.INI Compendium

Post » Tue May 22, 2012 7:53 pm

Has anyone figured out how to make the shadow edges less pixellated looking? I can see jaggies in it...
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willow
 
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Post » Tue May 22, 2012 2:14 pm

(Doublepost, delete)
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Elle H
 
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Joined: Sun Aug 06, 2006 3:15 am

Post » Tue May 22, 2012 9:42 pm

Has anyone figured out how to make the shadow edges less pixellated looking? I can see jaggies in it...

wouldn't that be

iShadowMapResolution
iShadowMapResolutionPrimary
iShadowMapResolutionSecondary
iBlurDeferredSHadowMask

?

Check out Skyrim INI Tweaker at the nexus for some of these settings
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maya papps
 
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Post » Wed May 23, 2012 1:46 am

How do you comment in this INI file?

// like this?

or

; like this?
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Emma Parkinson
 
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Joined: Wed Jul 26, 2006 5:53 pm

Post » Tue May 22, 2012 6:50 pm

How do you comment in this INI file?

// like this?

or

; like this?
I've tried // but it seems to get rid of comments when loading from the launcher. Only tried it once, and I've made sure the launcher doesn't reset anything for me, but it erases all comments.
I'm sure if you don't use the launcher, It won't erase, but I'm trying to avoid running the game directly from the TESV.exe

edit- I haven't tried commenting the regular Skyrim.ini, only SkyrimPrefs.ini
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Chica Cheve
 
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Joined: Sun Aug 27, 2006 10:42 pm

Post » Wed May 23, 2012 1:16 am

How do you comment in this INI file?

// like this?

or

; like this?

In Oblivion it was ; (see Oblivion.ini or Oblivion_default.ini example: ";Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian")
I think ; is the usual "ini- comment command"
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Alba Casas
 
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Post » Wed May 23, 2012 2:27 am

added

[Camera]
fChaseCameraMaxAngle=
30.0000 Set to 0 to keep the camera angle parallell to your line on sight
fOverShoulderPosZ=-10.0000 Set both posZ & posX to 0 to center the camera
fOverShoulderPosX=30.0000 behind the player at all times regardless of other settings.
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Dan Wright
 
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Joined: Mon Jul 16, 2007 8:40 am

Post » Tue May 22, 2012 3:01 pm

Corrected last post. Thanks to JustinOther for pointing out the rest of the pieces. http://www.gamesas.com/index.php?/topic/1290154-rq-centered-third-person/page__view__findpost__p__19453018
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Sun of Sammy
 
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Post » Wed May 23, 2012 1:07 am

based on my own experimentation (most are pretty self-explanatory but it doesn't hurt to document them~):

Skyrim.ini
Spoiler

[Interface]
FOV settings for showracemenu. lower the Face FOV if you'd like a better look at the subtleties of face tweaking. changing the Body FOV shouldn't be necessary.
fPlayerFaceEditDistance=100.0000fPlayerBodyEditDistance=175.0000
FOV settings for reading books/notes. set lower if you want to see them closer up, higher if you want them to be smaller and sharper. note that setting them too low can make them crop off the edges of the screen.
fNoteDistance=90.0000fBookDistance=110.0000
adjusts the placement of the book/note within the frame based on padding? i think? shouldn't be necessary to tweak unless notes are being cropped off the screen.
fBookPosWidthPercentage=0.5000fBookPosHeightPercentage=0.4450

[Menu]
size of console text, and what percentage of the screen the console takes up. (hurr.)
iConsoleTextSize=20iConsoleSizeScreenPercent=40

[Controls]
for some reason Y-axis movement with the mouse isn't as sensitive as X-axis movement by default. this is especially noticeable at low framerates. setting both to 0.0200 improves it a lot.
fMouseHeadingYScale=0.0100fMouseHeadingXScale=0.0200

i have a number of performance tweaks for SkyrimPrefs.ini that could be of use to anyone thinking of starting an "oldskyrim" project but i'll have to go through and test them more thoroughly since a lot of them might not really do anything at all.

also if anyone can find a way to disable HDR entirely it would be greatly appreciated. putting bDoHighDynamicRange=0 in any of the ini files doesn't do anything in-game so i'm wondering if it's forced on now, which would be kind of dumb.
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An Lor
 
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Post » Tue May 22, 2012 3:02 pm

bump.

I've got Skyrim looknig realy good now!, But I have one problem. I set loadcuGridsToLoad=10 too high, and decided to go back to 7, so i did the setini trick from the console and made that big skyrim.ini file. But now all my loading screens and the main screens are red? though the game it sself looks fine.

I changed some settings in my .ini now , and now the game looks even better but now my map is screwed up. All the details on the map are very low detail and the textures have messed up too. Now it all just looks white. But the graphics in game look great.
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Shirley BEltran
 
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Post » Tue May 22, 2012 5:30 pm

bump.

I've got Skyrim looknig realy good now!, But I have one problem. I set loadcuGridsToLoad=10 too high, and decided to go back to 7, so i did the setini trick from the console and made that big skyrim.ini file. But now all my loading screens and the main screens are red? though the game it sself looks fine.

Had this same exact issue and found this fix on another forum:

.. look for these lines and DELETE them.
rUIMistMenu_AmbientZPosRGB=0,0,0
rUIMistMenu_AmbientZNegRGB=0,0,0
rUIMistMenu_AmbientYPosRGB=0,0,0
rUIMistMenu_AmbientYNegRGB=0,0,0
rUIMistMenu_AmbientXPosRGB=0,0,0
rUIMistMenu_AmbientXNegRGB=0,0,0

Worked for me.

edit:

Also, your map will be jacked up too and you need to delete the following values to get it back to "normal":

fMapMenuOverlaySnowScale=0.0000
fMapMenuOverlayScale=0.0000
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Sweets Sweets
 
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Post » Tue May 22, 2012 8:20 pm

I changed some settings in my .ini now , and now the game looks even better but now my map is screwed up. All the details on the map are very low detail and the textures have messed up too. Now it all just looks white. But the graphics in game look great.

Oh...
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Elle H
 
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Post » Tue May 22, 2012 11:14 pm

Are any of these minor issues fixable through the .ini?

1) My guy walks too slowly and runs too quickly

2) I've always preferred to have F as draw/sheathe and R for camera switch. Changing these in controls work fine, except now the screen says "F for Favorite, R to Drop" since I swapped the two, it still says "F for Favorite, R to Drop" but F drops and R favorites.

3) I have the .ini set up to allow a centered camera in first person. However it's extremely annoying that the camera position changes when I remove my weapon, and changes again when I sheathe it. Is there another .ini fix that stops that?

Thanks guys!
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Emily abigail Villarreal
 
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Post » Wed May 23, 2012 1:41 am

3) I have the .ini set up to allow a centered camera in first person. However it's extremely annoying that the camera position changes when I remove my weapon, and changes again when I sheathe it. Is there another .ini fix that stops that?

Thanks guys!
I think this has already been posted here, but I'll post what I've got in my ini file, It seems to work out pretty good for me.

fChaseCameraMaxAngle=-10.0000
fOverShoulderCombatAddY=-50.0000
fOverShoulderCombatPosZ=-30.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderPosZ=-30.0000
fOverShoulderPosX=0.000
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chloe hampson
 
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Post » Tue May 22, 2012 12:38 pm

I think this has already been posted here, but I'll post what I've got in my ini file, It seems to work out pretty good for me.

fChaseCameraMaxAngle=-10.0000
fOverShoulderCombatAddY=-50.0000
fOverShoulderCombatPosZ=-30.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderPosZ=-30.0000
fOverShoulderPosX=0.000

Oh thank you! This almost works! What about a way to make it so the same position that the camera is in when I draw my weapon is the same position when I sheathe it? I'm loving the camera position when I have my weapon drawn, but it's too close when it's sheathed.

