ingame FXmist and FXsmoke not rendering as it is in GECK

Post » Fri May 04, 2012 1:20 pm

So I'm not sure what the problem here is (indeed one of many) but the mist and smoke statics in MoveableStatic/Effects/Ambient are rendering nicely in GECK but when I load up the game, the mist and fog statics are so incredibly weak they are almost invisible. But its not that they dont even exist, they are just really really weak, and so barely visible (but only ingame). I've tried messing with imagespaces, lightining templates, imagespace modifiers, and just about everything I can think of. And the they are not overscaled, the scaling is just like other Fxmist statics on the vanilla levels. So any advice would be extremely appreciated. My whole level kind of hinges on a low lying mist effect and I really dont want to abondon it just because I cant figure out some clandistine settings.

I need to make the mist/smoke more powerful, which i can do by duplication, but that results in some other undesirable side effects.
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Stephanie Kemp
 
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Post » Fri May 04, 2012 11:19 am

You can change the alpha transparency in the alpha channel directly in the .dds.
It is not easy to find the good balance. Something like the render/clouds or render/fibers filters on the RGB channel to make the mist more opaque or constrasted. The RGB itself is not very important, it just make the movement more visible. Only the alpha is important here.
Best is to Work on a RGB picture in grey scale (with a background as dark as possible) and when you get something good paste the result directly in the alpha channel.
I
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Jason King
 
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Post » Fri May 04, 2012 2:12 am

okay. thanks Octarina, I will try to open the .dds and experiment.
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helen buchan
 
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