Instead of Polygons - ATOMS

Post » Wed Aug 03, 2011 6:33 pm

I just watched a very interesting video about a new technology that is in the works. It's worth a watch as it's very interesting to think what Crytek and other big named companies out there could achieve with this.

http://www.youtube.com/watch?v=00gAbgBu8R4
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Alexandra Louise Taylor
 
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Post » Wed Aug 03, 2011 10:40 pm

watched that too. who knows, it may be used in Crysis 3 with CryEngine 4 :P
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x a million...
 
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Post » Wed Aug 03, 2011 9:41 pm

Sooo....are our computers going to need a nuclear power supply for the 5 thousand dollar graphics cards needed for unlimited rendering? That was pretty cool btw, thanks for sharing, I like seeing things like this
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Donatus Uwasomba
 
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Post » Wed Aug 03, 2011 11:54 pm

Sooo....are our computers going to need a nuclear power supply for the 5 thousand dollar graphics cards needed for unlimited rendering? That was pretty cool btw, thanks for sharing, I like seeing things like this

I assume the technology once it's complete (the guy in the video said it wasn't I think) that there will be much more powerful hardware available. Or maybe not, maybe we will need $5000 gpus and cpus :p lol.
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Silencio
 
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Post » Thu Aug 04, 2011 1:17 am

http://www.kotaku.com.au/2011/08/infinite-detail-and-euclideon-the-elephants-in-the-room/
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Del Arte
 
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Post » Thu Aug 04, 2011 8:23 am

http://www.golem.de/0908/69105.html
It was allready used in Crysis 2 and it's really no big deal because it's completely useless for animated objects.
The technology also is not really new, I saw a similar video last year.
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Emma Copeland
 
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Post » Wed Aug 03, 2011 8:46 pm

http://www.golem.de/0908/69105.html
It was allready used in Crysis 2 and it's really no big deal because it's completely useless for animated objects.
The technology also is not really new, I saw a similar video last year.

Mmm no I don't think the same technology was used in Crysis 2. And this technically can't be new or even old as it hasn't been released yet.

To clarify, the video you saw a year ago was the beginning. They are still developing it. Next year (most likely) we will hear from them again.
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Nice one
 
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Post » Thu Aug 04, 2011 6:58 am

Is this the same "Unlimited Detail" tech I saw years ago?
It does sound somewhat promising but they never really finished their work...
Also, it doesn't need really fast computers (I remembered the guy saying something like an anology about a search algorithm or something...)
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Lakyn Ellery
 
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Post » Thu Aug 04, 2011 3:38 am

Notch's blog (Notch is creator of Minecraft): It’s a scam!
It’s a very pretty and very impressive piece of technology, but they’re carefully avoiding to mention any of the drawbacks, and they’re pretending like what they’re doing is something new and impressive. In reality, it’s been done several times before.

Also Carmack's twitter (John Carmack is creator of Wolfenstein, Doom, Quake, Rage): http://twitter.com/#!/ID_AA_Carmack
Re Euclideon, no chance of a game on current gen systems, but maybe several years from now. Production issues will be challenging.

Also I remember this Sparse Voxel Octree (SVO) Demo by Jon Olick from Siggraph 2008.

Also this article has video links with similar voxel technology which Notch mentioned. Also voxels in itself is very very old technology. For example. Outcast (July 31, 1999) has voxel terrain. So forget about this video. It's a scam. They try to find dumb investors with huge ammount of money.
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SUck MYdIck
 
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Post » Thu Aug 04, 2011 4:50 am

@Ken2u - Yes, I think it's a scam. But those people haven't seen the old Unlimited Detail videos. These aren't voxels, which are in fact 2d, but point cloud or something cryptic like that............ but whatever lol XD
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CRuzIta LUVz grlz
 
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Post » Thu Aug 04, 2011 2:06 am

@Ken2u - That's a nice outlook, but you don't need to spread all the pessimism here. It's a radical approach to game development, which makes sense with the constant limitations of polygons, so whether or not it goes very far anytime soon, there's no need to shun the idea without a chance to keep growing or prove itself.
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Lovingly
 
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Post » Wed Aug 03, 2011 8:30 pm

Well that sort of bums me out. Nevertheless it looks impressive and I'll be looking forward to the real time testing which they supposedly promised to be next year.
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Carys
 
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Post » Thu Aug 04, 2011 7:52 am

“No! No, this isn’t a hoax,” Bruce Dell laughs, in response to our first, obvious question. “If this was a hoax then we’ve convinced the Australian government it was a hoax. We’ve convinced our board of directors and investors it’s a hoax!
“We have a government grant – so no, it is not a hoax! We have real time demonstrations.”