Thank you so much though, is a great start. I don't understand the variable changes, so any further help would be great.
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Ladymorphine
 
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Post » Tue May 22, 2012 7:13 pm

I have low FPS outdoors, and these settings helped some, by making grass and trees not move at all:

[Grass]
fGrassWindMagnitudeMin=0 default 5.0000
fGrassWindMagnitudeMax=0 default 125.0000

[Trees]
bEnableTreeAnimations=0 default 1
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kat no x
 
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Post » Tue May 22, 2012 2:58 pm

I've been tinkering with the INI and I've got the game looking great. Actualy starting to look like a 2011 PC game now.

http://cloud.steampowered.com/ugc/595829056199953514/C61654C0EA6BC9D670218BB013F0DCE08B3E0D3A/
http://cloud.steampowered.com/ugc/595829056199947862/1134F28D215F7EA505BD08B7D779CFDF99F97829/
http://cloud.steampowered.com/ugc/595829056199943586/03C65F8FDE0EDCB9AB85A9FE8A185DEE8EC78F56/
http://cloud.steampowered.com/ugc/595829056199932627/EAA9448B691B5CB39BA1F1A5DBF624AE716BF84A/
http://cloud.steampowered.com/ugc/595829056199925250/9118E812EE0A7A34E906909D87BECD7098451314/
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Dragonz Dancer
 
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Joined: Sat Jun 24, 2006 11:01 am

Post » Tue May 22, 2012 1:01 pm

I've been tinkering with the INI and I've got the game looking great. Actualy starting to look like a 2011 PC game now.

http://cloud.steampowered.com/ugc/595829056199953514/C61654C0EA6BC9D670218BB013F0DCE08B3E0D3A/
http://cloud.steampowered.com/ugc/595829056199947862/1134F28D215F7EA505BD08B7D779CFDF99F97829/
http://cloud.steampowered.com/ugc/595829056199943586/03C65F8FDE0EDCB9AB85A9FE8A185DEE8EC78F56/
http://cloud.steampowered.com/ugc/595829056199932627/EAA9448B691B5CB39BA1F1A5DBF624AE716BF84A/
http://cloud.steampowered.com/ugc/595829056199925250/9118E812EE0A7A34E906909D87BECD7098451314/
What .ini. settings and mods did you use?
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Nick Jase Mason
 
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Joined: Sun Jul 29, 2007 1:23 am

Post » Tue May 22, 2012 9:24 pm

The only mods I used in those screenshots is the a water mod and a sunglare texture relacer. What you see there is changes to all the ini settings.
So the game has the potential by its self to look great. I just have no idea why they made it looks like crap in the first place.

Skyrim.ini
Spoiler

[General]
sLanguage=ENGLISH
uGridsToLoad=7
uInterior Cell Buffer=3
uExterior Cell Buffer=144
fEncumberedReminderTimer=300.0000
bBorderRegionsEnabled=0
iIntroSequencePriority=3
iPreloadSizeLimit=26214400
bPreloadIntroSequence=1
iHWThread6=5
iHWThread5=5
iHWThread4=5
iHWThread3=4
iHWThread2=4
iHWThread1=4
bWarnOnMaterialCollisions=0
iRenderingThread2HWThread=1
iRenderingThread1HWThread=0
bDirectionalMaterial=1
bTintMipMaps=0
fBSTaskTime=2.0000
fLoadGameFadeSecs=1.0000
fFastTravelFadeSecs=1.0000
uMainMenuMusicAttnmB=1200
uMainMenuMusicFadeTimeMS=1500
sMainMenuMusic=\Data\Music\Special\MUS_MainTheme.xwm
sCharGenQuest=0003372b
bDebugSpectatorThreats=0
bRunMiddleLowLevelProcess=1
bTaskletActorSceneGraphUpdates=1
bParallelAnimUpdate=0
fProcessListsUpdateHighFrameRate=30.0000
fProcessListsUpdateLowFrameRate=10.0000
fProcessListsUpdateTimeMin=0.5000
fProcessListsUpdateTimeMax=5.0000
iLowProcessingMilliseconds=2
bShowGunTarget=0
fBetaDeferredKillTimer=15.0000
bMultiThreadMovement=1
iAIThread2HWThread=5
iAIThread1HWThread=3
bUseMovementBlockedPackage=0
bDisableAllGore=0
bTrackAllDeaths=0
bTaskletCellTransformsUpdate=1
iNumBitsForFullySeen=248
bShowCheckMemoryOutput=0
bPreCullActors=1
bUseHardDriveCache=0
bEnableBoundingVolumeOcclusion=1
bDisplayBoundingVolumes=0
bUseThreadedMorpher=0
bUseThreadedParticleSystem=0
bUseThreadedTempEffects=1
bChangeTimeMultSlowly=1
iFPSClamp=0
bRunVTuneTest=0
sStartingCellY=
sStartingCellX=
sStartingWorld=
bUseMyGamesDirectory=1
sStartingCell=
sTestFile10=
sTestFile9=
sTestFile8=
sTestFile7=
sTestFile6=
sTestFile5=
sTestFile4=
sTestFile3=
sTestFile2=
sTestFile1=Skyrim.ESM
sUnessentialFileCacheList=
sEssentialFileCacheList=
bEnableFileCaching=0
bCRTMemoryChecks=0
bAlwaysActive=0
sIntroMovie=
sMainMenuMovieIntro=
sIntroSequence=BGS_LOGO.BIK
fCloakEffectUpdateInterval=0.5000
fStoryTellerQuestFindTime=2.0000
iUpdateDetectionsAllowedPerFrame=100
iEnumRefsAllowedPerFrame=1
bFacegenDisableMorphs=0
bUseEyeEnvMapping=1
bUseFaceGenPreprocessedHeads=1
bFaceMipMaps=1
bHealthRegenFromRacePlayerOnly=1
bDisableGearedUp=1
bCheckCellOffsetsOnInit=0
bExternalLODDataFiles=1
bDefaultCOCPlacement=0
fFlickeringLightDistance=4096.0000
bUseMultibounds=1
fNormalDoorFadeSecs=0.4000
fNormalDoorFadeWait=0.0100
fAutoDoorFadeSecs=0.5000
bCalculateArmorMeshAndTextureFileCounts=1
bUseBodyMorphs=1
bReconstructIDTags=0
bKeepILStringBlocksLoaded=1
bKeepDLStringBlocksLoaded=0
bUseOptimizedTextureLoading=1
bWarnOnMissingFileEntry=0
bBackgroundLoadVMData=http://forums.bethsoft.com/topic/1272621-ini-compendium/0
bFixAIPackagesOnLoad=0
bAnimateDoorPhysics=0
fMasterFilePreLoadMB=40.0000
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
sLocalSavePath=Saves\
sLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
iLargeIntRefCount=1000
bQueueWarnings=0
bCheckPurgedTextureList=0
bShowLoadingAreaMessage=0
iNumHWThreads=4
bPreemptivelyUnloadCells=0

[Display]
fShadowLODMaxStartFade=5500.0000
fSpecularLODMaxStartFade=2500.0000
fLightLODMaxStartFade=5500.0000
iShadowMapResolutionPrimary=4096
bAllowScreenshot=1
fSunShadowUpdateTime=8.000
fSunUpdateThreshold=0.5000
iShaderPackageMemoryCap=409600
bCompileOnRender=1
bSimpleLighting=0
fMipBias=0.0000
bDoTestHDR=0
iTrilinearThreshold=3
bImageSpaceEffects=1
bDo30VFog=1
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
iPresentInterval=1
bDecalsOnSkinnedGeometry=1
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
bUseFakeFullScreenMotionBlur=0
bAllowPartialPrecision=1
bShadowsOnGrass=1
bActorSelfShadowing=1
fLandLOFadeSeconds=15.0000
fLODNoiseMipBias=0.0000
bLODNoiseAniso=1
bMTRendering=0
fSkinnedDecalLOD2=800.0000
fSkinnedDecalLOD1=500.0000
fSkinnedDecalLOD0=300.0000
fDecalLOD0=800.0000
fEyeEnvMapLOD2=800.0000
fEyeEnvMapLOD1=500.0000
fEnvMapLOD2=1800.0000
fEnvMapLOD1=1500.0000
fSpecularLODMinStartFade=200.0000
fSpecularLODRange=300.0000
fSpecularLODDefaultStartFade=500.0000
fShadowLODMinStartFade=100.0000
fShadowLODRange=200.0000
fShadowLODDefaultStartFade=200.0000
fLightLODMinStartFade=200.0000
fLightLODRange=500.0000
fLightLODDefaultStartFade=1000.0000
bEquippedTorchesCastShadows=1
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bAllow30Shaders=1
bAllow20HairShader=1
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=5
iLocation X=5
bIgnoreResolutionCheck=0
iAdapter=0
fMeshLODFadeTime=1.0000
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefault1stPersonFOV=90.0000
fDefaultWorldFOV=65.0000
fDefaultFOV=65.0000
fNear1stPersonDistance=5.0000
fNearDistance=15.0000
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=20
fGammaMax=0.6000
fGammaMin=1.4000
fLowHealthIModStrengthMax=1.5000
fLowHealthIModStrengthMin=0.8000
fLowHealthIModInterval=2.0000
bLowHealthIModEnabled=1
sScreenShotBaseName=ScreenShot
bLoadMarkers=1
bShowMarkers=0
fScopeScissorAmount=0.3000
bUseSunbeams=1
bShowMenuTextureUse=1
iDebugTextSubPage=0
sDebugText=VATS
fLinePrimitiveWidth=8.0000
fDecalLifetime=30.0000

