[Relz] Integration: The Stranded Light

Post » Fri May 27, 2011 5:43 am

OK, but what's the difference between the first three?

Obviously TNR merge incorporates TNR - but if I have that already, can I also use one of the other two of these plugins alongside it, or are they incompatible unless you use the merged file?

Beatification - I'm guessing that this adds the new RBP eyes and hair and whatnot to NPCs, but does that mean the other two plugins don't?

Bash - Obviously can only be used with Bash, but does that mean that I have to use it if I use Bash, and that the others don't require Bash?

Why can't there just be an NPCDiversity plugin that has the beautification changes, that can be used with Bash, and is either compatible with TNR via bashed patch or incorporates it?

Or is it like this:

Beautification - basic NPCDiversity. Just adds new stuff to NPCs. Is not compatible with TNR. Does not require Bash.
TNR Merge - beautification + TNR. Still doesn't require Bash.
Bash - TNR Merge, but requires Bash.

I'd just like my options explained a little more clearly. There isn't really anything in the readme about the specific plugins.



- OptionalNPCDiversity: Only use this as part of Wrye Bashs bashed patch feature! It gives NPCs the new eye colours included in this mod, and a selected few of them new hair styles, for more diversity in game. The assignment: Mage classes: Slightly glowing eyes (colour depending on race). Imperial: Default eye colours. Nord: Bright colour variants (brightgreen, brightblue, bluegreen, grey). Redguard: Dark colour variants (darkbrown, hazel, gold, lilac). Breton - all eye colours of Imperials, Nords, High Elves and Wood Elves (they have many different ancestors). Dark Elves - default, solid red, red and the lilac "Drow" styles. High Elves - normal variants of the new eyes (brightblue, brightgreen, bluegreen, grey, gold). Wood Elves - strange variants of the new eyes (magenta, lilac, yellow) and the dark eyes of morrowind fame (black, darkbrown). Argonian - default and new style, all Argonian colours. Orcs - default colour and all additional Orc colours. Khajiit: Default colour and all additional new Khajiit colours.
There are several styles of NPCDiversity avialable. Use only one.


I said don't activate them because they are imported into the bashed patch. If you activate them, they will reset all NPCs modified by mods to the vanilla stats again.
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Thu May 26, 2011 11:06 pm

Yes, OK. I really do understand that I shouldn't have them active, and they are not. I do read readmes. My above post is just describing my line of thought - if they all require Bash, then why does one specifically say 'for Wrye Bash'? That's not my problem though. My problem is that I don't understand what the differences between plugins are.
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Fri May 27, 2011 3:43 am

kay... I'm whit the fine wine thing... and none is good for her. I have the 399 , 455 ... all the wines in Chorol that i could buy and steal got them and she still thinks i wanna poison her... xD! hint hint? plis
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Fri May 27, 2011 9:25 am

Yes, OK. I really do understand that I shouldn't have them active, and they are not. I do read readmes. My above post is just describing my line of thought - if they all require Bash, then why does one specifically say 'for Wrye Bash'? That's not my problem though. My problem is that I don't understand what the differences between plugins are.

The one saying "for Wrye Bash" has been renamed to "bgBalancingEVOptionalNPCDiversity, Vanilla.esp" in the latest version of RBP.

From the description if you use my omod installer:

"Beautification" "Distributes new hairs and eyes to NPCs with face structure based on ntmodfan's "beautiful NPC" mod."
"Standard" "Distributes new hairs and eyes to NPCs with face structure based on vanilla Oblivion."
"TNR Merge" "Distributes new hairs and eyes to NPCs with face structure based on Veritas_Secreto's TNR."

That wording has been approved by bg2408.
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Fri May 27, 2011 7:21 am

Thank you, TheNiceOne. That's just what I wanted to know. :)

Looks like I have to update my RBP then.

EDIT: Huh? I have 10.5, but I don't have the "bgBalancingEVOptionalNPCDiversity, Vanilla.esp", I've got the Wrye Bash one. I've got two RBP BAIN archives:

Race Balancing Project 10,5 - Installation Files Complete.7z
Race Balancing Project 10,5 EV.7z

The RBP says that 10.5 is the latest version, and final, but I've obviously not got the final files. Should I re-download the plugins archive?

EDIT 2:

I just re-downloaded, and everything looks fine now. Thanks again. :)
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Fri May 27, 2011 1:47 am

Thank you, TheNiceOne. That's just what I wanted to know. :)

Looks like I have to update my RBP then.

