I am really a fan of them, their beliefs and the image that they got of being a shady and mistrusted "dark side" , but when you get in its a whole different feeling, they've lights, they have food, they have energy, even the other coursers respects (or even admire) you after you toasting one of them just to get within' their base, the scientist maybe doesn't keep you in exactly high consideration (but if you've high int and some perks into science well, you ARE a scientist, so they should be able to recognize you in a better light) but they somehow accept you, an outsider, among their ranks, up until your effective leadership.
Would be cool to have a dlc somewhat tied to the institute, their past, how they recruited Madison Lee, maybe a "find the dr. Zimmer" quest which may develop into a deeper discover of some more features and lore about the organisation itself (CPG incident, University Point) and its past, the reasons they went into the fev experiments with supermutants to me doesn't really fit the institute policy, seems a bit forced given the lore already existing about supermutants from previous games.
Also do the institute have any agent outside the commonwealth except the dr. Zimmer?
Would Virgil return under the Institute if it was given option to do it safely? (feels unfair killing him or leaving him there with a death sentence pending on him....)
Could we see also some deeper effects of their ending on the surface world as well...
There could be so much rooms of improvement , it may touch the railroad as well as they're the other side of the coin and both shares the undercover, underground, secret approach to the world rather than bruteforcing down everything they come across as the overinflated BoS does.
What do you think about it?