[Audio]
fMusicDuckingSeconds=6.0000
fMusicUnDuckingSeconds=8.0000
fMenuModeFadeOutTime=3.0000
fMenuModeFadeInTime=1.0000
fNonDialogVoiceDuckingFadeIn=1.0000
fNonDialogVoiceDuckingFadeOut=1.5000
fNonDialogVoiceDucking=9.0000
sDeathCameraEffect=MAGShoutSlowTimeActiveLP
fHardLandingDamageThreshold=500.0000
uAsyncReadPriorityThreshold=64
uStreamingThreshold=4194304
sMissingAssetSoundFile=
uiMaxAudioCacheSize=2097152
uiInitialCacheSize=1048576
uiAudioHWThread=2
fDefaultMasterVolume=1.0000
uMaxSizeForCachedSound=262144
bEnableAudioCache=1
bEnableAudio=1
sAudioAPI=XAudio2
fCollisionSoundHeavyThreshold=160.0000
iCollisionSoundTimeDelta=150
uAudioThreadSleepTimeGameMode=33
uAudioThreadSleepTimeMenuMode=1
fHighlightSpeechOverlap=0.5000
fMaxHighlightRadius=250.0000
iHighlightSpeechOverlap=500
fNonHighlightSpeepvssyn=12.0000
fReverbTransitionTime=0.5000
fRegionLoopFadeOutTime=8.0000
fRegionLoopFadeInTime=6.0000
fASFadeOutTime=8.0000
fASFadeInTime=3.0000
uRegionSoundsAllowedPerUpdate=1
fRegionSoundPlacementZOffset=256.0000
fRegionSoundPlacementRandomOffset=650.0000
fRegionRandomSoundPlacementBase=100.0000
fAudioRumblePowerAttackAdj=0.1500
fAudioRumbleBigExponent=0.5000
fAudioRumbleSmallExponent=0.4000
uWaterAudioAmbientAttenuation=2200
uWaterAudioAxisSamplePoints=8
uWaterAudioSamplePointsToUse=8
fWaterAudioFadeOutSeconds=5.0000
fWaterAudioFadeInSeconds=3.0000
fMinSoundVel=60.0000
fMusicFinaleCrossFadeTimeOut=6.0000
fMusicFinaleCrossFadeTimeIn=3.0000
fDialogueHeadYawExaggeration=2.0000
fDialogueHeadRollExaggeration=2.0000
fDialogueHeadPitchExaggeration=2.0000

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
fTexturePctThreshold=0.0000
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
bGenerateGrassDataFiles=0
iGrassCellRadius=2
fGrassWindMagnitudeMin=5.0000
fGrassWindMagnitudeMax=125.0000
iMinGrassSize=20
bGrassPointLighting=0
fGrassFadeRange=1000.0000
fGrassDefaultStartFadeDistance=3500.0000
bDrawShaderGrass=1

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - Voicesixtra.bsa
bInvalidateOlderFiles=1
sInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
sResourceArchiveRetainFileNameList=
sResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\
sArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa
bUseArchives=1
bTrackFileLoading=0

[Combat]
fMagnetismStrafeHeadingMult=0.0000
fMagnetismLookingMult=0.0000
f1PArrowTiltUpAngle=0.5000
f3PArrowTiltUpAngle=0.5000
bCombatPathSprinting=1
bCombatPathSmoothing=1
fDebugCombatProjectileLOSTime=5.0000
bDebugCombatProjectileLOS=0
fDebugCombatTextSize=0.5000
bDebugCombatTextColorDark=0
bDebugCombatThreats=0
bEncounterZoneTargetRestrict=1
bDebugCombatTargetLocations=0
bDebugCombat=0
bDebugCombatDetection=0
bDebugCombatSearch=0
bDebugCombatGroups2=0
bDebugCombatGroups=0
bDisableCombatDialogue=0
bDebugCombatCoverReservations=0
bDebugCombatAttackRange=0
bDebugCombatTargets=0
bDebugCombatAimLocations=0
bDebugCombatUnreachableLocations=0
bDebugCombatArea=0
fMostCommonProjectileCollisionRadius3=10.0000
fMostCommonProjectileCollisionRadius2=0.5000
fMostCommonProjectileCollisionRadius1=0.0000
bVATSProjectileDebug=0
fProjectileDebugDuration=5.0000
bProjectileDebug=0
bHazardDebug=0
fMagnetismObjLookingMult=0.5000
fMagnetismObjHeadingMult=0.5000
fMagnetismObjStrafeHeadingMult=0.0000
fMagnetismHeadingMult=1.0000
fMagnetismStrafeBaseSpeed=350.0000
fMagnetismStrafeMaxDistance=750.0000
fIronSightsZoomDefault=50.0000
bIronSightsZoomEnable=1
fAimChaseLookingMult=3.0000
fAimDownDegrees=90.0000
fAimUpDegrees=90.0000
fDeathForceCleared=1.0000
bPlayerAlwaysStaggered=1
fHitEffectThresholdMod=0.0400
fHitEffectThresholdSevere=0.0430
bDisableNPCAttacks=0
bPlayHitLocationIdles=1
bPlayStaggers=1
iMaxHiPerfCombatCount=4
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0
bDismemberOneLimb=0
bChainExplosionDebug=0
bMagicDebug=0
bForceNPCsUseAmmo=0
bAimSights=0
bLaserSights=0

[Papyrus]
fPostLoadUpdateTimeMS=500.0000
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMinMemoryPageSize=100000
iMaxMemoryPageSize=5000000
iMaxAllocatedMemoryBytes=1800000000
bEnableProfiling=0
fExtraTaskletBudgetMS=1.2000
fUpdateBudgetMS=1.2000
fArchiveInitBufferMB=8.0000

