As a player coming from LOTRO, this feature was absolutely amazing. I know we have other options, but the convenience of just having it built in was very nice.
So what do you all think?
As a player coming from LOTRO, this feature was absolutely amazing. I know we have other options, but the convenience of just having it built in was very nice.
So what do you all think?
TS3, ventrille, mumble. take your pick. Work absolutely perfect with any game. so why make a new one?
Of course, there is no reason any modern MMO shouldn't have this at this point. Its a basic feature.
Voted No. Do not want an xbox-like enviornment.
Is exactly the reason. What I do not get is why Bethesda (and others) dont just team up/licence with one of those and make an in game app. Sony did a great job with theirs in EQ2, but it did take some polishing to get there. Was much nicer in the end than any 3rd party. I remember WoW's svcking hard but that was years ago.
If any of those could be implemented in the game properly it wouldn't be a bad thing. However, why spend hours of valuable dev time on things like that when all we really want is the Dark Brotherhood at launch!
None of those work for 90% of gameplay (known as "PuGs").
Built-in voice for Groups should be a de-facto feature in any modern MMO.
Why spend the time and effort to add something that players already do for themselves? Adding it to the game doesn't mean people will use it. Many guilds are spread across multiple games and will continue to use their preferred program over in-game voice chat.
Not sure i understand . X-Box like?
In LOTRO you can disable it and enable quite easily.
Never played LOTRO. They had it in DCUO and it was absolutely terrible.
This would go along with the ideal they presented in the API broohaha. They removed the ability to mod any functionality in because they didnt want modders to have an advantage. If they want a level playing field they should add in game voip so the people with vent/TS/mumble dont get an advantage.
Now this is NOT saying voip should be inclusive of everyone in the area. Just for your own group, and optional.
I could definitely see where not being able to disable it...or mute it easily, would be a huge problem lol. Always a chance of grouping with some blabber mouth that won't stop cussing at people or something.
As long as I cannot hear random idiots screaming about through their mics, I'm fine. Still, I voted no since TS and the like work perfectly fine. No need to waste dev time on useless features.
Neverwinter Online's voip was nearly perfect:
1. you can enable or disable it for yourself (this means you can't hear them, and they cant hear you)
2. you can individually mute specific players with 1 click - and you stop hearing them, but can still read their chat text. You can ALSO put a player on Ignore which stops both voice + chat.
It was really ideal.
I voted an absolute unequivocal no for this.
The only people I want to talk to are my guild mates, I do not want to hear the voice chat of randoms at any point, ever, in any game regardless of whether I have to spend time muting them or not. We have a great TS server that we can obviously split into different channels and a lounge area where we can hang out and chat, and here's the kicker, even if we aren't playing the game!
That being said, none of us would use any in-game voice chat and we would therefore turn this function off immediately and so I can't see the benefit for us in the devs wasting development time on implementing such a system. Whilst I don't doubt the LOTRO system was good, we used TS3 instead. The WoW system was laughably dire, so we used TS for that too.
I would however be very interested to see an in-built game overlay for the more prominent voice comms systems out there.
That sounds excellent! Honestly the big advantage of in-game voip is that not everyone knows how to get on vent, and setting it up for random groups just takes too much time.
The concern about people abusing a VOIP feature is a valid one but also has an easy fix,
Usually a button is mapped to a table that has a list of everyone within active voice range, if that person is being obnoxious, open the menu, tick the little microphone and bam, they are on the ignore list forever.
It's much more difficult to try and ignore someone on 3rd party programs because you almost always have to tab the game to do it, and this also assumes that the person muted doesn't have a method of relaunching the program to get back into your channel. But it also usually means that no one is even on your channel without an invite anyway.
I still prefer in-game VOIP. It's easy enough to turn off, and it makes meeting new people actually like meeting them.
Another thread where someone asks an innocent question and is immediately pounced on by those who appear to want TESO to a pen and paper RPG. The problem isn't the feature it's the way its used. If you want to emasculate the idiots you have to do away with the internet first.
In reality it should not take much dev time on their end I would think. Basically I was thinking more like pay one of em and give em a small API and let them have them make it just like an add-on.
Again, if people missed it the first time...
... a huge amount of MMORPG group game-play is PUGs, not organized guilds. You can't get PuGs on a Vent/TS/Mumble server easily.
A built-in voice option takes 0 development time (take one off the shelf and plug it into your MMO, takes about 1 hour, tops) and gives players the option to use it or not, plus ability to mute individuals.
100% perfect solution.