[RELz] Insanity's Oblivion Launcher

Post » Tue Feb 22, 2011 4:11 pm

I have been using this launcher for over a month. I fired the launcher up today and it seems to have lost track of the location of all of the launchers on the first tab. I have clicked on every button that is not 'greyed out' and get the same 'can not find xxx' error message. I have checked and Wrye Bash, the oblivion launcher, CS and OBSE are all where they are supposed to be.


v2 of ISOBL is a bit fidly when it comes to path stuff, best thing I can recommend is to remove the ISOBL settings INI file and allow the app to generate a new one, this should fix most of the issues, it should also allow it to re-detect certain apps.

v3 will not have auto-detection in any form and will deal directly with its INI file.

By the way InsanitySorrow, any news on the upcoming update, an ETA perhaps?


an ETA?, I wish :P

I have not done much work on it lately, but once I am back to work on it fully it should then be released rather quickly. I know it aint much but here is a UI shot, this should give you an idea of what additions have been made :D

http://i390.photobucket.com/albums/oo346/InsanitySorrow/ISOBLUI.jpg
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Kelly Upshall
 
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Post » Tue Feb 22, 2011 10:50 am

Thanks for this launcher, its ace!
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Quick Draw
 
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Post » Tue Feb 22, 2011 7:24 pm

Thanks, glad you like it :)
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Epul Kedah
 
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Post » Tue Feb 22, 2011 10:36 pm

I'm experiencing a problem with the launcher. The launcher file path doesn't point to my Oblivion folder anymore. This happened after I installed a mod that came with an installer to a different folder then the Oblivion folder, because I wanted to PyFFI and OMOD the mod first. Now the launcher points to D:\Oblivion\Data\TheElderCouncil

How can I fix this?
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Taylor Bakos
 
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Post » Wed Feb 23, 2011 2:09 am

I'm experiencing a problem with the launcher. The launcher file path doesn't point to my Oblivion folder anymore. This happened after I installed a mod that came with an installer to a different folder then the Oblivion folder, because I wanted to PyFFI and OMOD the mod first. Now the launcher points to D:\Oblivion\Data\TheElderCouncil

How can I fix this?


The exact same thing has happened to me after doing this.

Any ideas how to fix it?
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Sophie Morrell
 
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Post » Tue Feb 22, 2011 10:47 am

Well after Johny Obliv PM'd me about this issue I originally suggested remoing the INI file and letting ISOBL re-detect the paths. But after thinking longer on this I think the registry entries have been modified, which could be confusing ISOBL somewhat.

At this current time I'm unsure how to fix it because of the lack of details.

Also I'd like to note that v3 is not far off now, coding is near done and I need to have it tested one last time. Then all that'll be left is the documentation :)
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Ells
 
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Post » Tue Feb 22, 2011 3:30 pm

Great, I'll wait for V3, thanks for the response :)
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Anna Watts
 
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Post » Tue Feb 22, 2011 9:09 pm

v3 coding has just been finished :D, Finally stopped being lazy and got it done :laugh:

It'll be off to testing soon while I write up the docs.
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Jose ordaz
 
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Post » Tue Feb 22, 2011 4:42 pm

ISOBL v3 Released

After months of hard work I have finally released the new version of ISOBL. The app has been re-build and re-designed in the hopes of providing a better experience for all users.

The app has had a lot of testing too ensure it's bug free.
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Kellymarie Heppell
 
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Post » Tue Feb 22, 2011 4:16 pm

ISOBL v3 Released

:shakehead: And it's another one that doesn't pop up in the "Updated Today" list on TESNexus.
Nothing to do with you of course InsanitySorrow :D Glad I checked in on this thread today though.

Okay:
All the buttons work and stuff. Although it takes a bit of manual inputting to get practically all of them. But that's okay.