[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bForceLowDetailWater=0
fRefractionWaterPlaneBias=3.0000
sSurfaceTexture=water
uSurfaceFPS=12
bUseWaterLOD=1
bUseBulletWaterDisplacements=1
fInteriorWaterReflectionThreshold=10.0000
fExteriorWaterReflectionThreshold=300.0000
uMaxInteriorWaterReflections=4
uMaxExteriorWaterReflections=2
fWaterGroupHeightRange=10.0000
fWadingWaterTextureRes=1024.0000
fWadingWaterQuadSize=2048.0000
fCubeMapRefreshRate=0.0000
bForceLowDetailReflections=0
bForceHighDetailReflections=0
bAutoWaterSilhouetteReflections=0
bReflectExplosions=0
iWaterBlurAmount=1
bUseCubeMapReflections=1
bUseWaterReflectionBlur=0
bUsePerWorldSpaceWaterNoise=1
bUseWaterHiRes=0
bUseWaterShader=1
bUseWater=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
iWaterNoiseResolution=256
[HAVOK]
iNumThreads=1
fUnsupportCastLength=1.0000
fUnsupportedGravMult=4.0000
bUseUnsupportedCast=1
fInAirFallingCharGravityMult=1.3500
bUseCharRBExtrapolation=1
bHavokDebug=0
bRegisterAllVDBViewers=0
fGoodPosCastCheckDepth=0.1000
fGoodPosCheckDepth=0.1000
bUseCharacterRB=1
bAllowCharacterBumper=1
fCharControllerWarpDistSqr=6000000.0000
bWONameSync=1
bAllowDeactivationWhileWarmStarting=0
fWarmStartMaxTime=4.0000
bFindContactPointsOnAdd=0
fMaxTime=0.0167
iMinNumSubSteps=8
fTimePerSubStep=0.0080
fMaxTimeComplex=0.0333
uMaxNumPhysicsStepsPerUpdateComplex=1
uMaxNumPhysicsStepsPerUpdate=3
bUseWorldLock=1
bUseConstraintProjector=1
bDebugMultithreaded=0
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bForceJumpingFromGraph=0
fQuadrupedPitchMult=10.0000
fCameraCasterFadeSittingRadius=45.0000
fTriggerEventDelayMS=500.0000
fTrapHitEventDelayMS=500.0000
iSimType=1
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
fDefaultWaterfallCurrentVelocity=6.0000
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
iEntityBatchRemoveRate=100
fMaxPickTimeDebugVATS=0.6000
fMaxPickTimeDebug=0.0600
fMaxPickTimeVATS=0.0300
fMaxPickTime=0.0030
bAddBipedWhenKeyframed=0
fMoveLimitMass=95.0000
[RagdollAnim]
fDetectionUpdateTimeSec=5.0000
fImpulseLimit=15.0000
fDesiredVel=1.5000
fFeedbackImpulseMult=500.0000
fFeedbackOnOffGain=0.3000
fFeedbackTimeMS=10000.0000
fFeedbackOnOffGainTimeMS=1000.0000
fSnapMaxAngularDistance=1.0000
fSnapMaxLinearDistance=0.3000
fSnapMaxAngularVelocity=0.3000
fSnapMaxLinearVelocity=3.0000
fSnapGain=0.1000
fPositionMaxAngularVelocity=18.0000
fPositionMaxLinearVelocity=14.0000
fPositionGain=0.0500
fVelocityGain=0.6000
fAccelerationGain=1.0000
fVelocityDamping=0.0000
fHierarchyGain=0.1700
fCameraDist=1000.0000
bPoseMatching=0
bRagdollFeedback=1
bLookIK=1
bGrabIK=0
bFootIK=0
bRagdollAnim=1
[FootIK]
bRigidBodyController=1
fRagdollFeedback=0.7000
fMaxFootCastMilliSec=0.6000
fMaxStepVertError=3.5000
fControllerTetherLen=6.0000
iNumFramesFootEaseOut=30
fVertErrorGain=0.5000
fPelvisOffsetDamping=0.2000
fPelvisUpDownBias=0.7500
fAnkleOffset=0.2000
fOriginalGroundHeightMS=-0.1100
bFootPlacementOn=1
fFootPlantedGain=1.0000
fFootRaisedGain=0.9000
fGroundDescendingGain=0.4000
fGroundAscendingGain=0.4000
fOnOffGain=0.5000
[RagdollFeedback]
uiFeedbackTimeout=1500
[GrabIK]
fDriveGain=0.2500
[LookIK]
fEyeIKDistanceMax=2.5000
bAdditiveHeadAnim=1
fEaseAngleShutOff=0.5000
fAngleMaxEase=90.0000
fAngleMax=2.0000
fMinTrackingDist=12.0000
fMaxTrackingDist=5000.0000
[MapMenu]
bWorldMapNoSkyDepthBlur=0
iRightStickRepeatRate=250
fWorldMapNearDepthBlurScale=4.0000
fWorldMapDepthBlurScale=0.3000
fWorldMapMaximumDepthBlur=0.4500
fWorldMapFocalDepth=45000.0000
fMapMenuOverlayNormalSnowStrength=0.4000
fMapMenuOverlayNormalStrength=1.1000
sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
sWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds
fMapWorldTransitionHeight=10000.0000
sMapCloudNIF=Meshes\Sky\SkyrimWorldMapCloudBank.nif
sMapWorldDefaultWorldSpace=Tamriel
fMapLoopFadeTimeSeconds=1.0000
fMapLocalCursorPanSpeed=2000.0000
fMapWorldCursorMoveArea=0.9000
fGamepadCursorSensitivity=2.0000
fMaxMarkerSelectionDist=0.0030
fMapMenuNearClipPlane=128.0000
fMapMoveKeyboardSpeed=0.0200
fMapZoomMouseSpeed=2.0000
fMapLookGamepadSpeed=1.5000
fMapLookMouseSpeed=3.0000
fMapWorldHeightAdjustmentForce=4.0000
fMapWorldYawRange=80.0000
fMapWorldMaxPitch=75.0000
fMapWorldMinPitch=15.0000
fMapWorldInitialPitch=50.0000
fMapWorldMaxHeight=80000.0000
fMapWorldMinHeight=50000.0000
fMapWorldZoomSpeed=2.0000
fMapWorldMaxPanSpeed=75000.0000
fMapWorldMinPanSpeed=60000.0000
fMapTransitionSpeed=0.7500
fMapLocalMinFrustumWidth=4000.0000
fMapLocalMarkerSelectionDist=0.0300
fMapLocalMousePanSpeed=20.0000
fMapLocalGamepadPanSpeed=100.0000
fMapLocalMouseZoomSpeed=0.1000
fMapLocalGamepadZoomSpeed=0.0300
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
fMapLocalHeight=40000.0000
[Imagespace]
iRadialBlurLevel=0
bDoRadialBlur=1
fRenderDepthMaxDepth=10000.0000
[LightingShader]
fEyeEnvmapLODEnd=0.0500
fRefractionLODFadeEnd=0.0300
fRefractionLODFadeStart=0.0250
fDecalLODFadeEnd=0.0600
fDecalLODFadeStart=0.0500
fEnvmapLODFadeEnd=0.1000
fEnvmapLODFadeStart=0.0900
fSpecularLODFadeEnd=0.1000
fSpecularLODFadeStart=0.0900
[Interface]
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
bWriteTranslationFile=0
fSafeZoneYWide=15.0000
fSafeZoneXWide=15.0000
fSafeZoneY=15.0000
fSafeZoneX=15.0000
fDebugFontSize=13.0000
fGamepadCursorSpeed=11.0000
fJournalLongRepeatRate=0.2000
fJournalShortRepeatRate=0.0750
iFavoriteItemQueueSize=100
bShowHUDMessages=1
fLockpickLightDimmerValue=http://forums.bethsoft.com/topic/1272621-ini-compendium/1.7500
fLockpickLightRadius=400.0000
fLockpickLightDiffuseColorB=0.8300
fLockpickLightDiffuseColorG=0.9500
fLockpickLightDiffuseColorR=0.9800
fLockpickLightZ=100.0000
fLockpickLightY=-1000.0000
fLockpickLightX=100.0000
fUIRacesixLight2DimmerValue=http://forums.bethsoft.com/topic/1272621-ini-compendium/1.7500
fUIRacesixLight2Radius=1400.0000
fUIRacesixLight2DiffuseColorB=0.8300
fUIRacesixLight2DiffuseColorG=0.9500
fUIRacesixLight2DiffuseColorR=0.9800
fUIRacesixLight2Z=60.5000
fUIRacesixLight2Y=-150.0000
fUIRacesixLight2X=0.5000
fUIRacesixLightDimmerValue=http://forums.bethsoft.com/topic/1272621-ini-compendium/0.6500
fUIRacesixLightRadius=1400.0000
fUIRacesixLightDiffuseColorB=0.8300
fUIRacesixLightDiffuseColorG=0.9500
fUIRacesixLightDiffuseColorR=0.9800
fUIRacesixLightZ=60.5000
fUIRacesixLightY=-600.0000
fUIRacesixLightX=0.5000
fUIPlayerSceneLight3DimmerValue=http://forums.bethsoft.com/topic/1272621-ini-compendium/0.1000
fUIPlayerSceneLight3Radius=1024.0000
fUIPlayerSceneLight3DiffuseColorB=1.0000
fUIPlayerSceneLight3DiffuseColorG=1.0000
fUIPlayerSceneLight3DiffuseColorR=1.0000
fUIPlayerSceneLight3Z=-96.0000
fUIPlayerSceneLight3Y=160.0000
fUIPlayerSceneLight3X=128.0000
fUIPlayerSceneLight2DimmerValue=http://forums.bethsoft.com/topic/1272621-ini-compendium/3.0000
fUIPlayerSceneLight2Radius=1024.0000
fUIPlayerSceneLight2DiffuseColorB=0.8000
fUIPlayerSceneLight2DiffuseColorG=0.8100
fUIPlayerSceneLight2DiffuseColorR=0.7000
fUIPlayerSceneLight2Z=160.0000
fUIPlayerSceneLight2Y=-96.0000
fUIPlayerSceneLight2X=160.0000
fUIPlayerSceneLightDimmerValue=http://forums.bethsoft.com/topic/1272621-ini-compendium/1.6000
fUIPlayerSceneLightRadius=1500.0000
fUIPlayerSceneLightDiffuseColorB=0.8200
fUIPlayerSceneLightDiffuseColorG=0.9600
fUIPlayerSceneLightDiffuseColorR=0.9600
fUIPlayerSceneLightZ=128.0000
fUIPlayerSceneLightY=160.0000
fUIPlayerSceneLightX=-160.0000
fBookLight2DimmerValue=http://forums.bethsoft.com/topic/1272621-ini-compendium/1.0000
fBookLight2Radius=400.0000
fBookLight2DiffuseColorB=0.8300
