected Whiterun image, is a piece of artwork depicting the big bridge leading to the city of Windhelm.

Thought I'd mention it.


Well, I doubt it, for reasons I will explain below, but thanks for reminding me of that. Here's a bigger version of that art.
http://www.thedragonborn.com/wp-content/uploads/2011/01/concept1.png
As you can see, it's not on a river , like Windhelm is, rather it's above a small inlet on the coast somewhere with a lighthouse. It also looks somewhat otherworldly, it could be Dawnstar or Winterhold, and also another possible Dwemer city, or something Morrowind influenced (in which case it is more likely Winterhold).
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Greg Cavaliere
 
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Post » Sun Mar 06, 2011 5:20 am

Notice the structure the dragon is sitting on,
http://greyviper.com/wp-content/uploads/2011/02/skyrim-dragon-perch.jpg

is the same as this artwork.
http://www.thedragonborn.com/wp-content/uploads/2011/01/nordictemple.jpg-610x0.jpg

I don't think that's High Hrothgar. Perhaps structures leading to it.
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Megan Stabler
 
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Post » Sun Mar 06, 2011 1:13 am

Notice the structure the dragon is sitting on,
http://greyviper.com/wp-content/uploads/2011/02/skyrim-dragon-perch.jpg

is the same as this artwork.
http://www.thedragonborn.com/wp-content/uploads/2011/01/nordictemple.jpg-610x0.jpg

I don't think that's High Hrothgar. Perhaps structures leading to it.


Yes, well they aren't quite the same (the one the dragon is on actually seems to be the same as in the troll picture) but they are similar. I take back that it's probably High Hrothgar, because you can actually see another mountain behind it that is about the same height if not taller.

And you were the one who pointed out all the towns on that map in the concept art video weren't you? You wouldn't happen to still have that pic, would you?
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Jennifer May
 
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Post » Sun Mar 06, 2011 4:28 am

Well, I doubt it, for reasons I will explain below, but thanks for reminding me of that. Here's a bigger version of that art.
http://www.thedragonborn.com/wp-content/uploads/2011/01/concept1.png
As you can see, it's not on a river , like Windhelm is, rather it's above a small inlet on the coast somewhere with a lighthouse. It also looks somewhat otherworldly, it could be Dawnstar or Winterhold, and also another possible Dwemer city, or something Morrowind influenced (in which case it is more likely Winterhold).


Yep...good catch.

Seen more clearly it definitely appears to be a coastal background+no river.

Edit: looking at http://img585.imageshack.us/img585/3503/maplabels.png, with the cities highlighted. If you follow the coast southwest of Winterhold, you will find a small shaded cell wrapped around the mouth of an inlet on the coastline with some writing next to it. Your image could possibly be concept art of that location. ???????

Edit2: If that is in fact the coastline. Its hard to discern what the white part of the map is, that surrounds the heavy border. (glacier/iceberg/iceshelf/land...submerged or not?) I can't be certain.
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Allison C
 
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Post » Sun Mar 06, 2011 8:21 am

Yep...good catch.

Seen more clearly it definitely appears to be a coastal background+no river.

Edit: looking at http://img585.imageshack.us/img585/3503/maplabels.png, with the cities highlighted. If you follow the coast southwest of Winterhold, you will find a small shaded cell wrapped around the mouth of an inlet on the coastline with some writing next to it. Your image could possibly be concept art of that location. ???????

Edit2: If that is in fact the coastline. Its hard to discern what the white part of the map is, that surrounds the heavy border. (glacier/iceberg/iceshelf/land...submerged or not?) I can't be certain.


That's an old map with speculative city names and locations.

Here's a "clearer" map. http://img715.imageshack.us/img715/2858/skyrimmap.png
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Siobhan Wallis-McRobert
 
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Post » Sat Mar 05, 2011 9:45 pm

Yep...good catch.

Seen more clearly it definitely appears to be a coastal background+no river.