A couple of little points of note thus far:
The first is the biggie (well kind of.) It seems that sometimes on reopening the application, some of the saved settings disappear! Requiring the need to find and put them in again. I had this with the Modding tools tab, so a quite a few. But can't repeat this problem again at this time (perhaps a unique set of actions caused it, I don't know.)

While on this topic. It might pay to point out that simply inputting the paths into the fields is not enough - you have to save them (INI Options/Save INI) to affix them. Otherwise people might get frustrated putting all of them in, only to lose them on closing the program down!

And while on the user advise subject, especially for those updating from the previous version; It is well worth pointing out to users to make sure they check the "Using OBSE" checkbox in Settings (only if you do use it of course.) As opposed to the old version which included buttons with and without OBSE.

Another (minor) glitch. Just worth noting:
If you open any of the directories, close it, and open it again; all the data (seen on the first opening) will seem to have disappeared on the second opening.
The data itself (file paths) however is NOT gone. Closing the program and opening it again reveals that they are all still there. (Don't Panic! :hubbahubba: )

And finally, just a little wish (Possible? Worth doing?)
It would be nice if the Custom folders could have custom names, as the custom Applications do (in the INI file folks.)
(just a little added personal touch is all. ;) )

EDIT: After all that I forgot the most important thing!

I Like it. :goodjob:
A bunch of good editions (some I never even though of, but seem so obvious now) and the custom options are a most welcome touch, we can customise our launcher - very cool (I, for example, have a link to Land Magic [fixes land tears in the game] and to the folder I use for holding the mod files I have downloaded.)
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sarah
 
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Post » Wed Feb 23, 2011 1:33 am

My only suggestion would be to have the Wyre bash and OBMM on the main page. I use them much more often than I would use blender or photoshop. That is why I am going to have to stick with version 2 :-/
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Talitha Kukk
 
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Post » Wed Feb 23, 2011 1:22 am

Sandman53; I would have done the same myself. Those mods used most by (mod using) players on that first tab; OBMM, Wyre Bash, BOSS, and TES4 LOD Gen.
As those are all (or a subset of for some) typically used in building a game (adding mods etc.)
But that's all good. Really.


But I do have another bit of a bug report:

The Auto-Exit setting doesn't seem to be working properly.
Selecting it, and saving the INI, results in the INI reading "Auto-Exit= True"
BUT the setting button doesn't stick. Close the application and open it again, results in Auto-Exit no longer being selected - and not functioning - But with the INI still reading as True!
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Tom
 
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Post » Tue Feb 22, 2011 9:18 pm

A couple of little points of note thus far:
The first is the biggie (well kind of.) It seems that sometimes on reopening the application, some of the saved settings disappear! Requiring the need to find and put them in again. I had this with the Modding tools tab, so a quite a few. But can't repeat this problem again at this time (perhaps a unique set of actions caused it, I don't know.)


During development and the long testing this issue never popped up, meaning it's not something that happen with ISOBL, I have a feeling it was something on your side that caused it.

While on this topic. It might pay to point out that simply inputting the paths into the fields is not enough - you have to save them (INI Options/Save INI) to affix them. Otherwise people might get frustrated putting all of them in, only to lose them on closing the program down!


That's something that I'm sure is present in the readme, if only people would read it.

Another (minor) glitch. Just worth noting:
If you open any of the directories, close it, and open it again; all the data (seen on the first opening) will seem to have disappeared on the second opening.
The data itself (file paths) however is NOT gone. Closing the program and opening it again reveals that they are all still there. (Don't Panic! :hubbahubba: )


I've never once had such an issue.

And finally, just a little wish (Possible? Worth doing?)
It would be nice if the Custom folders could have custom names, as the custom Applications do (in the INI file folks.)
(just a little added personal touch is all. ;) )


Not sure if the folder naming is worth doing, the application takes the name directly from the folder, where as with the custom apps it takes the name from the EXE, so some might want to change that.

My only suggestion would be to have the Wyre bash and OBMM on the main page. I use them much more often than I would use blender or photoshop. That is why I am going to have to stick with version 2 :-/


That's fine, you may stick with v2 but I am not supporting that anymore. I designed the UI in a specific way including the layout, so it'll be staying that way.