fBookLight2DiffuseColorG=0.9500
fBookLight2DiffuseColorR=0.9800
fBookLight2Z=10.0000
fBookLight2Y=-75.0000
fBookLight2X=10.0000
fBookLightDimmerValue=http://forums.bethsoft.com/topic/1272621-ini-compendium/1.7500
fBookLightRadius=400.0000
fBookLightDiffuseColorB=0.8300
fBookLightDiffuseColorG=0.9500
fBookLightDiffuseColorR=0.9800
fBookLightZ=100.0000
fBookLightY=-350.0000
fBookLightX=100.0000
fInventoryLight2DimmerValue=http://forums.bethsoft.com/topic/1272621-ini-compendium/1.7500
fInventoryLight2Radius=0.0000
fInventoryLight2DiffuseColorB=0.8300
fInventoryLight2DiffuseColorG=0.9500
fInventoryLight2DiffuseColorR=0.9800
fInventoryMenuLight2Z=100.0000
fInventoryMenuLight2Y=-350.0000
fInventoryMenuLight2X=100.0000
fInventoryLightDimmerValue=http://forums.bethsoft.com/topic/1272621-ini-compendium/1.7500
fInventoryLightRadius=400.0000
fInventoryLightDiffuseColorB=0.8300
fInventoryLightDiffuseColorG=0.9500
fInventoryLightDiffuseColorR=0.9800
fInventoryMenuLightZ=100.0000
fInventoryMenuLightY=-350.0000
fInventoryMenuLightX=100.0000
fUICameraFarDistance=20480.0000
fUICameraNearDistance=15.0000
fTweenLongRepeatRate=0.2000
fTweenShortRepeatRate=0.1000
bShowTutorials=1
iSubtitleSpeakerNameColor=8947848
bShowSubtitleSpeakerName=1
fMaxSubtitleDistance=1250.0000
fSleepFaderTime=0.7000
sPosePlayerRacesixMenu=OffsetBoundStandingPlayerInstant
fRSMLookAtOnGain=0.0600
fRSMCameraLookAtPercent=0.9550
fPlayerZoomTime=1000.0000
fPlayerRotationAngle=30.0000
fPlayerFaceEditDistance=100.0000
fPlayerBodyEditDistance=175.0000
fUIMistMenu_LogoOnscreenZoomMaxFOV=95.0000
fUIMistMenu_LogoOnscreenZoomMinFOV=60.0000
fUIMistMenu_LogoOnscreenZoomThresholdFar=0.1000
fUIMistMenu_LogoOnscreenZoomThresholdNear=3.5000
fUIMistMenu_LogoOnscreenPanThresholdY=0.3300
fUIMistMenu_LogoOnscreenPanThresholdX=0.5000
sUIMistMenu_DefaultLogoCameraPath=
fUIMistMenu_DefaultLogoNIFScale=1.0000
fUIMistMenu_CameraFOV_G=75.0000
fUIMistMenu_CameraLookAtZ_G=0.0000
fUIMistMenu_CameraLookAtY_G=0.0000
fUIMistMenu_CameraLookAtX_G=-50.0000
fUIMistMenu_CameraZ_G=80.0000
fUIMistMenu_CameraY_G=600.0000
fUIMistMenu_CameraX_G=-50.0000
fUILogoModel_ThumbstickToZoomSpeed=5.0000
fUILogoModel_MouseToZoomSpeed=0.6000
fUILogoModel_ThumbstickToPanSpeed=8.0000
fUILogoModel_MouseToPanSpeed=1.0000
fUILogoModel_RotationPauseDuration=0.2500
fUILogoModel_ThumbstickToRotateSpeed=0.4500
fUILogoModel_MouseThreshold=2.0000
fUILogoModel_MouseToRotateSpeed=0.0200
fUILogoModel_AutoRotateSpeed=0.1000
fUILogoModel_FadeSecs=0.0001
fUIMistModel_FadeOutTime=0.0000
fUIAltLogoModel_TranslateZ_G=0.0000
fUIAltLogoModel_TranslateY_G=0.0000
fUIAltLogoModel_TranslateX_G=0.0000
fUIMistModel_RotateZ_G=-180.0000
fUIMistModel_TranslateZ_G=0.0000
fUIMistModel_TranslateY_G=0.0000
fUIMistModel_TranslateX_G=0.0000
bUserClosesLoadingMenu=0
fMenuKeyRepeatLong=0.5000
fMenuKeyRepeatShort=0.1000
fMagic3DItemPosScaleWide=1.7500
fMagic3DItemPosZWide=6.0000
fMagic3DItemPosYWide=-500.0000
fMagic3DItemPosXWide=22.0000
fMagic3DItemPosScale=1.8700
fMagic3DItemPosZ=8.0000
fMagic3DItemPosY=-500.0000
fMagic3DItemPosX=29.0000
fUnlockDoorDelay=1.5000
fLockRotCenterOffsetZ=3.0000
fLockRotCenterOffsetX=-14.5000
fLockCenterOffset=9.0000
fLockPositionZ=3.0000
fLockPositionYWide=-1300.0000
fLockPositionY=-1100.0000
fLockPositionX=0.0000
fLockMaxAngle=90.0000
fLockRotationSpeed=80.0000
fPickMouseRotationSpeed=15.0000
fPickRotationSpeed=400.0000
sForcedLoadScreenEditorID=
bUseAllNonDefaultLoadScreensFirst=0
fInventory3DBoundRadiusScale=12.5000
fInventory3DItemRotMouseSpeed=50.0000
fInventory3DItemRotSpeed=3.0000
fInventory3DItemZoomScale=2.2500
fInventory3DItemZoomZ=0.0000
fInventory3DItemZoomY=-500.0000
fInventory3DItemZoomX=0.0000
fInventory3DItemZoomSpeed=1.5000
fInventory3DItemPosScaleWide=1.5000
fInventory3DItemPosZWide=12.0000
fInventory3DItemPosYWide=-500.0000
fInventory3DItemPosXWide=-22.0000
fInventory3DItemPosScale=1.8700
fInventory3DItemPosZ=16.0000
fInventory3DItemPosY=-500.0000
fInventory3DItemPosX=-29.0000
bShowInventory3D=1
bShowCrosshair=1
sCreditsFileFrench=Interface/Credits_French.txt
sCreditsFile=Interface/Credits.txt
uMaxCustomItemNameLength=32
fCrafting3DItemScaleWide=1.5000
fCrafting3DItemPosZWide=12.0000
fCrafting3DItemPosYWide=-500.0000
fCrafting3DItemPosXWide=0.0000
fCrafting3DItemScale=1.8700
fCrafting3DItemPosZ=16.0000
fCrafting3DItemPosY=-500.0000
fCrafting3DItemPosX=0.0000
fPackratRatio=340282346638528860000000000000000000000.0000
fBookXRotation=-25.0000
fBookOpenTime=1000.0000
fNoteDistance=90.0000
fBookDistance=110.0000
fBookPosWidthPercentage=0.5000
fBookPosHeightPercentage=0.4450
uTicksToWait=32
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
fLargeActivatePickLength_G=500.0000
fActivatePickLength=180.0000
fActivatePickRadius=16.0000
bUseFuzzyPicking=1
fMinSecondsForLoadFadeIn=1.5000
fFadeToBlackFadeSeconds=1.0000
[MAIN]
iLastHDRSetting=-1
sKeyboardDefinitionFile=Interface/Controls/PC/Keyboard_
sMouseDefinitionFile=Interface/Controls/PC/Mouse.txt
sGamepadDefinitionFile=Interface/Controls/PC/Gamepad.txt
sControlsRemapFile=ControlMap_Custom.txt
sControlsDefinitionFile=Interface/Controls/PC/ControlMap.txt
fMapWorldTargetTransitionTime=0.5000
fLowPerfCombatantVoiceDistance=1000.0000
iMaxQuestObjectives=3000
iDetectionHighNumPicks=40
sSaveGameGameVersionOutdated=This save game was created on a later version of Skyrim. Please download any updates.
sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot
bUseWaterHDR=1
fQuestScriptDelayTime=5.0000
bPrimitivesOn=0
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[LOD]
fLODMultTrees=0.5000
iFadeNodeMinNearDistance=500
fActorLODMax=15.0000
fActorLODMin=2.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandDropAmount=230.0000
bDisplayLODLand=1
fLODLandVerticalBias=0.0000
fTalkingDistance=2000.0000
fLodDistance=500.0000
fFadeOutTime=2.0000
fFadeInTime=1.2000
fFadeInThreshold=0.7000
fFadeOutThreshold=0.3000
fDistanceMultiplier=1.0000
fLODFadeOutPercent=0.6000
fLODBoundRadiusMult=10.0000
[Animation]
bUseVariableCache=1
uiMaxPermanentSetSize=5
bShouldProcessRequests=1
bRandomizeGraphSeed=1
bUseSpeedSampler=1
bAlwaysDriveRagdoll=0
bDriveRagdollWithGraph=1
bFootIK=1
fAnimInterpSlop=0.2500
fAnimInterpFarDist=800.0000
fAnimInterpNearDist=400.0000
fAnimInterpMaxTime=0.2500
fAnimInterpMinTime=0.0800
fBoneLODDistanceScale=1.0000
sHkxDBNameContextPrefix=meshes\
bSendNonVisibleBehaviorGraphsToSPU=1
bMultiThreadBoneUpdate=1
bFootIKFeedback=1
bEnableHavokHit=0
fHavokHitImpulseMult=50.0000
uiMaxNumActorHit=5
fHavokHitTimeSec=3.0000
bInitiallyLoadAllClips=0
bApplyPitchToExtractedMotion=1
fPlayerCharacterDrawSheatheTimeout=3.0000
fPlayerCharacterAttackComboStartFraction=0.5000
fPlayerCharacterAttackIntroLength=0.0000
fPlayerCharacterPowerAttackStartTime=0.3667
iPlayerCharacterImagespaceModifierAnimCount=2
strPlayerCharacterBehavior1stPGraph=Actors\Character\_1stPerson\FirstPerson.hkx
fMountDismountTimeout=5.0000
fSpecialIdlePickTime=250.0000
fIdleChangeClearTime=1.0000
fWeaponChangeClearTime=0.5000
fMotionFeedbackMinTime=0.5000
fMotionFeedbackMinSpeed=5.0000
fMotionFeedbackMinAngleDelta=20.0000
fMotionFeedbackMinSpeedDelta=25.0000
iMinBonesToGenerateWhileSitting=5
bUseSPUGenerate=0
fMaxFrameCounterDifferenceToConsiderVisible=0.0667
uVariableCacheSize=40
bHumanoidFootIKEnable=1
bFeedbackToGraphFromCharacterController=1
bAnimInterpEnable=1
bDisplayMarkWarning=0
fMaxTimeToMarkSec=3.0000
bLoadCollatedAnimTextData=http://forums.bethsoft.com/topic/1272621-ini-compendium/1
[MESSAGES]