Edit: looking at http://img585.imageshack.us/img585/3503/maplabels.png, with the cities highlighted. If you follow the coast southwest of Winterhold, you will find a small shaded cell wrapped around the mouth of an inlet on the coastline with some writing next to it. Your image could possibly be concept art of that location. ???????

Edit2: If that is in fact the coastline. Its hard to discern what the white part of the map is, that surrounds the heavy border. (glacier/iceberg/iceshelf/land...submerged or not?) I can't be certain.


Yeah, it doesn't seem to have glaciers surrounding it, but it is in a snowy region. I'd say most likely Dawnstar actually (On the newer map, there's a small glacier free point). I doubt it's Solitude because it's just so small. Looks like you can barely fit a street in there let alone a town square for burning effigies.
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Vera Maslar
 
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Post » Sat Mar 05, 2011 11:13 pm

Confirmed to be an ancient Dwemer ruin on Twitter


Something about this just sounds wrong...
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Hairul Hafis
 
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Post » Sun Mar 06, 2011 2:20 pm

I believe that "arching" city is Solitude.
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kat no x
 
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Post » Sun Mar 06, 2011 2:58 am

Something about this just sounds wrong...


I think it was Pete Heines twitter. Someone asked about the Dwemer ruins Todd Howard mentioned, and when we would get screenshots, and the reply was a link to that pic of Markarth.
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Lily Evans
 
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Post » Sun Mar 06, 2011 12:03 am

I think it was Pete Heines twitter. Someone asked about the Dwemer ruins Todd Howard mentioned, and when we would get screenshots, and the reply was a link to that pic of Markarth.

I know :) I was just trying to point out how weird "Dwemer ruins" And "twitter" sounds in the same sentence :D
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Allison Sizemore
 
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Post » Sat Mar 05, 2011 10:47 pm

I believe that "arching" city is Solitude.


It could be, but like I said before, the reason I doubt it is because firstly, it's very small and there doesn't seem to be any connected locations, whereas Solitude is supposedly a large city with a busy port, and also it appears to be in a snowy region, whereas Solitude is between Pine Forest and Tundra Marsh.
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carly mcdonough
 
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Post » Sun Mar 06, 2011 12:45 am

It could be, but like I said before, the reason I doubt it is because firstly, it's very small and there doesn't seem to be any connected locations, whereas Solitude is supposedly a large city with a busy port, and also it appears to be in a snowy region, whereas Solitude is between Pine Forest and Tundra Marsh.


Solitude is the only major city along the coast. Also the only city not surrounded by glaciers. Minor cities are said to only have 10+ buildings.


It could be Dawnstar.
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Jamie Moysey
 
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Post » Sat Mar 05, 2011 11:09 pm

Just thought I might give a little bump in case anyone is interested.
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NIloufar Emporio
 
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Post » Sun Mar 06, 2011 12:15 pm

Updated with some stuff from the trailer. A few suppositions as to the places depicted.
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Deon Knight
 
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Post » Sat Mar 05, 2011 11:55 pm

Haafingar (the port town mentioned in several articles) is not listed.
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Ross Thomas
 
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Post » Sun Mar 06, 2011 1:44 pm

Haafingar (the port town mentioned in several articles) is not listed.

It's Solitude. Haafingar is the old name. The map Bethesda had in the concept art and in the Oblivion map lists it as Solitude. The only source I remember listing 'Haafingar' was the IGN review video which got several things wrong, such as saying there were 1000 steps leading up High Hrothgar.
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An Lor
 
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Post » Sun Mar 06, 2011 1:34 pm

I love Markath. It looks really cool, in my opinion. Well, they all do, really. However, I like waterfalls and stone.
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R.I.P
 
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Post » Sun Mar 06, 2011 1:01 am

As far as the major cities go, will they have walls like in Oblivion or will they be open to walk right in? (what I'm really asking is, are there going to be loading times between the main map and the major cities like there was in Oblivion where you just enter the city door?)
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Amber Hubbard
 
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Post » Sun Mar 06, 2011 2:37 am

As far as the major cities go, will they have walls like in Oblivion or will they be open to walk right in? (what I'm really asking is, are there going to be loading times between the main map and the major cities like there was in Oblivion where you just enter the city door?)