Lol Australia gets scamed by fake new technologies all the freaking time. Laser television anyone? Fuel expander technology? More efficient engine scam?.

http://www.smarthouse.com.au/TVs_And_Large_Display/Laser_TV/D3N5E8K3

Actually Laser tv was a half scam, they raised tons of money saying they were working with Mitsubishi and saying they owned the patents, years later we find they are bankrupt and Mitsubishi released their own version without them XD.
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Taylor Thompson
 
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Post » Thu Aug 04, 2011 7:00 am

Laser TV wasn't a scam, it's like when Microsoft was more focused on making DirectX and left the other one behind (forgot what it was called, I don't think it was OpenGL)
And SED screens had a lot of promise... now? Dead
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Louise
 
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Post » Thu Aug 04, 2011 5:26 am

Who knows but who cares, if you're not personally involved or losing something by it, what does it matter? Stating it as a simple hoax even if true is still only detrimental especially by "professionals" because it discounts the possibilities it brings up, which would be obvious leaps forward in gaming technology if realised.
We will find out in the end anyway, the only way we won't find out, or delay from finding out, is if we close down progressions with our closed minds. Remember what happened to people who announced crazy things like that the Earth was round and revolved around the Sun, or views on people that thought humans would someday be able to fly.
I say just let it be and see before invalidating the whole thing.
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Rusty Billiot
 
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Post » Wed Aug 03, 2011 10:43 pm

If they can solve the animation issue then the technology will be the new standard. They are claiming that they have an optimisation engine that could even be applied to polygons. If its real and it works well, it could be great.

I assume from everything that they I have read that they are trying to optimise it to the point that technology catches up to what is needed.

I remember games like TA 1 and Crysis 1, supreme commander, that were released with the requirements to run it properly not even released yet.
We only managed to have a full proper game of Total Annhilation 1 with 10 players and 4000 units, 6 generations of graphics cards later. Crysis 1 barely ran on my previous comp and supreme commander couldn't at all.

That match of TA 1 looked more like the last matrix movie with the sentinels pouring in lol, I haven't seen a game since thats attempted to have so many units. 255 different units, 4000 max build limit o.O, Five years until computers could play it at maximum game settings.
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Blessed DIVA
 
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Post » Thu Aug 04, 2011 9:31 am

If they can solve the animation issue then the technology will be the new standard. They are claiming that they have an optimisation engine that could even be applied to polygons. If its real and it works well, it could be great.

I assume from everything that they I have read that they are trying to optimise it to the point that technology catches up to what is needed.

I remember games like TA 1 and Crysis 1, supreme commander, that were released with the requirements to run it properly not even released yet.
We only managed to have a full proper game of Total Annhilation 1 with 10 players and 4000 units, 6 generations of graphics cards later. Crysis 1 barely ran on my previous comp and supreme commander couldn't at all.

That match of TA 1 looked more like the last matrix movie with the sentinels pouring in lol, I haven't seen a game since thats attempted to have so many units. 255 different units, 4000 max build limit o.O, Five years until computers could play it at maximum game settings.

I understand what you're saying. But does that mean it's a hoax? I mean any person who knows the basics of playing games on a PC could probably figure out that something this complicated wouldn't run on anything in the world today. But does that mean it's pointless or fake?

I'm not trying to have a go at you or anyone else or anything I just genuinely want to know what makes this video a scam or a hoax lol. I only saw and read about this thing a few days ago.
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BEl J
 
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Post » Wed Aug 03, 2011 7:07 pm

But does that mean it's a hoax? I mean any person who knows the basics of playing games on a PC could probably figure out that something this complicated wouldn't run on anything in the world today. But does that mean it's pointless or fake?
Yes, this is hoax, because they did several fake statements during their presentation video!

For example, they said that their island looks so repetetive cause they doesn't have proper artist and cause they doesn't have time to scan several different objects: trees, rocks...etc. But the truth is that their island looks so repetetive cause this technology has certain restrictons! It's easier to set tons of identical objects instead of tons of different objects because of enormous amount of data for every unique object. Also lack of animation! Lack of physics! Lack of shadows! Lack of light sources!

This technology has a lot of restrictions! That's why we didn't see it in current games. It's not practical.
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Yung Prince
 
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