integrating all systems into online play.

Post » Sat Nov 14, 2009 10:01 pm

something that has not been done before is intregrating all systems into online play (hence xbox playing against pc and so on..) the system propeties might have to be matched up be i think its definatly a posibility. i mean you going for revolutionizing gaming so you might as well take it to that next step.

Hands down what your doing looks great and im excited to play Brink either way, keep up the good stuff!!
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Amanda savory
 
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Post » Sat Nov 14, 2009 11:18 pm

It's been discussed before, and many people as well as the devs just don't think cross platform would work.
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Stat Wrecker
 
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Post » Sun Nov 15, 2009 12:17 am

It's been discussed before, and many people as well as the devs just don't think cross platform would work.


I do believe there was a game that did this at some time and they removed this ability because playtesting revealed that Mediocre Pc players could beat experienced XBOX players no problem.

Can not link to it though :P
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Josee Leach
 
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Post » Sun Nov 15, 2009 4:37 am

http://www.rahulsood.com/2010/07/console-gamers-get-killed-against-pc.html

Not to start a console vs pc war but I think would work out rather bad for the console players.
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gemma
 
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Post » Sun Nov 15, 2009 7:37 am

PC gamers have the option of whipping their aim around around like daleks on crack.

For what its worth I used to despise playing a fps on a controller, but times have changed and now there are certain things about the experience I like a lot.
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Darlene Delk
 
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Post » Sun Nov 15, 2009 12:56 pm

PC players have a rather large control advantage. Not only are the controls exponentially faster (your fingers are on all controls at all times) but the accuracy is also far greater at high rates of speed.

Its been discussed (and i mentioned this elsewhere) but think about it. With my keyboard, its a 1mm press to activate the movement keys. Its a 6mm+ MOVEMENT to change directions on the sticks. Its i think a .3mm twitch to fire with my mouse, and upwards of a CM pull on a controller. The responsiveness of the mouse and keyboard is obviously greater, and you CAN NOT argue it. And you also cant really argue that the mouse is less accurate then a stick... Also, the accuracy falloff of a mouse is EXPONENTIALLY less then it is on a stick at high rates of speed. When you consider the delay to correct the aiming, and the fact that theres a minimum you need to move the stick to change directions and correct aim/movement, where as (unless you set otherwise) a mouse aims where you aim it, and stops where you stop it. You dont have to move a mouse back to some center to have it start arming the other way. You just start moving it the other way and its instant.

A skilled controller player can easily compete with PC players in the long run, but the reason it will likely NEVER be done, is because people will complain... And it will cause barrier issues, where pc users would likely blame the console users for a teams loss, or console users calling PC users cheap. Too many social issues, and you cant help that...
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mollypop
 
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Post » Sat Nov 14, 2009 11:12 pm

ALSO!!! Why did you go and make the exact same thread as someone else who made theirs only 3 hours before you?
YAY for new player forum users...

Cause I'm at work and was distracted before hitting the send button :)
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mollypop
 
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Post » Sun Nov 15, 2009 3:25 am

PC players have a rather large control advantage. Not only are the controls exponentially faster (your fingers are on all controls at all times) but the accuracy is also far greater at high rates of speed.

I doubt its a large control advantage, I have ten fingers as well !
When I play all my fingers are covering the required buttons for the position i'm in, I don't need to cover al the buttons, so we'll rule that out

Its been discussed (and i mentioned this elsewhere) but think about it.
With my keyboard, its a 1mm press to activate the movement keys.

What's your key rate set to?
The fact that you have to move/change your finger to change direction is a disadvantage compared to a controller and a joy stick, single thumb all directions


Its a 6mm+ MOVEMENT to change directions on the sticks.
No, see above my thumb is always on the joy stick that controls movement

Its i think a .3mm twitch to fire with my mouse, and upwards of a CM pull on a controller.
You could possibly stretch the controller to 0.5cm but most players will have it slightly depressed ready. Doubt if that would make that much difference

The responsiveness of the mouse and keyboard is obviously greater, and you CAN NOT argue it.
Yes I can, have you not heard any Monthy Python :). Obviously, hhmm, moving the mouse over the pad is what 5cmX5cm min, moving the top of the joy stick is a circumference of 3cm


And you also cant really argue that the mouse is less accurate then a stick... Also, the accuracy falloff of a mouse is EXPONENTIALLY less then it is on a stick at high rates of speed.