EDIT: Huh? I have 10.5, but I don't have the "bgBalancingEVOptionalNPCDiversity, Vanilla.esp", I've got the Wrye Bash one. I've got two RBP BAIN archives:

Race Balancing Project 10,5 - Installation Files Complete.7z
Race Balancing Project 10,5 EV.7z

The RBP says that 10.5 is the latest version, and final, but I've obviously not got the final files. Should I re-download the plugins archive?

The file is in RBP 10.5 EV - NPC Diversity - only one not with better redguards.
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Fri May 27, 2011 4:45 am

I fear before I get around to write a walkthrough for Integration (btw, the wine asked for is
Spoiler
Tamika's 399
- the finest wine there is), I have to write one about RBP's installation. It's various features became quite, uhm, crowdy?

The three NPCDiversities exist in three flavors. All of them change the hairs and eyes, the difference is the face structure they're using:
- Vanilla (formerly known as "for Bash", because it was the first one made): Vanilla face structure.
- TNR: TNR's face structure.
- Beautification: ntobmodfan's face structures. He made several mods to make the NPCs of Oblivion look better, but has used an entirely different approach than TNR. It's more like a classical "beautification" than TNR's sometimes quite extreme / exotic changes to NPCs.

You can use none, or one of those. Using multiple ones just doesn't do anything - last one imported into the bashed patch wins. It's not like it's going to crash the game if you use all of them (though activating them without SI will do. If you don't have SI, import them!), it's just that they overwrite each other completely ;).
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Fri May 27, 2011 3:06 am

Nevermind;got the Tamika 399 and she accepted it. :D
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Fri May 27, 2011 12:37 pm

I have LAME 1.7 installed but my game freezes after the bethesda logo. It won't even get to the main menu.

My load order has OOO, then MMM, then LAME then race balancing project.
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Fri May 27, 2011 8:29 am

that's generally indicative of a missing master - are you loading something you shouldn't be?
Can you post a proper load order?
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Thu May 26, 2011 9:09 pm

Oblivion.esm
Cobl Main.esm
Mart's Monster Mod.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod for OOO.esm
TR_OoT_Main.esm
Kvatch Rebuilt.esm
DremoraCompanion.esm
CM Partners.esm
MD_Saddle_Master.esm
Jog_X_Mod.esm
CLS-ClassyClothes.esm
VampireFaceBugFix.esm
HorseCombatMaster.esm
HrmnsOblivionScriptOptimizationv1.0.esp
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Cobl Glue.esp
Cobl Si.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
Servant of the Dawn.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
SM Plugin Refurbish - SI.esp
SM Plugin Refurbish - Knights.esp
SM Plugin Refurbish - Frostcrag.esp
SM Plugin Refurbish - MehrunesRazor.esp
SM Plugin Refurbish - ThievesDen.esp
SM Plugin Refurbish - Battlehorn.esp
SM Plugin Refurbish - VileLair.esp
SM Plugin Refurbish - HorseArmor.esp
SM Plugin Refurbish - Orrery.esp
Wrye Shivering.esp
Princess Sheogorath Palace.esp
Guild Skill Requirements BETA.esp
Diverse Dungeons - Subtle Color v.1.05.esp
Dungeon Actors Have Torches 1.6 DT.esp
MrPwner's Ambient Inn's.esp
MrPwner's Ambient Churches.esp
BrumaMGRestored.esp
BrumaMGRestored-Frostcrag.esp
FastTravelRing.esp
crosp_no_invisible_sneak_01.esp
AtLeast+3Modifiers.esp
Jpm's Vampire Hunters.esp
KT_VampSightToggleNoEff.esp
vampireclan.esp
Dude Wheres My Horse.esp
thievery.esp
VaultsofCyrodiil.esp
Ayleid Loot EXtension.esp
AyleidFiringa.esp
Symphony of Violence.esp
Get Wet.esp
Region Revive - Lake Rumare.esp
Living Economy - SI.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
OOO-WaterFish.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
OOO 1.32-Cobl.esp
Shivering OOO.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Durzog Addon.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Vindasel.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod for OOO - Knights .esp
Mart's Monster Mod - Shivering Isles.esp
Mart's Monster Mod - No Carrion Rats.esp
MMM-Cobl.esp
Loth's Blunt Weapons.esp
Loth's Blunt Weapons for Npcs.esp
FineWeapons for OOO.esp
RustyItems for OOO.esp
EVE_KhajiitFix.esp
EVE_StockEquipmentReplacer for OOO.esp
EVE_StockEquipmentReplacer4MMM.esp
KDCircletsOOOOptimized - NPC Equip.esp
bgMagicEV.esp
bgMagicEVShader.esp
bgMagicSpellTomes_for_WryeBash.esp
bgMagicEVPaperChase.esp
bgMagicItemSigil.esp
bgMagicEVAddEnVar.esp
bgMagicAlchemy.esp
bgMagicPotionNumberSoulGemValue.esp