Some may have surrounding walls, but I do not think there will be loading screens. I think they will be in the same worldspace. The Riften concept art shows large parts of it up against the water (so that much must be open) and it appears also to lead directly into the forest on it's borders, so no walls. Also, being in a canyon, you would need to be able to see Markarth from above and, if not climb down, fall into it, which means it would have to load before you enter through a gate. I am 95% sure there will not be walled cities.
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J.P loves
 
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Post » Sun Mar 06, 2011 3:16 am

Haafingar (the port town mentioned in several articles) is not listed.

It's Solitude. Haafingar is the old name. The map Bethesda had in the concept art and in the Oblivion map lists it as Solitude. The only source I remember listing 'Haafingar' was the IGN review video which got several things wrong, such as saying there were 1000 steps leading up High Hrothgar.


Yep it's Solitude or also known as Haafingar.

I'm thinking Solitude is the name the Imperials and the Empire came to call it while the Nords and the people of Skyrim first knew it as Haafingar (That's just a guess though) But really the two names are both the same city.

It's actually got a very rich history and lore backstory to it. You should read http://www.imperial-library.info/content/morrowind-biography-wolf-queen and http://www.imperial-library.info/content/oblivion-wolf-queen which tell the life story of Queen Potema.

"

In 3E 97, after many miscarriages, the Queen of Solitude gave birth to a son, who she named Uriel after her grandfather. Mantiarco quickly made Uriel his heir, but the Queen had much larger ambitions for her child.

...

Mantiarco, King of Solitude, died the springtide after Pelagius II died. Uriel ascended to the throne, ruling jointly with his mother. Doubtless, Uriel had the right and would have preferred to rule alone, but Potema convinced him that his position was only temporary. He would have the Empire, not merely the kingdom.

...

For thirteen years, Antiochus ruled Tamriel, and proved an able leader despite his moral laxity. Both Potema and her son Uriel were visiting the Imperial court in 3E 112 when Antiochus died, and immediately challenged the rule of his daughter and heir, Kintyra.

Potema's speech to the Elder Council is perhaps helpful to students of public speaking.

She began with flattery and self-abasemant but little time was wasted, before she came to her point: "The Empress Magna unfortunately did nothing to temper my brother's lustful spirits. In point of fact, no [censored] in the slums of the city spread out on more beds than she. Had she attended to her duties in the Imperial bedchamber more faithfully, we would have a true heir to the Empire, not the halfwit, milksop bastards who call themselves the Emperor's children. The girl called Kintyra is popularly believed to be the daughter of Magna and the Captain of the Guard. It may be that she is the daughter of Magna and the boy who cleans the cistern. We can never know for certain. Not as certainly as we can know the lineage of my son, Uriel. The last of the Septim Dynasty."


Despite Potema's eloquence, the Elder Council allowed Kintyra to assume the throne as the Empress Kintyra II. Potema and Uriel angrily returned to Skyrim and began assembling the rebellion.

...

Potema's brothers, Cephorus and Magnus, fought the Emperor for years, tearing the Empire apart in a civil war. When Uriel III fought his uncle Cephorus in Hammerfell at the Battle of Ichidag in 3E 127, Potema was fighting her other brother, Uriel's uncle Magnus in Skyrim at the Battle of Falconstar. She received word of her son's defeat and capture just as she was preparing to mount an attack on Magnus's weakest flank.

"My queen," said the courier, looking to the ground. "I bring grave news of your son, the Emperor. He met your brother King Cephorus's army in Hammerfell in the countryside of Ichidag and there did battle. You would be proud, for he fought well, but in the end, the Imperial army was defeated and your son, our Emperor, was captured. King Cephorus is bringing him to Gilane."


The sixty-one-year-old Wolf Queen flew into a rage and led the assault herself. It was a success, and Magnus and his army fled. In the midst the victory celebration a rider approached. The young Redguard woman was wearing the crest of Gilane, but carried a white flag. Potema allowed her to approach. Like the courier from the morning, the rider was well travel-worn.

