Inns & Taverns Should Be Different

Post » Wed Mar 30, 2011 10:40 am

To me, inns in OB were like taverns and taverns were like inns. No matter what "inn" you went to, you couldn't really tell if it was a tavern or not.

IMO, inns need to be more quiet, like they were in OB, with several rooms, a dining area, a kitchen, a small bar (like OB's) and a porch/deck with a canopy and outdoor tables and chairs.

Taverns should be more exciting. A place to go every Fredas evening. You should be able to hear the ambient lute playing, or other instruments, music from afar in the distance. They should consist of a couple large bars with bottles stocked in display cases behind and under the bar, entertainment about once a week, dancing, outhouses, porch and canopy, a kitchen with its own chef (very unlikely but cool idea), and a DC (Designated Carriage, lol).

I don't know, what do you guys think? I for one think they need to be different. I'm really looking forward to finding out if there will be a big difference between the two.
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Wed Mar 30, 2011 10:46 am

Yes. I'm hoping for more of the little things like this.

Also a few things about Morrowind and Oblivion:

Morrowind: Sometimes (The Razor Hole was bad) the innkeeper would walk about, and it would get really difficult to find. I can imagine this to be even more annoying with crowded inns and schedules. Make them stay still.

Oblivion: Sometimes (Aleswell inn was most annoying - I saved the damn town) an innkeeper would just consistently watch me after I had rented a room. This was irritating, too. Especially for the inconspicuous thief.


Just a couple of gripes that would be nice to be fixed. They can quite easily be mod fixed, but I don't think the games should heavily rely on modability, too much.
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Wed Mar 30, 2011 4:34 am

Agree mostly with OP. Inns seemed dead in OB so it would be nice to see a change in Skyrim. It's just part of making towns and cities seem more alive.
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Tue Mar 29, 2011 11:55 pm

Aren't taverns just inns that don't necessarily have beds available?
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Wed Mar 30, 2011 12:56 pm

Aren't taverns just inns that don't necessarily have beds available?

a tavern is like a pub, a bar.

an inn is like a hotel/motel.

so kind of, yes
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Wed Mar 30, 2011 1:27 am

thought it was confirmed.... you can get quests and stuff there.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Wed Mar 30, 2011 2:55 pm

a tavern is like a pub, a bar.

an inn is like a hotel/motel.

so kind of, yes


When was the last time you slept at a bar? And planned on it...lol
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Wed Mar 30, 2011 11:10 am

I like how taverns look so far.

But other games are doing it very well too it seems. I like how the taverns are in The Witcher 2: http://www.youtube.com/watch?v=_keEqZFEBUA
Very atmospheric. I'm guessing Skyrim's will be the same, I hope :P
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Wed Mar 30, 2011 6:21 am

thought it was confirmed.... you can get quests and stuff there.


I think overhearing conversations
and getting quests at taverns was confermed (no link srry..)

But one thing i do have to say about overhearing conversations... in OB, did any of you randomly see New Topic pop up without even hearing anyone talk about anything? Thats something that needs to be tweaked a little bit.. i thought it was weird walking around town at nighttime in the Imperial City and New Topic would pop up and im all alone....
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Wed Mar 30, 2011 8:16 am

If taverns have (real time) liar's dice I can die a happy man.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Tue Mar 29, 2011 11:44 pm

I think overhearing conversations
and getting quests at taverns was confermed (no link srry..)

But one thing i do have to say about overhearing conversations... in OB, did any of you randomly see New Topic pop up without even hearing anyone talk about anything? Thats something that needs to be tweaked a little bit.. i thought it was weird walking around town at nighttime in the Imperial City and New Topic would pop up and im all alone....