When you consider the delay to correct the aiming, and the fact that theres a minimum you need to move the stick to change directions and correct aim/movement, where as (unless you set
otherwise) a mouse aims where you aim it, and stops where you stop it.

Hang on a minute, is that why my aim is off, the controller continues to move the graticule when i've stopped? surely not. Its the user that provides the over shoot and the mouse user will over shoot as well, admittedly there is less of a one to one feel to the joystick, but is compensated for by most good players.

You dont have to move a mouse back to some center to have it start arming the other way. You just start moving it the other way and its instant.
What's this all about, the joy stick has a central attraction but you don't have to pass through it anymore than the mouse has to pass over it

A skilled controller player can easily compete with PC players in the long run, but the reason it will likely NEVER be done, is because people will complain... And it will cause barrier issues, where pc users would likely blame the console users for a teams loss, or console users calling PC users cheap. Too many social issues, and you cant help that...

If you look at the forums people complain about the silliest things any way. The forums are filled with over sensitive gamers who want everything just so rather than thinking of ways to compensate and over come the issues.


I'm still not convinced that the layout of the controller and how it is used is an issue compared to that of a keyboard and mouse. Where it may fall down is that the controller has no control over the fire repeat rate, for instance that the PC user has. This may be limited in game any way. I know that, SONY at least, spend a lot of time making sure the packets from the controller hit the PS3 as quickly as possible.


So what about move?
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OnlyDumazzapplyhere
 
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Post » Sun Nov 15, 2009 4:13 am

If its just down to the controller, which I doubt, why don't console devs allow a mouse and keyboard control, the PS3 accepts both !
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Hannah Barnard
 
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Post » Sun Nov 15, 2009 5:14 am

Here's the real reason

PS3 £39.99, subject to SONY tax
XBOX £39.99, subject to MS tax
PC £24.99

If this game was platform agnostic, it would either be to expensive, at £39.33, for the expectations of the PC gaming world or the publisher wouldn't make money, at £24.99, due to the owners tax.
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Zualett
 
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Post » Sun Nov 15, 2009 1:48 am

PC players have a rather large control advantage. Not only are the controls exponentially faster (your fingers are on all controls at all times) but the accuracy is also far greater at high rates of speed.

Its been discussed (and i mentioned this elsewhere) but think about it. With my keyboard, its a 1mm press to activate the movement keys. Its a 6mm+ MOVEMENT to change directions on the sticks. Its i think a .3mm twitch to fire with my mouse, and upwards of a CM pull on a controller. The responsiveness of the mouse and keyboard is obviously greater, and you CAN NOT argue it. And you also cant really argue that the mouse is less accurate then a stick... Also, the accuracy falloff of a mouse is EXPONENTIALLY less then it is on a stick at high rates of speed. When you consider the delay to correct the aiming, and the fact that theres a minimum you need to move the stick to change directions and correct aim/movement, where as (unless you set otherwise) a mouse aims where you aim it, and stops where you stop it. You dont have to move a mouse back to some center to have it start arming the other way. You just start moving it the other way and its instant.

This 110%. I need to clarify ONE thing however.

This does not 100% mean PC makes for a better EXPERIENCE. The experience is relative, and therefore will vary person to person, and some people, myself among them, prefer the controller for an immersion over precision kinda thing. I used to game on PC non-stop... pretty damn good too I think (never the best, but good) and honestly, I got tired of how easy it became for everyone, not just myself, to point crosshairs at an enemies head. Remember Rail guns in quake? Effin jeebus....