bShowMissingAudioWarnings=1
bAllowFileWrite=1
bShowMissingLipWarnings=1
bSkipInitializationFlows=1
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableAssertQueuing=1
bUseWindowsMessageBox=0
bBlockMessageBoxes=0
iFileLogging=0
bFaceGenWarnings=0
[Pathfinding]
fMaxHeightFromObstacleBoxToToNavmesh=-16.0000
fMaxHeightFromNavmeshToObstacleBoxBottom=128.0000
fDistFromPathForFollowingRadiusMult=2.0000
fDefaultTangentSmoothingFactor=1.0000
fDefaultPreferredFactor=0.5000
iDefaultRetryCount=3
fSmoothingStepHeight=25.0000
fMaxDistanceFromNavmeshMult=0.2500
fPOVSmootherAvoidNodeCost=7.0000
fPathToAnimLengthMaxMultiplier=2.0000
bIgnoreThresholds=0
fSlowDownMultiplier=0.5000
bFacePathVector=1
fMaxCollisionTime=1.0000
fMinCollisionTime=0.2500
bUseTweenedAnimations=1
fBackPedalAngle=160.0000
fNavmeshBoundsActorRadiusMultiplier=1.0000
fNavmeshBoundsMinTimeOfImpact=0.0333
bAvoidBoxTriggersFailure=0
fDefaultAvoidBoxAvoidNodeRadius=32.0000
bUseActorAvoidBox=1
fTweenerAnimDurationOffset=0.1000
bSlowDownForActorAvoidance=0
fAvoidNodeCost=24.0000
fAvoidNodeRadiusAdd=11.0000
fMaxTimeBlockedByActors=1.0000
iMaxActorsToAvoid=10
fAvoidanceTimeDelta=3.0000
fMaxAvoidanceRadius=512.0000
fMinAvoidanceRadius=256.0000
fMaxTimeSizeAvoidNode=1.0000
fMaxDistanceMoved=5.0000
bUseActorAvoidance=1
fTweeningMaxPercentSpeedDelta=0.2000
fDefaultStaticAvoidNodeRadius=32.0000
fDefaultAvoidNodeCost=32.0000
fAcceptableErrorRatio=0.9000
fTotalDisplacementThresholdRadiusMult=0.6600
fTotalTimePadding=0.5000
fTotalTimeThreshold=1.0000
bStaticAvoidanceTriggerMovementBlocked=0
iMaxObstacleBuildPerFrame=1
iMaxAvoidBoxCheckPerFrame=2
uiSmallNavmeshInfoPathSC=3
bUseTangentSmoothing=1
bUseAlternateSmoothingForPrime=1
bUseRayCasts=1
bUseOldPathSmoothing=0
bRebuildPathIfSmootherFailed=1
bCreateDebugInfo=0
bUsePathSmoothing=1
bUseStraightLineCheckFirst=1
fMaxFitnessMultiplier=2.0000
fWaterTriangleCrossingCostMultiplier=5.0000
fWaterTriangleCostMultiplier=4.0000
fMaxEdgeLength=512.0000
fBadTriangleMultiplier=100.0000
fAvoidPreferredTriangleCrossingMultiplier=10.0000
fAvoidPreferredTriangleMultiplier=3.0000
fPreferredTriangleMultiplier=0.0100
fPathingLargeActorRadius=80.0000
fFindMaxSpeedMinParamIncrementPercent=0.1000
iFindMaxSpeedMinIterationCount=10
fPathManagerDebugInfoWindow=1.0000
iMaxHavokRequestsPerFrame=2
iMaxQueuedPathingRequests=50
bDisableUnloadedPaths=0
bBackgroundPathing=1
fAvoidanceDistanceRadiusMult=1.0000
fMinFrictionSpeed=2.0000
fMinTimeToNextPoint=0.3000
fMinDist=50.0000
fTeleportNodeAngleTolerance=5.0000
fHeadingToPathTangentMaxAngle=15.0000
fMaxDistFromPathRadiusMult=5.0000
fMinNormalizedSpeedForSlowdown=0.7500
fRotateTowardsPathThreshold=5.0000
fShortPathRadiusMult=2.0000
fLedgeJumpHeightBuffer=16.0000
fStaticPathTangentSmoothingFactor=0.5000
fMinimalUsePathingCost=409600.0000
bWarnIfHighLevelSearchFails=0
fNodeDistanceThreshold=25.0000
fMinFailureDistance=50.0000
fWarpMaxTime=5.0000
fWarpPathOffset=100.0000
fWarpRequestActorRadius=5.0000
iWarpMaxPathFailureCount=3
bWarpOnConsecutiveFailures=1
fMinStairSpeed=80.0000
fSprintAngleToPathThreshold=5.0000
fSprintDistToPathThresholdRadiusMult=0.5000
fSprintAccelerationMult=10.0000
fAICombatTurnSpeedScale=2.5000
fAITurnSpeedScale=1.5000
fMovementBlockedTimer=0.0200
fFollowerTeleportOffsetFudge=10.0000
bUseVelocityObstacles=1
fObstacleManagerMinWidth=16.0000
fObstacleManagerMinHeight=48.0000
bCutDoors=1
fObstacleUpdateDeltaWhenUnknown=5.0000
fObstacleUpdateDeltaWhenMoving=1.0000
bBackgroundNavmeshUpdate=1
bUseTaskletsToRecomputeBounds=0
bFixNavmeshInfosOnLoad=0
iMaxPathRequestsPerFrameTracked=32
iPathRequestsAllowedPerFrame=2
[BSPathing]
fFindClosestEdgesRadius=512.0000
[BackgroundLoad]
iPostProcessTaskWarningMilliseconds=20
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bBackgroundLoadLipFiles=0
bUseBackgroundFileLoader=0
bLoadBackgroundFaceGen=0
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
[Controls]
bBackgroundMouse=0
fTriggerDeadzone=0.3000
fRThumbDeadzone=0.2650
fLThumbDeadzone=0.2400
fGamepadHeadingSensitivityMax=3.5500
fGamepadHeadingSensitivityMin=0.2500
fMouseHeadingSensitivityMax=0.0500
fMouseHeadingSensitivityMin=0.0100
bInvertMovementThumbstick=0
fDirectionalDeadzone=0.5000
iNumHotkeys=8
fHotKeyDelay=0.2500
fDualCastChordTime=0.0500
fPCDialogueLookStart=25.0000
fPCDialogueLookSpeed=10.0000
fLookGraphY4=0.6000
fLookGraphX4=0.9000
fLookGraphY3=0.3000
fLookGraphX3=0.8000
fLookGraphY2=0.2000
fLookGraphX2=0.6000
fLookGraphY1=0.1000
fLookGraphX1=0.4000
iNumLookGraphSettings=4
fMoveGraphY3=0.9000
fMoveGraphX3=0.9000
fMoveGraphY2=0.5000
fMoveGraphX2=0.7000
fMoveGraphY1=0.1000
fMoveGraphX1=0.2000
iNumMoveGraphSettings=3
fOutsideDialogueAngleRotationDampen=0.3300
fDialogueHardStopAngle3P=55.0000
fDialogueHardStopAngle1P=45.0000
fDialogueSoftStopAngle3P=25.0000
fDialogueSoftStopAngle1P=20.0000
fTogglePOVDelay=0.0000
fZKeyDelay=0.2000
fHorseHeadingMovementMult=0.7500
fMouseHeadingYScale=0.0100
fMouseHeadingXScale=0.0200
fGamepadHeadingYScale=0.5000
fGamepadHeadingXScale=0.9000
fSubsequentPowerBashDelay=2.0000
fInitialPowerBashDelay=0.3000
fSubsequentPowerAttackDelay=2.0000
fInitialPowerAttackDelay=0.3000
fHeadingAxisDeadzone=0.1500
fMovementAxisDeadzone=0.1500
fMaxLookRampUpDelta=0.1300
fMaxMoveRampDownDelta=500.0000
fSprintStopThreshold=0.5000
fReverseDirThreshold=0.3000
fHorseClampAngle=10.0000
fFreezeDirectionDefaultSpeedThreshold=100.0000
fFreezeDirectionDefaultAngleThreshold=60.0000
bFreezeDirectionOnLargeDelta=1
fControllerDampenTime=0.1800
bDampenPlayerControls=1
fControllerSampleThreshold=0.1000
fControllerBufferDepth=0.1400
fPlayerThirdPersonDampenTime=0.2500
bPlayerGraphFeedback=0
fHorseControlsDampenTime=1.0000
[Fonts]
sFontConfigFile=Interface\FontConfig.txt
[Menu]
rDebugTextColor=255,251,233
iConsoleHistoryCharBufferSize=16384
rConsoleHistoryTextColor=153,153,153
iConsoleTextSize=20
rConsoleTextColor=255,255,255
iConsoleSizeScreenPercent=40
[:Controls]
fKeyboardRepeatRate=0.0500
fKeyboardRepeatDelay=0.3000
[Camera]
fTweenCamZoomSpeed=25.0000
fTweenCamZoomFOVMod=10.0000
fTweenCamRotClosingSpeed=10.0000
fTweenCamRotSpeed=4.0000
fTweenCamRotAngle=0.0500
bReturnTo1stPersonFromVanity=0
fChaseCameraMaxAngle=30.0000
fChaseCameraSpeed=10.0000
fCollisionRecoveryMinDist=4000.0000
fCollisionRecoverySpeed=3.0000
fPitchZoomOutMaxDist=100.0000
fShoulderDollySpeed=3.0000
fOverShoulderCombatAddY=-100.0000
fOverShoulderCombatPosZ=20.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderPosZ=-10.0000
fOverShoulderPosX=30.0000
fMouseWheelZoomMinDelta=0.0050
fMouseWheelZoomSpeed=0.8000
fMouseWheelZoomIncrement=0.0750
fThumbstickZoomSpeed=0.0500
fFreeRotationSpeed=3.0000
fMinCurrentZoom=-0.2000
fVanityModeMaxDist=600.0000
fVanityModeMinDist=155.0000
fPitchZeroBlendTime=0.7500
fHorseDismountYawCorrection=0.3200
iAnimatedTransitionMillis=1000
iBleedoutTransitionMillis=500
iHorseTransitionMillis=500
fLookingSpeed=0.1000
fCharControllerCheckHeightOffset=124.0000
fCameraCasterBleedOutSize=5.0000
fCameraCasterTargetSize=20.0000
fCameraCasterSize=15.0000
bDisableAutoVanityMode=0
fAutoVanityModeDelay=120.0000
fHorseMaxUpwardPitch=25.0000
fHorseMaxAngleBeforeTurn=90.0000
fOverShoulderHorseAddY=-300.0000
fOverShoulderHorsePosZ=0.0000
fOverShoulderHorsePosX=0.0000
fWorkbenchCameraTranslateZ=-50.0000
fWorkbenchCameraTranslateY=50.0000
fWorkbenchCameraTranslateX=0.0000
fWorkbenchCameraYaw=-1.0000
fWorkbenchCameraPitch=0.5000
fWorkbenchCameraZoom=100.0000
fFurnitureCameraAngle=0.3927
fFurnitureCameraZoom=250.0000
fFreeCameraTriggerDeadzone=0.1000
