Active Mod Files:
Spoiler
00 Skyrim.esm01 Update.esm02 Dawnguard.esm03 HearthFires.esm04 MagicDuel.esm05 SPIKE.esm06 Unofficial Dawnguard Patch.esp [Version 1.2.0]07 Unofficial Hearthfire Patch.esp [Version 1.0.3]08 Chesko_Frostfall.esp09 SkyUI.esp0A hothtrooper44_ArmorCompilation.esp0B wardstaggeronhit.esp0C Faces of Skyrim.esp0D Wrath Of Nature.esp0E BFT Ships and Carriages - HF.esp0F Requiem.esp10 IMCN - Requiem Patch.esp11 Requiem - Vanilla Continous Spells.esp12 Realistic Lighting Overhaul - Illuminated Spells.esp13 Realistic Lighting Overhaul - Dungeons.esp14 Realistic Lighting Overhaul - Minor Cities & Town Interiors.esp15 Realistic Lighting Overhaul - Major City Interiors.esp16 Realistic Lighting Overhaul - 3.5 Weathers.esp17 Realistic Lighting Overhaul - 3.5 Dawnguard Weathers.esp18 Imp's More Complex Needs.esp [Version 0.31]19 DragonbornAscendant.esp1A DragonbornAscendantDawnguardExpansion.esp1B Dual Wield Parrying_SKSE.esp1C Companion Share & Recruit.esp [Version 1.1]
Well, I have also red that Skyre unbalances the game. I like the mods I have installed, I like Skyre, but I obviously don't want an unbalanced game.
My first gameplay was with a silent archer, and now I want to play with a mage. I have the following questions: (To summarize)
1.- If I install ASIS, will it balance a bit more my game?
2.- I want interesting magic mods, that add original*** spells but completely integrated into the game. I have seen Apocalypse, forgotten magic and Phenderix. The question: Are these mods redundant with Skyre's spells? Do they unbalance the game? If so, does ASIS solve this. Last but not least, are they compatible with Skyre?
Thank you for your help.
***By original, I mean original and interesting spells. I don't want to have 50 types of projectile that do the same as the ones ingame. I don't know if this is understood, I want to see and make things(And make it so that enemies can do it to me) that I cannot do ingame. For example, making your enemy levitate and move him as if he was a puppet(Just an example).