The Auto-Exit setting doesn't seem to be working properly.
Selecting it, and saving the INI, results in the INI reading "Auto-Exit= True"
BUT the setting button doesn't stick. Close the application and open it again, results in Auto-Exit no longer being selected - and not functioning - But with the INI still reading as True!


Thanks, that bug was missed :)
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natalie mccormick
 
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Post » Wed Feb 23, 2011 3:31 am

During development and the long testing this issue never popped up, meaning it's not something that happen with ISOBL, I have a feeling it was something on your side that caused it.

Probably. It only happened the once, and never again too. :lol:


That's something that I'm sure is present in the readme, if only people would read it.

That it is.
But you probably know the old saying: "If at first you don't succeed, read the instructions."

I've never once had such an issue.

Really? It ALWAYS happens for me. But as it doesn't lose the data or anything, it's not important, just odd.

Not that it matters, but just to detail it increase you might be interested, here's what happens:

1. Open Insanity Oblivion Launcher
2. Select "Dircteories" and "Modding Tools."
3. This displays the Modding Tools window, with all the filepaths.
4. Close "Modding Tools."
5. Select "Dircteories" and "Modding Tools" again.
6. This time this displayes the Modding Tools window, but with all filepaths blank.
7. Close the entire Launcher
8. Select "Dircteories" and "Modding Tools."
9. This displays the Modding Tools window, with all the filepaths, once again.

Not sure if the folder naming is worth doing, the application takes the name directly from the folder, where as with the custom apps it takes the name from the EXE, so some might want to change that.

Oh sure, I got how it worked - and one can rename folders of course. It's just that sometimes people choose names for reasons other than good labels for buttons, and even the same name for different folders in different places.
And as you allude change is a bigger deal with filenames (for example I changed "LandMagic" to "Land Magic" - minor but reads better) and so I see why you added that there but not for the folders.
Just a question of mild interest. Thanks. (I often go for even the most minor little points on things that I like - all in the aim to possibly improve them further, I probably wouldn't have bothered on a 'lesser' program, one I cared about less. So in a way even my critiques are complements!)

Thanks, that bug was missed :)

:D


And now that I have been using it a bit more (setting up a new game etc. - lots of starting and stopping etc.) I say again that I do like it. Thanks a lot for the update and the work that has gone into it.
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Oceavision
 
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Post » Tue Feb 22, 2011 4:22 pm

Probably. It only happened the once, and never again too. :lol:


:lol:

Snip


I had Darkstone (One of the testers) have another go at this and this bug was indeed reported. This should be fixable now I know it's a proper bug.

Oh sure, I got how it worked - and one can rename folders of course. It's just that sometimes people choose names for reasons other than good labels for buttons, and even the same name for different folders in different places.
And as you allude change is a bigger deal with filenames (for example I changed "LandMagic" to "Land Magic" - minor but reads better) and so I see why you added that there but not for the folders.
Just a question of mild interest. Thanks. (I often go for even the most minor little points on things that I like - all in the aim to possibly improve them further, I probably wouldn't have bothered on a 'lesser' program, one I cared about less. So in a way even my critiques are complements!)


I see where you're coming from and understand, I'll see if I can easily implement this change.

:D
And now that I have been using it a bit more (setting up a new game etc. - lots of starting and stopping etc.) I say again that I do like it. Thanks a lot for the update and the work that has gone into it.


