Ingame HUD anolysis

Post » Mon Feb 28, 2011 1:19 pm

Hi,

we′ve anolyzed the actual ingame HUD from the latest build of Brink. Check it out -> http://www.ark-island.de/content.php?id=31

For all non german readers we′ve translated the whole description part in english. Feel free to post your opinions :)

Pic -> http://www.ark-island.de/uploads/sections/hud/hud_final2.jpg

Description:

Healthbar:
The first bar shows your normal amount of life, which regenerates itself after a
while. The small bars behind the first, is additional life, granted by a medic
buff. They do not regenerate and can only be replenished by a medic.

Navigation Arrow:
The blue arrow points toward your current mission target.

Hit-Indicator:
Indicates that you have been shot. The bloodstains show, from which direction
you were shot.

Mission Time Remaining:
Displays remaining time, in which the primary goal has to be achieved, otherwise
the mission failer and in conclusion the match is lost.

Hacking/Construction in Progress:
This bar shows you the progress of your current mission goal.

You defeated Sweetman:
This announcement pops up after killing an enemy, informing you of your kill and
showing the name of the person you eliminated.

Real Time XP:
Shows the gained XP directly when you get it. If the whole group benefits from
your actions, the word “group” is displayed beside the amount of awarded XP.

Yellow Symbols:
Points toward a class-specific mission goal, that can only be executed by the
chosen class( in this case hacking). The chinese symbol points towards the
nearest command post, where you can change your class and equipment.

Grenade Indicator:
Points towards an enemy grenade being close to you. The arrow points in the
exact direction.

Ability Bar:
The so called Pips are used to activate special abilities like healing, throwing
grenades or buffing a weapon. The amount of pips you have is linked with your
choice in bodytype. The regenerate over time.

Abilities:
Here you can see the images of your Abilities. You can “equip” up to three at
the same time.

Character Class:
In the centre of the Circle, your current class is displayed. Around the
classicon arranged are, your three abilities and the obejctive wheel. If they
are on cooldown, they will be displayed with a gray background.

S.M.A.R.T.-Mode:
Shows, whether or not you activated the S.M.A.R.T-mode, in other words, whether
you are running or not.

Grenades:
Displays the amount and kind of grenades you carry.

Primary/Secondary Weapon:
Your current Primary and Secondary weapons

Ammo:
The ammount of remaining shots in your magazine and the amount of ammo you have
in reserve.

Radar:
Displays spotted enemies near you for a short time. Enemies are red, allies
white. Class-specific targets will be displayed in yellow.
User avatar
Rude_Bitch_420
 
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Joined: Wed Aug 08, 2007 2:26 pm

Post » Mon Feb 28, 2011 2:54 am

Cool. Thanks for the info. HUD looks good. Not cluttered, but still tells you everything you need to know. :thumbsup:
User avatar
Laura-Lee Gerwing
 
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Joined: Fri Jan 12, 2007 12:46 am

Post » Mon Feb 28, 2011 4:27 pm

Too bad that we cant post any pictures directly, makes the whole thing much easier to understand... anyway.
I hope you like it.
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RUby DIaz
 
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Joined: Wed Nov 29, 2006 8:18 am

Post » Mon Feb 28, 2011 11:43 am

I'm sorry to ask, but are you sure this is the latest version? Because it looks to me that screen is from this http://www.youtube.com/watch?v=Mho-QeFh0Kk&feature=related video (at 2:36). I'm pretty sure this video - http://www.youtube.com/watch?v=kSXr_85Ctm8&feature=related - is actually newer.

Most of the differences between the two appear to be cosmetic tweaks though, aside from XP not spewing out of enemies anymore.

EDIT: However, I should also mention that the picture you posted was well done as far as identifying what everything is though.
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Sami Blackburn
 
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Joined: Tue Jun 20, 2006 7:56 am

Post » Mon Feb 28, 2011 4:55 am

Ooh, nice. Thank you!

It was a little tricky for me to figure out what's happening on the HUD with everything going on, lol. ^_^
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matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Mon Feb 28, 2011 3:47 am

I'm sorry to ask, but are you sure this is the latest version? Because it looks to me that screen is from this http://www.youtube.com/watch?v=Mho-QeFh0Kk&feature=related video (at 2:36). I'm pretty sure this video - http://www.youtube.com/watch?v=kSXr_85Ctm8&feature=related - is actually newer.

Most of the differences between the two appear to be cosmetic tweaks though, aside from XP not spewing out of enemies anymore.

EDIT: However, I should also mention that the picture you posted was well done as far as identifying what everything is though.

Heh, I was going to say the same.

The anolysed one is probably just placeholder version, from a visual standpoint. Regardless of that, they did a good job.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Mon Feb 28, 2011 7:52 am

Yeah it seems we have made an epic fail.... SORRY!

You should better use this picture -> http://i251.photobucket.com/albums/gg282/xH0Rsix/Brink/Brink_HUD.png
Thanks to H0RSE.

*can′t believe it + shame on me*
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Gemma Archer
 
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Joined: Sun Jul 16, 2006 12:02 am

Post » Mon Feb 28, 2011 8:10 am

Fails are what make us human, anyways thanks for the information.
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Charles Mckinna
 
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Joined: Mon Nov 12, 2007 6:51 am

Post » Mon Feb 28, 2011 4:19 am

Hey, I feel like a sap too for not recognizing where that screenshot was from. I must've seen that video like a thousand times by now... :confused:

Aaaanyway, the HUD has more likely than not undergone a few more tweaks since then. Lucky us, we'll get to see the latest version soon, at PAX.
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Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Mon Feb 28, 2011 4:04 am

Good work, too bad that it was an older build. Perhaps you can change it aftet PAX East, which will probably have the final version or something close to final.
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Jack Walker
 
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Post » Mon Feb 28, 2011 6:54 am

ability bar is the thing that lets you use abilities. three abilities can be equipped. as seen: molotov and i htink a special
grenade. the ability bar replemishes over time, the ability bar has 3 slots for meduim so you can use 3abilities instantly but you have no more to use until it replemishes. abilites are assighned (console) teh left,down, and right buttons on the D-pad. When you use one it is puto n "cooldown" which means that you cannot use it for soem time even if oyu have a full ability bar. Each class can only use 3 abilities but the ability bar increases as size goes up. the up button on the D-pad brings up your objective wheel which tell you what your class can do. Gold choices on the objective wheel are the primary objective(s) for that class. while the blue choices are what you can do to help the team. Once you chose an option it is broadcasted to your teammates what you are about to do. note: if you are a soldier and you run to a wall that needs to be destroyed you cannot destroy it without selecting it from the objective wheel (confirmed in a interview no link sry) when you select an objective a blue arrow will appear ontop of the screen. this points he direction in which you have to go to complete an objective. the Real time XP indacaters appear in the middle of the screen below your cross hairs. along with how much XP youve just earned it tells you why you have earned it such as: ammo sharing. the XP goes to the right side of the screen which accumalates your total XP for that round/level/game.

More soon need to look back over everything.
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Nicole Kraus
 
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Post » Mon Feb 28, 2011 3:58 am

I'm really liking the HUD.
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Emily abigail Villarreal
 
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