Yeah, that happened to me quite a few times. I'm just like: .......oookkayy?
User avatar
Naazhe Perezz
 
Posts: 3393
Joined: Sat Aug 19, 2006 6:14 am

Post » Wed Mar 30, 2011 5:14 am

. in OB, did any of you randomly see New Topic pop up without even hearing anyone talk about anything? Thats something that needs to be tweaked a little bit.. i thought it was weird walking around town at nighttime in the Imperial City and New Topic would pop up and im all alone....

indeed. but thats not the worst part.. the worst part was that there were no place where you could check you Topics^^. its should have been in a book or something..
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Wed Mar 30, 2011 7:35 am

Yeah, that happened to me quite a few times. I'm just like: .......oookkayy?

Yeah, what's the point in "overhearing conversations" if you dont actually overhear it..
it make just as much sense as giving me a new tpoic to talk about every 1 hour of gameplay.. i mean come on Bethesda...
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Wed Mar 30, 2011 2:35 pm

indeed. but thats not the worst part.. the worst part was that there were no place where you could check you Topics^^. its should have been in a book or something..

i think to fix this altogether, would mean adding a book of topics, and fixing the telepathy power that every character is born with in OB..
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Wed Mar 30, 2011 9:03 am

Yeah,tavens shouled have more of an atmospire (Ugh,my spelling these days), And I belive I saw a lute player in a shot,so that may mean music..

Also when I go to the pub,I don't hear three different convos at once,it's background noise,I'
m sure you know how it sounds,that'
s how I would like it....
User avatar
Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Tue Mar 29, 2011 10:47 pm

Since its already been stated that jails/prisons are gonna be different from place to place, I imagine taverns to be different from place to place also.
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Tue Mar 29, 2011 11:57 pm

I was always afraid to touch anything in Oblivion taverns. I reckon the reason taverns felt a bit empty is customers accidentally picking up a goblet or a bit of fruit and ending up in jail.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Wed Mar 30, 2011 3:42 am

I was always afraid to touch anything in Oblivion taverns. I reckon the reason taverns felt a bit empty is customers accidentally picking up a goblet or a bit of fruit and ending up in jail.


Yeah me too, always thought a menu should pop up and say, "do you wish to purchase and eat/drink this item" Yes/No ?

Same goes for items left out in stores, should have option buy/attempt to steal item, pop up
User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm

Post » Wed Mar 30, 2011 9:29 am

Or when you go to stand up out of the chair,bang,you've stolen something....
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Wed Mar 30, 2011 8:29 am

Screw that, I go to mead halls and pass out drunk on top of the tables with a loaf of bread as a pillow.
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Wed Mar 30, 2011 12:09 am

I hope taverns will be more like Thirsk in Bloodmoon :lol:

And yeah, obviously we are going to need a lot of mead in Skyrim.
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Wed Mar 30, 2011 8:58 am

If taverns have (real time) liar's dice I can die a happy man.

Aside from red dead redemption, I had never previously heard of this game. If it was in the game, i'd probably automatically associate it with RDR.

From what we saw in that trailer, it seems like taverns will be pretty diverse in comparison to other public areas. The idea that they will all bring a little bit of diversified nord culture to the table is still unknown.

It'd be interesting if each tavern had a specialty mead. Once again, how that mead is portrayed and what makes it special is still unknown.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Wed Mar 30, 2011 1:05 am

I believe that in some fantasy, a bar/tavern can be part of an inn.

I often think of The Inn of the Last Home in the Dragonlance Series.

http://www.dlnexus.com/lexicon/14046.aspx is a tavern in Solace that is famous for its wonderful food and ale, as well as being the meeting place of the Heroes of the Lance.

It seems like many a good adventure has started in some dark corners of inns and taverns.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Wed Mar 30, 2011 12:59 am

When was the last time you slept at a bar? And planned on it...lol

i never said i did?
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Wed Mar 30, 2011 8:09 am

I will be happy with the taverns and inns as long as the Owner doesn't watch me sleep for 12 hours like in Oblivion.
:snoring: :ermm:
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Next

Return to V - Skyrim