"Your Highness," she said, out of breath. "I have been sent from your brother, my lord King Cephorus, to bring you dire news. Your son Uriel was captured in Ichidag on the field in battle and from there transported to Gilane."

"I know all this," said Potema scornfully. "I have couriers of my own. You can tell your master that after I've won this battle, I'll pay whatever ransom or exchange --"

"Your Highness, an angry crowd met the caravan your son was in before it made it to Gilane," the rider said quickly, "Your son is dead. He had been burned to death within his carriage. He is dead."

"One other item of news, your highness," said the rider. "King Cephorus is being proclaimed Emperor."


...

When Cephorus was proclaimed Emperor, Potema's fury was terrible to behold.

Potema continued to fight a losing battle, her area of influence dwindling and dwindling until only her kingdom of Solitude remained in her power. She summoned daedra to fight for her, had her necromancers resurrect her fallen enemies as undead warriors, and mounted attack after attack on the forces of her brothers, the Emperor Cephorus Septim I and King Magnus of Lilmoth. Her allies began leaving her as her madness grew, and her only companions were the zombies and skeletons she had amassed over the years. The kingdom of Solitude became a land of death. Stories of the ancient Wolf Queen being waited on by rotting skeletal chambermaids and holding war plans with vampiric generals terrified her subjects.

...

3E 140:
The Emperor Cephorus Septim died after falling from his horse. His brother Magnus Septim was proclaimed the Emperor.

...
Magnus and his son Pelagius...
Spoiler

3E 137:
Magnus opened up the small window in his room. For the first time in weeks, he heard the sounds of a city: carts squeaking, horses clopping over the cobblestones, and somewhere a child laughing. He smiled as he returned to his bedside to wash his face and finish dressing. There was a distinctive knock on the door.

"Come in, Pel," he said.

Pelagius bounded into the room. It was obvious that he had been up for hours. Magnus marveled at his energy, and wondered how much longer battles would last if they were run by twelve-year-old boys.

"Did you see outside yet?" Pelagius asked. "All the townspeople have come back! There are shops, and a Mages Guild, and down by the harbor, I saw a hundred shops come in from all over the place!"

"They don't have to be afraid anymore. We've taken care of all the zombies and ghosts that used to be their neighbors, and they know it's safe to come back."

"Is Uncle Cephorus going to turn into a zombie when he dies?" asked Pelagius.

"I wouldn't put that past him," laughed Magnus. "Why do you ask?"

"I heard some people saying that he was old and sick," said Pelagius.

"He's not that old," said Magnus. "He's sixty years old. That's just two years older than I."

"And how old is Aunt Potema?" asked Pelagius.

"Seventy," said Magnus. "And yes, that is old. Any more questions will have to wait. I have to go meet with the commander now, but we can talk at supper. You can make yourself busy, and not get into any trouble?"

"Yes, sir," said Pelagius. He understood that his father had to continue to hold siege on aunt Potema's castle. After they took it over and locked her up, they would move out of the inn and into the castle. Pelagius was not looking forward to that. The whole town had a funny, sweet, dead smell, but he could not get even as close as the castle moat without gagging from the stench. They could dump a million flowers on the place and it wouldn't make any difference at all.

He walked through the city for hours, buying some food and then some ribbons for his sister and mother back in Lilmoth. He thought about who else he needed to buy gifts for and was stumped. All his cousins, the children of Uncle Cephorus, Uncle Antiochus, and Aunt Potema, had died during the war, some of them in battle and some of them during the famines because so many crops had been burned. Aunt Bianki had died last year. There was only he, his mother, his sister, his father, and his uncle the Emperor left. And Aunt Potema. But she didn't really count.

When he came upon the Mages Guild earlier that morning, he had decided not to go in. Those places always spooked him with their strange smoke and crystals and old books. This time, it occurred to Pelagius that he might buy a gift for Uncle Cephorus. A souvenir of Solitude's Mages Guild.

