Installing mods: just a little help

Post » Mon Nov 22, 2010 3:18 pm

Hy every one, I need some help in installing some mods.

I want to install some graphic mods.

This one: http://www.fallout3nexus.com/downloads/file.php?id=774

The instruction says:

Unpack the 7zip file once downloaded you will see 2 new files.
Place the new 7zip file in your Fallout 3 folder and extract the file. The files will be written to the necessary folder.

The other file (ArchiveInvalidation .txt) contains the strings to enable the preferential use of these textures over the default ones.
Simply add the text into your own archive invalidation file, found in your Fallout 3 folder, or simply place the file there if it does not already exist.

ROOTS REPLACEMENT PATCH: Once you have unpacked the dds file, place it in your Bethesda Softworks\Fallout 3\Data\Textures\Landscape folder, overwriting the existing file

FIRST MOD?
Replace the following line in your Fallout.ini file:
Navigate to "My Documents", then "My Games" then "Fallout3" folder. Open the "Fallout.ini" (with notepad program) press ctrl+f and search for :
"bInvalidateOlderFiles=0", change the "0" to "1" and save.


NEW ALTERNATIVE METHOD:

VERY recommended, and props to the author of this idea, SplitSoul
(read in full here: http://forums.somethingawful.com/showthread.php?threadid=2998807)

"How to install mods:

If the mod you wish to install isn't simply an .esp but contains skins or the like, you will need to tell the game to invalidate the original files in the .bsa archives and use these instead. You used to have to mess with ArchiveInvalidation.txt, but not anymore!

Simply download ArchiveInvalidation Invalidated ( http://www.tesnexus.com/downloads/file.php?id=10724) and do the following:

1) Delete ArchiveInvalidation.txt from your Data folder if it exists.
2) Extract ArchiveInvalidationInvalidated!.bsa to your Data folder.
3) Open up FALLOUT.ini in My Documents\My Games\Fallout 3, find the SArchiveList= line, and add ArchiveInvalidationInvalidated!.bsa before everything else, so it looks something like this:

SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa"


If I use the Fallout Mod Manager do I have to follow this instruction or not? For example do I have to change the above settings in the Fallout ini? I'm asking this because with Oblivion, to use graphic mods like this one it doesn't need to modify the ini.

Thx for the help!
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Symone Velez
 
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Post » Mon Nov 22, 2010 8:53 am

if you using fomm then clickk toggle invalidation so it says its activated, then install the mod like in obmm and your sorted.

This isn't anything to do with the mod its just because of some differences between ob and fallout.

Also once you've done it once you dont have to do it again
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Stat Wrecker
 
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Post » Mon Nov 22, 2010 5:41 am

Ok, thank you, so I don't have to modify the ini!
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Kerri Lee
 
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Post » Mon Nov 22, 2010 3:37 pm

Ok, thank you, so I don't have to modify the ini!


Yes, you do NOT have to modify the ini if you use fomm. When you click on archive invalidation it fixes that for you!
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Amy Smith
 
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