You're welcome.
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Benji
 
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Post » Tue Feb 22, 2011 6:37 pm

Bug Fixes:

  • Fix - Directory menus loosing data
  • Fix - Auto Exit


Changes:

  • Custom Folder buttons can now be re-named using the INI file
  • Added a setting to Ignore empty directory values - Stops ISOBL from logging empty values
  • Removed UI Color option as it will not be used


A new version will be updated once I am sure all bugs have been fixed. Big thanks to Darkstone for testing :foodndrink:
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Anna Beattie
 
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Post » Tue Feb 22, 2011 11:16 pm

Bug Fixes:

A new version will be updated once I am sure all bugs have been fixed. Big thanks to Darkstone for testing :foodndrink:

Sweet. Everything I noted. That was fast! :celebration:
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Baby K(:
 
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Post » Wed Feb 23, 2011 3:47 am

Hmm... would you consider an option to define which tab would be active when opening the program? Kind of like a Default tab?

That would keep your idea while also allowing the user more customization. I mean I know its only one extra click when when it comes to it, but its more about convenience and customizability. Don't be too harsh on me :sleep:
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Chris BEvan
 
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Post » Tue Feb 22, 2011 9:11 pm

Sweet. Everything I noted. That was fast! :celebration:


:D

Hmm... would you consider an option to define which tab would be active when opening the program? Kind of like a Default tab?

That would keep your idea while also allowing the user more customization. I mean I know its only one extra click when when it comes to it, but its more about convenience and customizability. Don't be too harsh on me :sleep:


Get's a little hard hearing the same things over and over :P, A setting for a default tab would be possible, I'll have to think on it though :)

Edit: It's now possible to set a default tab.
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chloe hampson
 
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Post » Tue Feb 22, 2011 5:34 pm

25/05/2010 – v3.1.0 – Bug Fixes and a few new additions:

  • Fix - Directory menus loosing data
  • Fix – Auto-Exit
  • Addition - Custom Folder buttons can now be re-named using the INI file
  • Addition – Auto-Detect (Limited)
  • Addition – Settable Default Tab


Updated OP with PES Link :)
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Maddy Paul
 
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Post » Tue Feb 22, 2011 10:38 pm

Thanks for the update Insanity :D
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Ashley Tamen
 
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Post » Tue Feb 22, 2011 5:15 pm

Yes, thank you InsanitySorrow.

Auto-Exit: Working great.
Custom folder names: Working great, and quite useful.
Default Tab: Working great, and most helpful. I do like opening straight to Utilities, which I use most. And I expect there are others that would want (as they use them more) the modding tools tab etc.


Directory menus loosing data: Still happening I'm afraid. (The data is still in the INI. So close and open the application to get it back folks. ;) )
I checked it with the "open INI" setting, for example.

Open the Launcher.
Select "Directories/Oblivion" = shows all the data.
Go to "Misc" tab and click "Open INI" = works fine.
Close the "Directories/Oblivion" window and the opened ini file.
Select "Directories/Oblivion" again = No Data!
Go to "Misc" tab and click "Open INI" = Nothing happens!
Close the and open it again = all works again.

This isn't really a big problem. Once you (the user) have set the file paths, you shouldn't really have to open the "directories" menu again.
Just a heads up for InsanitySorrow.
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Sheila Reyes
 
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Post » Tue Feb 22, 2011 11:41 pm

A persistent little.......:lmao:, During testing that bug did pop up after I thought it was fixed, one of the "fixes" was to delete the INI file and regenerate it, this seemed to cure the problem.

From a coding standpoint I cannot see what is causing the issue, it's also an issue I don't have :shrug: , Though I have a feeling you doing that is actually confusing ISOBL in someway, it's not really normal to go messing with the menus and INI file at the sametime :P
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Tyrone Haywood
 
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Post » Tue Feb 22, 2011 10:40 pm

Awww you took my feedback InsanitySorrow, I now love version 3 of ISOBL :celebration:

Everything is working great for me, and love the default tab ;)
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Natalie Taylor
 
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Post » Tue Feb 22, 2011 7:57 pm

Hmm, actually, looking at it again:
It's only happening with the "Oblivion" and "Custom Launch" directories (open , close and open again, and the data disappears) the other two keep their data just fine.
So perhaps that might offer a clue - what's different between them?

Other than that though, it seems functionally perfect. :D
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He got the
 
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