Another thing you might want to try is MasterUpdating your load order. You can check our http://sites.google.com/site/fo3wanderersedition/faq, it has instructions on how to do that.
Isn't that just for the UFP Broken Steel module? The rest of the UFP fixes so so many things I'm not sure I'd want to play without it, but then as I'm not actually playing at the moment I'm not sure my op holds much weight
Finally got some time to watch the vids and it's all good. It also reminded me to check out how well the merged patch manages (I've not started playing yet with one, and I've been away for a while). It's a small thing, but using the FWE-MMM-EVE-WMK combo, for those who hate albino radscorps, open up the merged patch and delete the 'Leveled Creatures' tree -- the patch undoes a change by MMM to reduce the chance of albino radscorps spawning slightly. As this is a record removed from the BS.esm, the merged patch is seeing it and adding it back in. Fortunately, removing the tree won't impact any other functionality as the remainder of its contents align with the FOIP patches (which is, of course, their intention as hand-made merged patches).
I expect a merged patch will end up doing this at times, but for the combo in the vid this is only issue I could see which is great. I know a merged patch with FOOK I looked at a while ago had similar issues but on a larger degree (as FOOK created new LLs for some creature types, and the MMM-FOOK FOIP patch merged these to get them working properly, the automated merged patch altered it so that the FOOK entries would never spawn).