fFreeCameraRunSpeed=2.0000
fFreeCameraRotationSpeed=3.0000
fFreeCameraTranslationSpeed=20.0000
f1stPitchOffsetMouseMaxLag=4.0000
f1stPitchOffsetMouseFollowSpeed=15.0000
f1stPitchOffsetMultOffMaxSpeed=1.0000
f1stPitchOffsetMultOffAccel=1.0000
f1stPitchOffsetMultOnMaxSpeed=0.6000
f1stPitchOffsetMultOnAccel=0.5000
f1stPitchOffsetTarget=0.7500
f1st3rdSwitchDelay=0.2500
fFirstPersonSittingAngleLimit=1.5708
fFirstPersonSittingRotationSpeed=0.1000
fFirstPersonDisablePOVLerpDPS=2.0000
fAutoVanityIncrement=0.0100
fDefaultAutoVanityZoom=300.0000
fActorFadeOutLimit=30.0000
[VATS]
bVatsDebug=0
fVATSKillMoveEnd=5.0000
fVatsLightColorB=1.0000
fVatsLightColorG=1.0000
fVatsLightColorR=1.0000
fVATSLightElevation=100.0000
fVATSLightDistance=100.0000
fVATSLightAngle=0.0000
fVATSLightLevelMax=40.0000
fVATSLightLevelMin=20.0000
bVATSDisable=0
fVATSFocus=3.2000
bVATSSmartCameraCheckDebug=0
[Decals]
fDebrisDecalTimer=0.0050
bBackgroundInitializeGeometryDecals=1
bAllowDecalsOnAlpha=1
bForceAllDecals=0
bSkinnedDecals=1
bDecals=1
bDecalMultithreaded=0
bDecalOcclusionQuery=1
uMaxSkinDecalPerActor=20
uMaxSkinDecals=35
[Dialogue]
fDialogueRotationPitchOffset=0.1700
fDialogueRotationSecs=1.0000
[GamePlay]
fPlayerHealthSaveOnPauseLimit=0.2500
sTrackProgressPath=\\vault2\Fallout\LevelData\
bTrackProgress=0
iActorsDismemberedPerFrame=2
fMapMarkerUpdateTime=0.0500
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
bHealthBarShowing=0
bInstantLevelUp=0
fFootIKDistance=1024.0000
iDetectionPicks=21
[Pathing]
fINIDetectDoorsForPathingTime=0.5000
[Actor]
fVisibleNavmeshMoveDist=4096.0000
fNotVisibleNavmeshMoveDist=2048.0000
bUseNavMeshForMovement=1
[HeadTracking]
fHeadTrackingMaxAngle=90.0000
fPathLookAtPointTime=2.0000
fMaxPathLookAtPointDist=512.0000
fMinPathLookAtPointDist=128.0000
fUpdateDelayNewTargetSecondsMax=8.0000
fUpdateDelayNewTargetSecondsMin=3.0000
fUpdateDelaySecondsMax=1.5000
fUpdateDelaySecondsMin=1.0000
iUpdateActorsPerFrame=10
bDisableHeadTracking=0
[Debug]
bDebugHorseArrows=0
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
[CopyProtectionStrings]
sCopyProtectionMessage2=Insert the Skyrim Disc.
sCopyProtectionTitle2=Skyrim Disc Not Found
sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
sCopyProtectionTitle=CD-ROM Drive Not Found
[SpeedTree]
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500
[CameraPath]
iTake=0
sDirectoryName=TestCameraPath
iFPS=30
sNif=Cameras\CameraTest.nif
sOffsetID=
bRecord=0
bStart=0
[SaveGame]
iAutoSaveCount=5
bDisableAutoSave=0
bDisplayMissingContentDialogue=1
bCopySaveGameToHostOrMemStick=0
bOutputSaveGameScreenshot=0
bAllowProfileTransfer=0
iSaveGameBackupCount=1
sSaveGameSafeMarkerID=1DC0A
bAllowScriptedForceSave=1
bAllowScriptedAutosave=1
bUseSaveGameHistory=0
[Clouds]
fCloudAtlasWidth=1.0000
sCloudInstanceMesh=Meshes\CloudInstance.NIF
[TerrainManager]
bKeepLowDetailTerrain=1
fCameraAboveMaxHeightThreshold=2048.0000
bDisplayCloudLOD=1
bUseNewTerrainSystem=1
uDistantTreeBlockCacheSizePerCell=1
[Terrain]
fHDLODSnowThresholdAngle=87.0000
fLODSnowThresholdAngle=100.0000
[NavMeshGeneration]
bGlobalNavMeshCheckDeleteWarningTriangles=0
bGlobalNavMeshCheck=0
uNavmeshTriangleCountInteriorWarnThreshold=5000
uNavmeshTriangleCountWarnThreshold=3500
[Trees]
fUpdateBudget=1.5000
bPickSkinnedTrees=1
bForceFullDetail=0
bEnableTreeAnimations=1
bEnableTrees=1
[FaceGen]
uiNumActorsAllowedToMorph=10
bUseCustomizationMorphs=1
bUseRaceMorph=1
[Weather]
fSunGlareSize=300.0000
fSunBaseSize=425.0000
bFogEnabled=1
bPrecipitation=1
fAlphaReduce=1.0000
sBumpFadeColor=255,255,255,255
sLerpCloseColor=255,255,255,255
sEnvReduceColor=255,255,255,255
[Cart]
fWheelAngDamp=0.0100
fMass=130.0000
fFriction=100.0000
fGravMult=3.5000
sHarnessBoneCart=FrontHorseCarriage01
sHarnessBoneRight=HarnessRightBone
sHarnessBoneLeft=HarnessLeftBone
sHorseConnect=HorseSpine2
fPoleZOffset=-20.0000
fCartRot2=10.0000
fCartRot1=10.0000
fTetherOffsetZ=13.0000
fTetherOffsetY=163.0000
fTetherOffsetX=50.0000
fCartLimitMin=-0.7500
fCartLimitMax=0.7500
fHorsePivotZ=0.0000
fHorsePivotY=0.0000
fHorsePivotX=0.0000
fCartPivotZ=0.7000
fCartPivotY=3.0000
fCartPivotX=0.0000
fHorseOffsetZ=0.0000
fHorseOffsetY=200.0000
fHorseOffsetX=0.0000
fTipImpulse=500.0000
[Voice]
sFileTypeLTF=ltf
sFileTypeLip=lip
sFileTypeSource=wav
sFileTypeGame=wav
[TestAllCells]
bFileControllerOnRoot=1
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileUnusedObject=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileCheckModelCollision=0
bFileSkipModelChecks=0
[Landscape]
sDefaultLandNormalTexture=Dirt02_N.dds
sDefaultLandDiffuseTexture=Dirt02.dds
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
bCurrentCellOnly=0
fLandTextureTilingMult=3.0000
[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=http://forums.bethsoft.com/topic/1272621-ini-compendium/0.0000
fQuadraticValue=http://forums.bethsoft.com/topic/1272621-ini-compendium/16.0000
fLinearValue=http://forums.bethsoft.com/topic/1272621-ini-compendium/3.0000
uQuadraticMethod=2
uLinearMethod=1
bUseQuadratic=1
bUseLinear=0
bUseConstant=0
[ScreenSplatter]
bBloodSplatterEnabled=1
[BudgetCaps]
uActorMemoryBudgetCap=10485760
uCityLODBudgetAdjustment=5242880
uWastelandLODBudgetAdjustment=20971520
uLoadedAreaNonActorMemoryBudgetCap=185597952
fMaxMsUsagePerFrame=28.0000
fMsHavokTriCount=0.0010
fMsDecalCount=0.0010
fMsLightCount=0.0100
fMsLightExcessGeometry=0.0100
fMsWaterCount=0.1000
fMsTriangleCount=0.0001
fMsGeometryCount=0.0100
fMsEmittersCount=0.0100
fMsParticlesCount=0.0010
fMsAnimatedObjectsCount=0.0500
fMsActiveRefCount=0.0500
fMsActorRefCount=0.2450
fMsRefCount=0.0210
uHavokTriCountInterior=5000
uDecalCountInterior=500
uLightExcessGeometryInterior=5
uLightCountInterior=10
uWaterMemoryInterior=10485760
uTextureMemoryInterior=104857600
uGeometryMemoryInterior=10485760
uWaterCountInterior=10
uTriangleCountInterior=100000
uGeometryCountInterior=1000
uEmittersCountInterior=50
uParticlesCountInterior=5000
uAnimatedObjectsCountInterior=50
uActiveRefCountInterior=100
uActorRefCountInterior=20
uRefCountInterior=1000
uHavokTriCount=5000
uDecalCount=500
uLightExcessGeometry=100
uLightCount=10
uWaterMemory=5242880
uTextureMemory=20971520
uGeometryMemory=5242880
uWaterCount=10
uTriangleCount=100000
uGeometryCount=1000
uEmittersCount=50
uParticlesCount=5000
uAnimatedObjectsCount=50
uActiveRefCount=100
uActorRefCount=20
uRefCount=700
[LANGUAGE]
sSysUtil_GameContentInstalling=No Default string. Must be loaded from INIFile
sSysUtil_NPDRMInstalling=No Default string. Must be loaded from INIFile
sSysUtil_AwardsUpdating=No Default string. Must be loaded from INIFile
sSysUtil_AwardsConfiguring=No Default string. Must be loaded from INIFile
sSysUtil_AwardsReinstalling=No Default string. Must be loaded from INIFile
sSysUtil_AwardsInstalling=No Default string. Must be loaded from INIFile
sSysUtil_AwardsLoading=No Default string. Must be loaded from INIFile
sSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile
sSysUtil_DiscEject=No Default string. Must be loaded from INIFile
sSysUtil_SaveDataOwnershipWarning=No Default string. Must be loaded from INIFile
sSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile
sSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile
sSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile
sSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile
sSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile
sSysUtil_Retry=No Default string. Must be loaded from INIFile
sFailureMessage=Something is broken