bgBalancingEVCore.esp
bgIntegrationEV.esp


Chameleon_Rebalance-4130.esp
Kragenir's Death Quest.esp
KDQ - Rural Line Additions.esp
MannimarcoRevisited.esp
MannimarcoRevisitedOOO.esp
Beautiful PeopleV22 - MaleReplacerV4.esp
Beautiful People.esp - removed this
Cliff's Daggerfall Uriel Septim and Ocato.esp
AznarsLifeDection-3052.esp
Natural_Weather_HDR_by_Max_Tael_RD.esp
Natural_Habitat_by_Max_Tael.esp
PW_MorrowindFog.esp
Natural_Vegetation_by_Max_Tael.esp
Enhanced Water v2.0 HD.esp
Enhanced Water v2.0 HD - SI Addon.esp
xulAncientRedwoods.esp
xulAncientYews.esp
xulBrenaRiverRavine.esp
xulChorrolHinterland.esp
xulCloudtopMountains.esp
xulColovianHighlands_EV.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulImperialIsle.esp
xulBeachesOfCyrodiilLostCoast.esp
xulLushWoodlands.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulStendarrValley.esp
xuldarkforest.esp
xulTheHeath.esp
xulRollingHills_EV_withoutWheat.esp
RegionReviveLakeRumare-ImperialIsle patch.esp
MMMMWL-TheHeath patch.esp
MMMMWL-RollingHills patch.esp
KragenirsDeathQuest-LostCoast patch.esp
KragenirsDeathQuest-RollingHills patch.esp
ImpeREAL City Unique Districts - All the Districts - Merged.esp
ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
ImpeREAL Empire - Unique Forts.esp
Oblivion Cats v0.2b.esp
Slof's Dogs.esp
moDem's City Life - BP Compat.esp
Extended Imperial City Version 1.0.esp
24HrArenaAliveV2Towers.esp
Corean_hair_for_Original_race.esp
Ahtata Arquamer spike4hair.esp
Ahtata_Khabaxi.esp
ahtata Ork.esp
DBContinuedBeta 0.7.esp
TR_Stirk.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt - OOO Compatibility.esp
C&C - The Blackwood Company.esp
C&C - The Blackwood Company - OOO.esp
CM Partners.esp
CM Partners NPC.esp
CM Partners More NPCs.esp
DremoraCompanion.esp
Damarask.esp
Roleplaying Dialogues.esp
personality_idles4.esp
MindControlCrime.esp
NoBackwardsRunning.esp
StealthOverhaul.esp
MD Saddlebags v3.0.esp
MD Saddlebags v3.0 Alternative Trader Script.esp
Spell Delete.esp
P1DseeYouSleep.esp
P1DseeYouSleep - DLCVileLair.esp
P1DseeYouSleep - Vampire Bedroll Anims.esp
PersuasionOverhaul.esp
PersuasionOverhaul_OOO.esp
PersuasionOverhaul_MMM.esp
CLS-ClassyClothesFactions.esp
Thingamajigs Broken Armor DD Edit.esp
VFBF Quicksave.esp
Bashed Patch, 0.esp
Deadly Reflex 5 - Timed Block and 250% damage.esp
DeadlyReflex 5 - Combat Moves.esp
Duke Patricks - BASIC Script Effect Silencer.esp

User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Fri May 27, 2011 2:06 am

If you want to get rid of LAME's teleportation spells, set them to powers / lesser powers (spell merchants won't sell those). Do not, I repeat, do not delete anything from an .esp unless you know exactly what you're doing. If you delete anything referenced elswhere, as is likely the case here, you create a CTD on load similar to the "missing master crash" (which is, from a pure technical standpoint, the same).
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Fri May 27, 2011 11:35 am

That explains it then ty.

I like the Teleport to home spell in LAME. With houses being so expensive in OOO it gives a reason to buy them.

