Ingame Face Modeler

Post » Thu Jul 08, 2010 2:03 am

If possible, I'd like to find out, and as a side project before the game comes out, how to get my own face model ready to go for launch. I believe Oblivion used FaceGen software, which I downloaded, and was able to take three pictures of my head, and generated a fairly lifelike 3D representation.

If anything, what I'd like to see in games with face modelling functionality, that I haven't yet, is to allow the uploading of different head shots for ingame comparison while designing a character's face. Perhaps allowing you to silhouette a picture of yourself in the background, scale it to the model's head, and adjust your features accordingly. Doing this from multiple angles and shots should be a quick way to get a 1:1 representation of your face. Perhaps maybe even having a "real" mode ingame modeler, which allows the creation of a model's face with realistic proportions, and after you're done, the game engine "cartoonifies" or caricatures it to fit the game's artistic feel.?

Really looking forward to playing an FPS that for the first time ever (other games have only done this half heartedly), allows you to uniquely create your own model for online play!
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Thomas LEON
 
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Post » Wed Jul 07, 2010 7:45 pm

Don't know if this help's, but there will be no face altering in Brink. All the faces are pre-rendered and you cannot change their features.
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JaNnatul Naimah
 
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Post » Wed Jul 07, 2010 10:39 pm

Don't know if this help's, but there will be no face altering in Brink. All the faces are pre-rendered and you cannot change their features.

To add some more info to this:

The archetypes do not only apply to clothing, but also to the body/face attributes (not bodytype, of course).
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Saul C
 
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Post » Wed Jul 07, 2010 11:52 pm

Don't know if this help's, but there will be no face altering in Brink. All the faces are pre-rendered and you cannot change their features.



To add some more info to this:

The archetypes do not only apply to clothing, but also to the body/face attributes (not bodytype, of course).


Seems to be a conflict here if I'm reading this right, so will there be face adjustment? If so, how detailed will it be?
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T. tacks Rims
 
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Post » Wed Jul 07, 2010 8:43 pm

Seems to be a conflict here if I'm reading this right, so will there be face adjustment? If so, how detailed will it be?

There will not be face adjustments.

You can change things like hair, facial hair, scars, skin color, you can add things like glasses and hats, face paint and tattoo's, but you cannot alter the facial features (like cheekbones, nose, mouth, etc.)
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Chad Holloway
 
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Post » Wed Jul 07, 2010 6:57 pm

There will not be face adjustments.

You can change things like hair, facial hair, scars, skin color, you can add things like glasses and hats, face paint and tattoo's, but you cannot alter the facial features (like cheekbones, nose, mouth, etc.)

I like not being able to edit the facial features like the nose, mouth, etc, because from everything I learned from games like mass effect and dragon age, unless you spend hours in the face editor you'll never get anything as good as the original face.
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Len swann
 
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Post » Thu Jul 08, 2010 8:39 am

I think if brink used an engine like that it would cheapen the overall fidelity of the facial models. They need to be preset "sets" or it'll be doughy and weird instead of sharp and hyper realistic which is what brink is going for.
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bimsy
 
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Post » Wed Jul 07, 2010 5:32 pm

I think if brink used an engine like that it would cheapen the overall fidelity of the facial models. They need to be preset "sets" or it'll be doughy and weird instead of sharp and hyper realistic which is what brink is going for.

This exactly.

As BRINK is going for the hyperrealistic look, predefined ... everythings are a must.
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Monika Krzyzak
 
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Post » Wed Jul 07, 2010 9:02 pm

This exactly.

As BRINK is going for the hyperrealistic look, predefined ... everythings are a must.

it's also easier to define. even if there is sixteen heads it can be defined as a simple hex character. your entire character design can be sent as a short string of hex. if custom faces existed youd easily triple the current hex string to define just the facial design. on top of this the face would have be be deformed at all times to match your criteria and some complicated maths would be required for deforming the face shape THEN doing additional deformations for the facial animation.

all for something alot of us will cover in goggles, face mask's, tattoo's hood's and bandana's.
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CHangohh BOyy
 
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Post » Thu Jul 08, 2010 8:10 am

I like not being able to edit the facial features like the nose, mouth, etc, because from everything I learned from games like mass effect and dragon age, unless you spend hours in the face editor you'll never get anything as good as the original face.