SkyrimPrefs.ini
Spoiler

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
fdefaultfov=90
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=3
[Display]
iBlurDeferredShadowMask=5
fInteriorShadowDistance=3000.0000
fShadowDistance=3000.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096
iShadowSplitCount=4
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=8000.0000
fLeafAnimDampenDistStart=7000.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.2400
fDecalLOD2=3000.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=3500.0000
fShadowLODStartFade=2500.0000
fLightLODStartFade=5500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=1
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=4500.0000
fMeshLODLevel1FadeTreeDistance=6500.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=4
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
sD3DDevice="NVIDIA GeForce GTX 570"
bFXAAEnabled=1
iShadowMapResolution=4096
fShadowBiasScale=0.5000
iShadowMaskQuarter=2
iAdapter=0
iPresentInterval=0
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1
fDefaultWorldFOV=90
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=12000.0000
fGrassMaxStartFadeDistance=12000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=0
fHUDOpacity=0.4000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
[GamePlay]
bShowFloatingQuestMarkers=0
bShowQuestMarkers=0
iDifficulty=3
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=0
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0240
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.1500
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.6500
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
bEnableTrees=1
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=30.0000
fLODFadeOutMultActors=30.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=1024
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
And I'm using Nvidia_Inspector to add Ambient Occlusion.
User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Tue May 22, 2012 11:50 pm

bump.

I've got Skyrim looknig realy good now!, But I have one problem. I set loadcuGridsToLoad=10 too high, and decided to go back to 7, so i did the setini trick from the console and made that big skyrim.ini file. But now all my loading screens and the main screens are red? though the game it sself looks fine.

I changed some settings in my .ini now , and now the game looks even better but now my map is screwed up. All the details on the map are very low detail and the textures have messed up too. Now it all just looks white. But the graphics in game look great.

I am using your Skyrim.ini and am liking it a lot on top of my current mods and FXAA filter. I was just wondering if I would have to make any changes to this to better suit my system,

Right now I have the uGridsToLoad=9, uInterior Cell Buffer=3, and my uExterior Cell Buffer=100. Those are the only changes I made.

My system specs are as follows.

Windows: 7 x64 home premium
CPU: QuadCore Intel Core i7-875K, 3200 MHz (24 x 133) (I am mainly wondering if there is anything in the ini file I could change to better suit my CPU)
System Memory: 8183 MB (DDR3-1333 DDR3 SDRAM)
DIMM1: A-Data DDR3 1600G 2 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz)
DIMM2: A-Data DDR3 1600G 2 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz)
DIMM3: A-Data DDR3 1600G 2 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz)
DIMM4: A-Data DDR3 1600G 2 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz)
Motherboard Name: Gigabyte GA-P55A-UD3 (3 PCI, 2 PCI-E x1, 2 PCI-E x16, 4 DDR3 DIMM, Audio, Gigabit LAN)
Motherboard Chipset: Intel Ibex Peak P55, Intel Lynnfield
GPU: Dual AMD Radeon HD 6870's (not running in crossfire at the moment) 11.11a drivers.

Thanks in advance for looking this over!
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Tue May 22, 2012 11:55 pm

I've tried Ambient Occlusion myself, and found while it looks *awesome* in screenshots and while standing still in game, over some surfaces (notably the stone buildings in Riften) it tends to... Flicker? The lighting and shadows over the surface normal maps change wildly as I move, resulting in terrible, distracting shadows.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Wed May 23, 2012 2:46 am

@Angry. I cant think of anything that would make it look better than that other than increasing the draw distance of things like specular, lighting, and tree distance.

Since I posted my .ini I have increased the fShadowLODMaxStartFade to 7500 in Skyrim.ini.

@Wintersdark. I dont exactly know what your problem is. If you are using Nvidia_Inspector , try increasing the quality of Occlusion.
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Wed May 23, 2012 2:38 am


@Wintersdark. I dont exactly know what your problem is. If you are using Nvidia_Inspector , try increasing the quality of Occlusion.

It happens at every setting. Not that big a deal; just disabled it. It's odd though, I've never seen that behavior before, and I've a long history of monkeying with these things.
User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Wed May 23, 2012 3:52 am

Good idea. There are lots of threads in the PC hardware/software section on the ini file, you could try searching for them, I think there is a lot of good information there to add here.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Tue May 22, 2012 4:51 pm

Hey I can't find [Trees] in the Skyrim.ini file
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

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