I just found getting so many options spoiled that.
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Fri May 27, 2011 11:22 am

If I change the spells to powers and I find them on a scroll, will I gain the effects as powers?

I enjoy reading them so I don't really want to remove them from my game
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Fri May 27, 2011 12:13 am

It's working perfectly now :)
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Fri May 27, 2011 11:05 am

Ok so i have a problem I can't seem to fix.RBP and LAME are properly installed and loaded before Integration. At first all was O.K than after a while , when the first new member joined the S.L well he was invisible ... Her head and hair , hands were ok but her body was invisible... do i need to install some other mod to fix that or what. plis help. ty
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Fri May 27, 2011 2:42 am

Something apparently went wrong in your installation of RBP. It's a bit odd if you didn't notice anything suspicious before, but I can't really see what else that could be. You did install both the resource files and the esp package, from RBP, didn't you? Are you able to create a new character and check RBP's new races?
Mmh. Although, invisible body !? Sounds odd. Any clothes appearing? Any chance you installed the 'clothes add-on' for Integration, and did some mistake while doing so? :shrug: Or installed some new body meshes/ clothes pack after that, and overwrote Integration's resources...?
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Fri May 27, 2011 10:58 am

I think i figure it out. =D Yesterday i reinstalled Oblivion ; it was a mess over 100 mods etc... i barely use 20 now ( -dlcs), and yes , after integration+Rpb+lame i installed hgec body ... i think that is the problem. =P sine i can see the Dark seducers tail hands,head and years but the rest no.. xD! ty for the help . :hubbahubba:

kAY... nvm ... its progressing well. =P I have to say ... this mod is freaking cool ... i have to say that ... apply to Bethseda? :D mediocre if they dont see talent where it sure darn hell is. :P Keep up the awsome work(+integration or part 2 etC? xD!) cheers.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Fri May 27, 2011 8:11 am

:ooo:

This is, in theory, easily doable. Just (depending on how many clothes I'd add) work. Hrm. Any specific ideas?

I dunno something like:

Spoiler
GS armor:Something about light, and arrogance and battle
DS armor: Something about how people confuse Dark Seducers and Daedra Seducers sometimes
Necromancer robes: Anger/bad response.
Akavari: Not sure about their lore,but it'd be something of use for that one amulet Dol gives.
Sea robe/water breathing: Some sort of underwater fun? :P
Monk robe: Some reference to Martin/Velerya.
Xivilai stuff: Something about savagery... maybe an anger/bad response (unless the PC is a Xivilai.)

What else? Sheogorath? Legion? Dark brotherhood maybe?...Fighter's guild doesn't really have a uniform, and mages don't seem like a fun or exotic choice.

User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Fri May 27, 2011 9:45 am

bg2408: petty little comment on dialogue...

In many Integration conversations, NPC's use the phrase 'Example given [blah blah blah]'. I find this to be a really odd phrase - not something i've ever heard anyone use in converstation English.

I would suggest to make that dialogue sound more like spoken English, it should be 'For example' rather than 'Example given'.

Would you agree? Anyway I'm being very picky of course about a completely epic mod :P
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Fri May 27, 2011 9:25 am

Ok so about the invisible body thing is because of the clothes ... well some of them only. The mages robe/pants that tekeshu sells well . i put them on and my body was invisible.Yes i have uniQ clothes for integration , and its installed properly and loaded after integration. also , i unchecked it and still invisible. So this may be a problem from another mod?
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Thu May 26, 2011 11:27 pm

Is everything up to date? most recent Integration, most recent Unique clothing?

Are you loading everything right? I think it should go LAME, RBP, Integration, Unique clothing.

I once had the unique clothing disappear and be replaced by the normal gear, but I've never seen it be glitched.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Fri May 27, 2011 7:00 am

link0o: You've likely forgotten to install the meshes and textures coming with the Unique Clothing AddOn. When in doubt, install them again.

orbitor: I can change it - I only need to know where this phrase was used. I won't go through tenthousands of lines looking for it ;).
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Fri May 27, 2011 2:47 am

Hahah that was it the meshes and textures. :D Another thing that is driving me absolutly crazy...
Spoiler
Braking the Monopoly 2 ... I've search the entire ruin ... all corpses nothing .. i cant find that damn thing :( hint plis? ty
Apreciate.
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Thu May 26, 2011 8:50 pm

You should have found a note. Read it ;).
Spoiler
You will only find the note in the ruin.

User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

PreviousNext

Return to IV - Oblivion