Which is the same mentality the devs have:

"the choice was made to have higher quality character art with the compromise of slightly less options for customization. It's a fair trade off, I'd say. I think our characters are some of the best looking in the industry, and there's no way they'd be as high detail/high quality if they had to work for player being able to adjust cheekbones manually (in many of the games that offer that level of customization, they end up looking... not so good, IMHO). Same is true for colour and texture. The char artists are actually hand tweaking all the colour choices and such to make sure they look great. If they instead chose to support RGB colour wheels, they'd become a lot more homogenized."
- Richard Ham

http://www.splashdamage.com/forums/showpost.php?p=207883&postcount=18
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REVLUTIN
 
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Post » Thu Jul 08, 2010 7:41 am

Which is the same mentality the devs have:

"the choice was made to have higher quality character art with the compromise of slightly less options for customization. It's a fair trade off, I'd say. I think our characters are some of the best looking in the industry, and there's no way they'd be as high detail/high quality if they had to work for player being able to adjust cheekbones manually (in many of the games that offer that level of customization, they end up looking... not so good, IMHO). Same is true for colour and texture. The char artists are actually hand tweaking all the colour choices and such to make sure they look great. If they instead chose to support RGB colour wheels, they'd become a lot more homogenized."
- Richard Ham

http://www.splashdamage.com/forums/showpost.php?p=207883&postcount=18


I have NEVER created something with one of those "face creators" that didn't look like dog crap. I'll take the sleek rendered stuff over that any day of the week even if I only got 2 or 3 choices overall.
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Chloe Botham
 
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Post » Thu Jul 08, 2010 1:18 am

I have NEVER created something with one of those "face creators" that didn't look like dog crap. I'll take the sleek rendered stuff over that any day of the week even if I only got 2 or 3 choices overall.


The MMO Aion actually did and amazing job with facial construction.
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Tyler F
 
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Post » Thu Jul 08, 2010 3:05 am

With mods, I managed to make some good looking faces in Oblivion. Designing a face editor that looks good can be done, but the mod I used took A LOT of user development.

The question is if it can be done while still keeping the look that Brink is going for. Would people even think to make the faces look that way?
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bimsy
 
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Post » Thu Jul 08, 2010 2:07 am

All I want to do is make my character black, Jamaican accent, good variety of clothing, and african hairstyles such as cornrows and dreadlocks to use.
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Bad News Rogers
 
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Post » Wed Jul 07, 2010 7:48 pm

Gizmo goes for pre-rendered instead of spending hours fugging about with a nose trying to get it right.
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Ross Thomas
 
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Post » Thu Jul 08, 2010 6:28 am

I have NEVER created something with one of those "face creators" that didn't look like dog crap. I'll take the sleek rendered stuff over that any day of the week even if I only got 2 or 3 choices overall.

Wait so looking like someone threw mashed potatoes all over your face is out!?
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mollypop
 
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Post » Wed Jul 07, 2010 10:15 pm

Gizmo goes for pre-rendered instead of spending hours fugging about with a nose trying to get it right.

But you're the ANTI-gizmo, so do you opt not for pre-rendered?
-budum tish-
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D IV
 
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Post » Wed Jul 07, 2010 5:29 pm

But you're the ANTI-gizmo, so do you opt not for pre-rendered?
-budum tish-

:lmao:
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willow
 
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Post » Thu Jul 08, 2010 6:19 am

The MMO Aion actually did and amazing job with facial construction.

All Points Bulletin. Everything else is obsolete currently. http://img153.imageshack.us/img153/521/revoluzzerearly.jpg
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FABIAN RUIZ
 
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Post » Thu Jul 08, 2010 9:04 am

All Points Bulletin. Everything else is obsolete currently. http://img153.imageshack.us/img153/521/revoluzzerearly.jpg


I'll agree the rest of them are garbage.

If your skilled enough you can always model your own. I have an art friend who does modeling and texturing and he can make one from scratch. So you don't need an editor or a modder to make your own face, just someone who knows the industry and can replace the files.

The thing is if u go online with it, no one else will see your face. They'll see a pre-rendered one.
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Verity Hurding
 
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Post » Wed Jul 07, 2010 11:08 pm

if you go online with them, you'll get busted by VAC for impure files and lose your ability to play any steam games online
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Gemma Woods Illustration
 
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Post » Wed Jul 07, 2010 10:57 pm

I like not being able to edit the facial features like the nose, mouth, etc, because from everything I learned from games like mass effect and dragon age, unless you spend hours in the face editor you'll never get anything as good as the original face.


Ditto. At least you can cover up for face with a mask/hat/facial hair.
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jadie kell
 
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Post » Thu Jul 08, 2010 5:53 am

Deffo off-topic , but does anyone know when they are gonna relaunch APB ?
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Nicole Kraus
 
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Post » Thu Jul 08, 2010 9:02 am

Deffo off-topic , but does anyone know when they are gonna relaunch APB ?

Supposed to be in first half of 2011 as free to play.
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cosmo valerga
 
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Post » Thu Jul 08, 2010 5:45 am

if you go online with them, you'll get busted by VAC for impure files and lose your ability to play any steam games online


Depends. You can get busted but i've seen countless people do it and its fine. I've seen people change the entire model and not get busted.
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Samantha Wood
 
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