Injuring Enemy Limbs

Post » Sun May 29, 2011 12:10 am

Hey, I was wondering if anybody likes the idea of crippling enemies by injuring different parts of their body. I personally think that this would be awesome, and more realistic.
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Kate Schofield
 
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Post » Sat May 28, 2011 12:51 pm

I need to play this first,then see if it fits. I think we should re frame judgment on a lot of stuff until release. Escort quests might take ages if your companion receives a broken leg or ankle.
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Chelsea Head
 
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Post » Sat May 28, 2011 12:39 pm

Been done before. play http://www.bay12games.com/dwarves/. voted yes, but it won't show in a main steam game for a while at least.
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Betsy Humpledink
 
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Post » Sun May 29, 2011 2:15 am

It would still be good to have that in Skyrim, just to make it a little more realistic, and to have a richer combat experience.
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Anna Beattie
 
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Post » Sat May 28, 2011 4:13 pm

If we really wanted realism we could have a mechanic like Far Cry where to fix a crippled area you would have to bandage it up or pull the arrow out or something...
It could work, but good chance people would not appreciate the animations... So crippling alone would be good enough ._.
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..xX Vin Xx..
 
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Post » Sat May 28, 2011 1:42 pm

Yeah breaking a dragons wing or mabey even leg would slow it down or halt it to the ground and i think that would be alright
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Sammygirl500
 
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Post » Sat May 28, 2011 2:07 pm

I guess crippling alone isn't enough, I like the idea where you have to fix it like in Far Cry. I have always imagined taking the arrows out from my body, but it just doesn't happen. This sounds like I just copied what you said Bamith, but I'm just agreeing with you.
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Life long Observer
 
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Post » Sat May 28, 2011 4:09 pm

I just pray that when you kill a enemy, their bodies don't fling to the ground like oblivion.. :banghead:
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Nice one
 
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Post » Sat May 28, 2011 6:24 pm

I guess crippling alone isn't enough, I like the idea where you have to fix it like in Far Cry. I have always imagined taking the arrows out from my body, but it just doesn't happen. This sounds like I just copied what you said Bamith, but I'm just agreeing with you.


Indeed, though Far Cry had a few problems with it... Such as the animations to fix yourself up was more or less randomnized, like you get shot a few times and to bring your health back up you pull a random nail out of your hand... If they do add this feature in they would have to optimize it for the situation your character is in so it would make sense and to accomplish adding immersion...
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Harry Leon
 
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Post » Sat May 28, 2011 1:36 pm

Yeah, I can't help but agree with you there Bamith.
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Laura Wilson
 
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Post » Sat May 28, 2011 11:24 am

I want realism and it is that you can chop enemy's body into two pieces,and then see effect of rotting like in ARMA II,just want to have bloody effects
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Jennifer Rose
 
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Post » Sat May 28, 2011 12:39 pm

I'd like being able to cripple limbs, but not have them fly off. :teehee: In an IGN vid someone posted of the trailer, they pointed out how enemies' heads snapped back with the force of a direct hit, so could that suggest that damage is locational?

[Edit] Not sure "locational" is the right word, but can't think of anything better.
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Isabell Hoffmann
 
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Post » Sat May 28, 2011 4:38 pm

I'd like being able to cripple limbs, but not have them fly off. :teehee: In an IGN vid someone posted of the trailer, they pointed out how enemies' heads snapped back with the force of a direct hit, so could that suggest that damage is locational?

[Edit] Not sure "locational" is the right word, but can't think of anything better.

I agree with you,I want realistic severing limbs,not having them fly two miles into air
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Shannon Lockwood
 
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Post » Sat May 28, 2011 5:15 pm

Yeah, it shouldn't be as over the top as Fallout 3, but the limbs should still get crippled.
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Johnny
 
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Post » Sat May 28, 2011 7:35 pm

I'd like being able to cripple limbs, but not have them fly off. :teehee: In an IGN vid someone posted of the trailer, they pointed out how enemies' heads snapped back with the force of a direct hit, so could that suggest that damage is locational?

No, that was a "finishing move". That's the reason the weapon got stuck, etc... That's not how a normal strike will work.

I was the apparently the first person to vote "I don't care" and that's because it's hard to do locational damage when the game gives you a simple standard attack and then 4 directional power attacks (forward, back, side, not moving). It's not like Fallout where you can pinpoint certain locations using your gun (or VATS, which won't be in Skyrim), so if there was limb damage and such it'd more than likely be random. I'm gonna say right now that it probably won't be in because of all of this. But I say I don't care cause if it is, I'm ok with that. Broken limbs, concussions, etc... made Fallout more intense in combat, especially with hardcoe mode in NV.
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Jade Payton
 
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Post » Sat May 28, 2011 4:17 pm

I'd like being able to cripple limbs, but not have them fly off. :teehee: In an IGN vid someone posted of the trailer, they pointed out how enemies' heads snapped back with the force of a direct hit, so could that suggest that damage is locational?

[Edit] Not sure "locational" is the right word, but can't think of anything better.

I think what you mean is hit reaction is locational. If you can heal limbs without messing with the button layout the far cry method is fine.
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Naazhe Perezz
 
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Post » Sat May 28, 2011 9:52 pm

No, that was a "finishing move". That's the reason the weapon got stuck, etc... That's not how a normal strike will work.



I think what you mean is hit reaction is locational. If you can heal limbs without messing with the button layout the far cry method is fine.


Thanks for clearing up my ramble. :)
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jadie kell
 
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Post » Sat May 28, 2011 9:00 pm

Thanks for clearing up my ramble. :)

Did you also mean the dragon part. where he struck it and it's head recoiled back.
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Esther Fernandez
 
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Post » Sat May 28, 2011 12:06 pm

yes, Yes, YES!
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A Boy called Marilyn
 
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Post » Sat May 28, 2011 7:14 pm

next you'll be hoping for a V.A.T.S perk for bow users.. doesnt this seem too fallout now?
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Alexandra Ryan
 
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Post » Sat May 28, 2011 8:02 pm

Did you also mean the dragon part. where he struck it and it's head recoiled back.


Yep - but if it was just how characters/creatures react to being hit (just the animation), then maybe it doesn't signify being able to cause damage to specific areas? I believe I'm arguing against my first post now. :confused:
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April
 
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Post » Sat May 28, 2011 12:52 pm

ohh yes!!!..shot an arrow through a bandits leg, not to kill him,only bring him to the ground,then..let him suffer,or finish him off slowly...God I would love to be so cruel :chaos:
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Susan Elizabeth
 
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Post » Sat May 28, 2011 8:44 pm

I put yes, but only if it happens to the player just as often, and is just as debilitating as to NPC's.
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Sxc-Mary
 
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Post » Sat May 28, 2011 10:01 pm

I put yes, but only if it happens to the player just as often, and is just as debilitating as to NPC's.


Crippling would be exceptional for sneak classes. If you had to torture, or crippled someones legs from afar, and still had time to kill him.

Even other classes, spells that make crippling easier.

Or when fighting someone. Breaking their arm so they do less damage, and their sword or shield is unequipped.
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Euan
 
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Post » Sat May 28, 2011 10:05 pm

next you'll be hoping for a V.A.T.S perk for bow users.. doesnt this seem too fallout now?

Your ignorance makes me cry good sir, really it does... crippled limbs and locational damage was pretty much used in Fallout first, but it is just like how Halo introduced regenerating health and CoD took that idea and implemented it into their games...
I of course do not want V.A.T.S. in TES for it is made specifically for Fallout, but this is something that could be used in pretty much any RPG game...
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Erich Lendermon
 
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