Anyways, point is that there is a personal preference on control mechanism. M/K is more accurate w/o question, and thus, the 2 methods CANNOT properly compete, but both methods are perfectly valid in their own right, and should exist exclusively to each other... I don't see either medium going anywhere.


A skilled controller player can easily compete with PC players in the long run, but the reason it will likely NEVER be done, is because people will complain... And it will cause barrier issues, where pc users would likely blame the console users for a teams loss, or console users calling PC users cheap. Too many social issues, and you cant help that...


And both would be right TBH..... A fairly average PC player could be me in an FPS if I were stuck with a gamepad and were I to go back to M/K... id be a bit rusty tbh lol Though even rusty... I'm probably twice as good on PC as I am on console. The difference is that significant. How can consoles possibly be expected to compete with PC in FPS? the only thing gamepads actually perform better in are things like racing, fighting, and action. RTS, RPG, and FPS a PC controls are technically better
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Josh Sabatini
 
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Post » Sat Nov 14, 2009 9:32 pm

/OMGTrippleWTFFacepalm

Console players, STOP asking for km support on console... STOP!

It would DESTROY console FPS balance.

You have no idea wtf ur asking for.

If you want to play on a km, then play on a mother [censored] [censored] PC.
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JESSE
 
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Post » Sun Nov 15, 2009 4:27 am

Definitely technically better in most respects. Pads have anolog movement and smooth, infinite turns, which is cool. The scout class (cloaked) in KZ2 uses anolog movement to great effect, whereas a kb is ON/OFF with a 'walk' button for 'realism' o_O
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k a t e
 
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Post » Sun Nov 15, 2009 9:30 am

/OMGTrippleWTFFacepalm

Console players, STOP asking for km support on console... STOP!

It would DESTROY console FPS balance.

You have no idea wtf ur asking for.

If you want to play on a km, then play on a mother [censored] [censored] PC.



There ya go , scared of progress.

Progress brought us phones and gadgets to fill the holes where we extracted the coal to heat our homes.

It doesn't have to unbalance FPS's, the user could be presented only with games that the users prefer K&M, that would include all the platforms then, wouldn't it? or is there something else?.
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Tanya
 
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Post » Sun Nov 15, 2009 8:01 am

There ya go , scared of progress.

Progress brought us phones and gadgets to fill the holes where we extracted the coal to heat our homes.

It doesn't have to unbalance FPS's, the user could be presented only with games that the users prefer K&M, that would include all the platforms then, wouldn't it? or is there something else?.

Except it's not progress....

And how many people do you think really want to go out and buy km for console? You gonna play in game lobbys with 3-4 other people?

very VERY few consolers want km control, so separate lobbies wouldn't work.

The PC is also better with hardware. Better framerates, better draw distances, faster draw, can handle more explosions, etc etc etc.

consoles are cheap POS's to be quite honest... BUT they have the SINGLE advantage of a FAIR and EVEN platform for ALL players.... So some rich [censored] can't just go shell out $2000 of daddy's money to get a sniping advantage
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u gone see
 
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Post » Sun Nov 15, 2009 3:38 am

Somehow I don't think that would catch on terribly well...
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Jhenna lee Lizama
 
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Post » Sun Nov 15, 2009 8:20 am

There ya go , scared of progress.

Progress brought us phones and gadgets to fill the holes where we extracted the coal to heat our homes.

It doesn't have to unbalance FPS's, the user could be presented only with games that the users prefer K&M, that would include all the platforms then, wouldn't it? or is there something else?.

ummm...
mouse and keyboards are pretty old...
like REALLY old
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Travis
 
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Post » Sun Nov 15, 2009 9:06 am

Except it's not progress....

And how many people do you think really want to go out and buy km for console? You gonna play in game lobbys with 3-4 other people?
You mean to say you don't have a mouse and keyboard lying around gathering dust, I'm sure 80% of the modern world houses have these.
Besides a keyboard costs £5 and a mouse costs £5 no big deal there. If the K&M was allowed then it could also include the PC gamers


very VERY few consolers want km control, so separate lobbies wouldn't work.

