Instant CTD when I go to load a save!

Post » Mon Dec 12, 2011 11:13 am

Everytime I go to load up a save, everything works fine, but when I'm in the same game session and I go to load another save, within a second or 2 I get an instant CDT! What do I do? I need help, ASAP!!!

Here's my mod load order!
Spoiler
00 Oblivion.esm
01 TR_OoT_Main.esm
02 Windfall.esm
03 TamRes.esm
04 TamRes_LandscapeResource.esm
05 Unofficial Oblivion Patch.esp [Version 3.3.1]
06 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
07 Oblivion Citadel Door Fix.esp
08 DLCShiveringIsles.esp
09 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
0A Akatosh Mount By Saiden Storm.esp
0B delivery_job.esp [Version 1.1x]
0C Nascosto Isles 3.esp
0D TelValus1pt1c.esp
0E TR_Stirk.esp
0F Windfall.esp
10 Knights.esp
11 Knights - Unofficial Patch.esp [Version 1.0.10]
12 The Lost Spires.esp
13 TamRes.esp
14 Tamriel.esp
15 ElsweyrAnequina.esp
16 TWMP_Summerset.esp
17 TWMP_Valenwood_Elsweyr.esp
18 TWMP_Morrowind.esp
19 TWMP_Azure_Palace.esp
1A TWMP_BlackMarsh.esp
1B Rost3_Topal.esp
1C argonia.esp
1D TWMP_Castle_Dunkerlore.esp
1E MtHeimthor.esp
1F xuldarkforest.esp [Version 1.0.5]
20 LostSpires-DarkForest patch.esp
21 xulStendarrValley.esp [Version 1.2.2]
22 xulTheHeath.esp
23 XulEntiusGorge.esp
24 xulFallenleafEverglade.esp [Version 1.3.1]
25 LostSpires-Everglade patch.esp [Version 1.2]
26 Anequina-Fallenleaf-Patch.esp
27 xulColovianHighlands_EV.esp [Version 1.2.1]
28 xulChorrolHinterland.esp [Version 1.2.2]
29 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
2A xulBravilBarrowfields.esp [Version 1.3.2]
2B xulLushWoodlands.esp [Version 1.3]
2C xulAncientYews.esp [Version 1.4.3]
2D xulAncientRedwoods.esp [Version 1.6]
2E xulCloudtopMountains.esp [Version 1.0.3]
2F xulArriusCreek.esp [Version 1.1.3]
30 xulPatch_AY_AC.esp [Version 1.1]
31 xulRollingHills_EV_withoutWheat.esp [Version 1.3.2]
32 xulPantherRiver.esp
33 xulRiverEthe.esp [Version 1.0.2]
34 xulBrenaRiverRavine.esp [Version 1.1]
35 xulImperialIsle.esp [Version 1.6.5]
36 xulBlackwoodForest.esp [Version 1.1.0]
37 xulCheydinhalFalls.esp [Version 1.0.1]
38 xulAspenWood.esp [Version 1.0.2]
39 xulSkingradOutskirts.esp [Version 1.0.1]
3A xulSnowdale.esp [Version 1.0]
3B West Roads.esp
3C Immersive Mining.esp
3D MidasSpells.esp
3E shinyEmotions.esp
3F Bashed Patch, 0.esp
40 Streamline 3.1.esp
41 Dynamic Map.esp [Version 2.0

User avatar
Lew.p
 
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Post » Mon Dec 12, 2011 10:04 am

bump!
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Dark Mogul
 
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Post » Mon Dec 12, 2011 4:45 pm

It is usually recommended to quit and reload, as some things are never loaded completely when reloading within the same game session. Someone more knowledgeable can tell you exactly what is wrong, but I will mention the recommended way of doing things.

PS: You havne't BOSS'ed your load order? Why again?

PPS: I'd be interested to know which mod adds "argonia.esp"?
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Yama Pi
 
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Post » Mon Dec 12, 2011 7:06 am

This happens to me quite often, getting crashes when I load a save with the game already going. Not every single time, but enough that I pretty much assume it's going to happen heh. I just put up with it, though I need to go through all of the mods I've got and clean them, I don't know if that will help.
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Matt Terry
 
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Post » Mon Dec 12, 2011 5:18 am

It is usually recommended to quit and reload, as some things are never loaded completely when reloading within the same game session. Someone more knowledgeable can tell you exactly what is wrong, but I will mention the recommended way of doing things.

PS: You havne't BOSS'ed your load order? Why again?

PPS: I'd be interested to know which mod adds "argonia.esp"?

The load order is BOSS'ed, yet because BOSS refuses to do the load order on newer mods and mods that have been redone, some of the files I had to re-do (put in the recommended load order) by hand! (especially the TWMP_Summerset file)

And as far as argonia.esp, that is a very new file, so BOSS ain't even gonna be able to pick that one up as not many people have downloaded it as of yet!
And the Argonia.esp file I got by downloading the optional files file named "Argonia" found http://www.tesnexus.com/downloads/file.php?id=36409!
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Rach B
 
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Post » Mon Dec 12, 2011 5:14 pm

The BOSS masterlist is updated constantly, you'd do well to enable the "Always Update BOSS Masterlist prior to running BOSS" option in Wrye Bash, or run "BOSS - Update Masterllist.bat" in the Data directory. If the batch file is missing then you may need to update BOSS itself. The reason I say this is because in the newest version of BOSS, Streamline is placed much earlier in the load order. Also, Revision 2736 of the masterlist puts TWMP_Summerset.esp into the proper place, but argonia.esp is still missing.
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Arnold Wet
 
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Post » Mon Dec 12, 2011 4:28 am

The BOSS masterlist is updated constantly, you'd do well to enable the "Always Update BOSS Masterlist prior to running BOSS" option in Wrye Bash, or run "BOSS - Update Masterllist.bat" in the Data directory. If the batch file is missing then you may need to update BOSS itself. The reason I say this is because in the newest version of BOSS, Streamline is placed much earlier in the load order. Also, Revision 2736 of the masterlist puts TWMP_Summerset.esp into the proper place, but argonia.esp is still missing.

I noticed that! But also as far as TWMP SUmmerset, it'll put it in the proper load order for the old version, but since Onra released the newest version with trees, vegetation, cities, roads, etc., he recommends the load order be set differently (as far as TWMP Summerset goes) compared to how BOSS will have it set, unless BOSS got updated again yesterday or today!
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Stryke Force
 
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Post » Mon Dec 12, 2011 9:21 am

It is usually recommended to quit and reload, as some things are never loaded completely when reloading within the same game session. Someone more knowledgeable can tell you exactly what is wrong, but I will mention the recommended way of doing things.


This is largely recommended because the enable states of persistent references are not retained whenever you reload while in-game. Essentially this means that every persistent reference that a mod disabled gets enabled again if you reload while in-game. This is the reason you occasionally see floating doors if you run Better Cities, for instance.
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carrie roche
 
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Post » Mon Dec 12, 2011 5:58 pm

This is largely recommended because the enable states of persistent references are not retained whenever you reload while in-game. Essentially this means that every persistent reference that a mod disabled gets enabled again if you reload while in-game. This is the reason you occasionally see floating doors if you run Better Cities, for instance.

I've been finding out that the instant CDT occurs whenever I load a named save or quicksave whenever I'm playing a save, but no CTD whenever I load a regular save (like the save that gets made whenever you rest or go thru a door between cells) This is very wierd to me!
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Blaine
 
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