An old woman was having trouble with the front door, so Pelagius opened it for her.

"Thank you," she said.

She was easily the oldest thing he had ever seen. Her face looked like an old rotted apple framed with a wild whirl of bright white hair. He instinctively moved away from her gnarled talon when she started to pat him on the head. But there was a gem around her neck that immediately fascinated him. It was a single bright yellow jewel, but it almost looked there was something trapped within. When the light hit it from the candles, it brought out the form of a four-legged beast, pacing.

"It's a soul gem," she said. "Infused with the spirit of a great demon werewolf. It was enchanted long, long ago with the power to charm people, but I've been thinking about giving it another spell. Perhaps something from the School of Alteration like Lock or Shield." She paused and looked at the boy carefully with yellowed, rheumy eyes. "You look familiar to me, boy. What's your name?"

"Pelagius," he said. He normally would have said "Prince Pelagius," but he was told not to draw attention to himself while in town.

"I used to know someone named Pelagius," the old woman said, and slowly smiled. "Are you here alone, Pelagius?"

"My father is... with the army, storming the castle. But he'll be back when the walls have been breached."

"Which I dare say won't take too much longer," sighed the old woman. "Nothing, no matter how well built, tends to last. Are you buying something in the Mages Guild?"

"I wanted to buy a gift for my uncle," said Pelagius. "But I don't know if I have enough gold."

The old woman left the boy to look over the wares while she went to the Guild enchanter. He was a young Nord, ambitious, and new to the kingdom of Solitude. It took little persuasion and a lot of gold to convince him to remove the charm spell from the soul gem and imbue it with a powerful curse, a slow poison that would drain wisdom from its wearer year by year until he or she lost all reason. She also purchased a cheap ring of fire resistance.

"For your kindness to an old woman, I've bought you these," she said, giving the boy the necklace and the ring. "You can give the ring to your uncle, and tell him it has been enchanted with a levitation spell, so if ever he needs to leap from high places, it will protect him. The soulgem is for you."

"Thank you," said the boy. "But this is too kind of you."

"Kindness has nothing to do with it," she answered, quite honestly. "You see, I was in the Hall of Records at the Imperial Palace once or twice, and I read about you in the foretellings of the Elder Scrolls. You will be Emperor one day, my boy, the Emperor Pelagius Septim III, and with this soul gem to guide you, posterity will always remember you and your deeds."

With those words, the old woman disappeared down an alley behind the Mages Guild. Pelagius looked after her, but he did not think to search behind a heap of stones. If he had, he would have found a tunnel under the city into the very heart of Castle Solitude. And if he had found his way there, he would have found, past the shambling undead and the moldering remains of a once grand palace, the bedroom of the queen.

In that bedroom, he would find the Wolf Queen of Solitude in repose, listening to the sounds of her castle collapsing. And he would see a toothless grin growing on her face as she breathed her last.


...

Potema Septim died after a month long siege on her castle. While she lived, she had been the Wolf Queen of Solitude, Daughter of the Emperor Pelagius II, Wife of King Mantiarco, Sister of the Emperors Antiochus and Cephorus, Aunt of the Empress Kintyra II, and Mother of Emperor Uriel III. At her death, Magnus appointed his son, Pelagius, as the titular head of Solitude, under guidance from the royal council.

...

Though there is little direct evidence of this, some theologians maintain that Potema's spirit was so strong, she became a daedra after her death, inspiring mortals to mad ambition and treason. It is also said that her madness so infused Castle Solitude that it infected the next king to rule there. Ironically, that was her 18-year-old nephew Pelagius, the son of Magnus. Whatever the truth of the legend, it is undeniable that when Pelagius left Solitude in 3E 145 to assume the title of the Emperor Pelagius III, he quickly became known as Pelagius The Mad. It is even widely rumored that he murdered his father Magnus.

The Wolf Queen must surely have had the last laugh.


Solitude (Haafingar) is probably my favorite city of all in Skyrim because of these stories and the one I want to visit the most in game. I hope the Castle of Potema is still there!
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Chloe Botham
 
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