The PC is also better with hardware. Better framerates, better draw distances, faster draw, can handle more explosions, etc etc etc.

consoles are cheap POS's to be quite honest... BUT they have the SINGLE advantage of a FAIR and EVEN platform for ALL players.... So some rich [censored] can't just go shell out $2000 of daddy's money to get a sniping advantage

The PC display capabilities aren't relevant to the control mechanism argument, the data that goes over the network is important, the server couldn't give a monkeys what it got the data from.

I do agree that the current limiting to like for like platforms keeps it somewhat FAIR, but when you start playing multi player across the globe LAG/LATENCY hits hard and can put everything else in the shade.





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Averielle Garcia
 
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Post » Sun Nov 15, 2009 1:13 am

The console may be moving away from the controller only input, we have the wiimote on the wii, the wiimo...err move on the PS3 and kinetic on the XBOX.
I suspect initially these will be bothersome to gamers but as they develop they could grab the upper hand.

How would the K&M fair against this type of input?
Would it balance enough to allow cross platform FPS?
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Sarah Bishop
 
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Post » Sun Nov 15, 2009 5:02 am

The console may be moving away from the controller only input, we have the wiimote on the wii, the wiimo...err move on the PS3 and kinetic on the XBOX.
I suspect initially these will be bothersome to gamers but as they develop they could grab the upper hand.

How would the K&M fair against this type of input?
Would it balance enough to allow cross platform FPS?

I don't think they are ever going to have hardcoe FPS games with those motion controls why because all of these move things are family oriented and I think shooting someone in the face isn't that family friendly. Also would you be willing to try to play a FPS on those especially the Kinetic.... that would be a really weird concept
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Laura Richards
 
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Post » Sat Nov 14, 2009 11:12 pm

Kinect can't do FPS...

move FPS will be a novelty.

Wii fps is a joke... well, sorta novelty I guess... poor gfx novelty

Motion FPS on a serious scale is YEARS off. We need full helmets so you can literally look anywhere, and probably a shooter specific gun controller.
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Ray
 
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Post » Sun Nov 15, 2009 3:59 am

Kinect can't do FPS...

move FPS will be a novelty.

Wii fps is a joke... well, sorta novelty I guess... poor gfx novelty

Motion FPS on a serious scale is YEARS off. We need full helmets so you can literally look anywhere, and probably a shooter specific gun controller.

Could you imagination running around you living room like an idiot saying "Hey I'm playing a FPS with my friends" at least with kinect anyway. Move meh I think they'd still lose to PC, and WII hahahaha you have to be joking Wii having a decent FPS game don't make me laugh :lol:
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Alisha Clarke
 
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Post » Sat Nov 14, 2009 10:04 pm

Wii doesn't have a decent FPS... though MoH and CoD are fun for a few minutes of novelty... it's like Duck Hunt on steroids :D

I can imagine a game where character direction, player view (which is displayed on wearable glasses), aim, and jumping/ducking is all movement controlled. Can also use movement for reload, throwing grenade (press button to equip? maybe, maybe not...)

actual movement is done via thumbstick on 2 handed gun controller.

the needed tech is YEARS off though
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jessica breen
 
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Post » Sun Nov 15, 2009 1:46 am

I don't think they are ever going to have hardcoe FPS games with those motion controls why because all of these move things are family oriented and I think shooting someone in the face isn't that family friendly. Also would you be willing to try to play a FPS on those especially the Kinetic.... that would be a really weird concept


Yeah the kinetic would be weird,probably more fun for the bystander to watch.

The move however is available for MAG ans SOCOM4, not sure how people are getting on with it in the MAG beta though.
I found the conduit on the Wii was pretty good, it did take a bit of getting used to though.
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YO MAma
 
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Post » Sun Nov 15, 2009 10:21 am

Move is just a glorified Wii...

It's not FPS... it's a movable rail shooter :P
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Andrea Pratt
 
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