[Relz] Integration: The Stranded Light & The Stranded Li

Post » Wed Sep 28, 2011 11:02 pm

The No requirements version is now......

RELEASED!

Get it from http://theelderscrolls.info/?go=dlfile&fileid=441!

The quests, resources, installation, etc. are all reported to be working perfectly. All you need is Shivering Isles and the above download. Included in the above package is an instalation option which will allow you to enjoy the quests, gameplay, stories, characters, and every amazing facet of Integration with NO impact on your games core-gameplay experience!

The Daedric Revolution

An invasion is coming! A war between the mortals of Tamriel, and The daedra of Oblivion will rage across Cyrodiil. In times of war it is common practice to demonize your enemy, and band together in hate for them, but what if there was more to this story than meets the eye? ....
Integration: The Stranded Light immersively expands on the Elder Scrolls: Oblivion story, and seamlessly integrates itself into the world offering a more well rounded, and expansive story which includes all of Elder Scrolls lore into its gameplay and story rather than just what's convenient.

Features:
  • 80+ Quests featuring: multiple solutions, Choices and Consequences, character/event checks, scripted fights, and more!
  • 24+ hours of dialogue making for a massive amount of deep, fully characterized, and interesting NPCs to become aquainted with.
  • 2 Fully functional guilds, and 3 faction style guilds* all of which you can join and rise up the ranks in!
  • Includes 8 new lore-correct races which slowly breath new life into the populace of Cyrodiil.
  • Scripted combat situations which offers a multitude of tactics, and strategies.
  • An epic, immersive optional romance with full recognition of your character, true progression, and character growth!**
  • Thought provoking riddles, and quests with no hand holding. Now you have to use your skills, faction ranks, actions, and just about every asset you have to solve quests instead of a magic compass!
  • Average playing time of over 100 hours!!!
* No big guild halls for these, and you only have contact with a few people from the guild.
**She'll address you by the appropriate six/race and even comment accordingly. Also this is no 3 conversation, deep meaningful undying love at first sight thing, or a romance that just randomly decides to get you married out of nowhere.


Details, and background of features
Version 1.0 has been released as 4-11-11, with this the mod is finished, any further updates will be bug fixes, isolated add-ons, or technical updates.

In total, Integration: The Stranded Light offers more than 80 quests, five guilds, although of course not all quests are part of guilds. Additionally a whole lot of features, that will enhance Cyrodiil greatly.

An important aspect of Integration: The Stranded Light is discovery. A lot of mysteries and surprises are waiting for you to be found and solved. Over eighty quests. Five guilds, of which two are in direct conflict with each other. Choices and consequences. Very dialog heavy, including dialog trees, arguing and a lot more you won't see in Vanilla Oblivion. Use of the "Telvanni Tileset" and other resources for some unique places. The riddle of a lost city will play a role.

Changing the face of Cyrodiil sounds easy - just take a look at the smoldering ruins of Kvatch. How about changing the world for the better, for once? Every organisation begins small, with just a little headquarters somewhere. Though if you succeed in helping a guild to grow, attracting new members, an expansion may happen. Maybe an outpost here or there? What if their goal goes even further? There's enough unclaimed land on Cyrodiil's map for experiments!

Integration: The Stranded Light offers even more than guilds and quests. You'll get to know a lot of people, some better than others. And you may also get one of them interested in getting to know you better - a reciprocal relationship, developing according to your actions, and your reactions to the actions of others. And a (con-)quest for itself, because just winning the friendship of a Daedroth* is not an easy task, even more so delving into dark secrets some may be hiding. Do not expect an easy or early victory, if you choose to walk on this path.
(* = singular of Daedra)

The quests in Integration: The Stranded Light are not your usual hack&slay business: One goal was to add those kind of quests to Oblivion, that I felt missing. Those that require some thinking. Or have to be solved by other means than swords. Offering a multitude of different solutions.
What can you expect when playing Integration: The Stranded Light? The most important goal of this mod is to bring in new (although some would say "missing") kinds of quests into The Elder Scrolls IV: Oblivion. Quests with multiple solutions, using skills and accomplishments in dialogs, riddles and other possibilities to think.

Spoilery features:
Spoiler
- a new joinable guild, which you can help growing. With visible impact on their headquarter.
- remember Morrowind's "Guild Guide" travel system? Now you can institute one in Cyrodiil too!
- memorable challenges and rewards, thanks to using LAME's resources and scripts.
- believeable unique NPCs. Your actions can even change some of their lifes!
- a lot of dialog, often taking into account your deeds, skills or other characteristics.
- similar to the "Guild Guide" other features are there to enrich the world, e.g. the new guild's HQ can also be used as a new home.
- a lot of unique quests, not following Bethesda's tired formulas.
- and, of course, even more. A lot more. Enough spoilers for now!


Requirements and Download
Due to its broad scope, Integration: The Stranded Light has more requirements than most standalone quest mods. It requires:
- Oblivion version 1.2.0416 (latest official patch).
- http://tes.multimediaxis.de/?go=dlfile&fileid=215
- http://tes.multimediaxis.de/?go=dlfile&fileid=219
- Official Expansion: Shivering Isles

http://tes.multimediaxis.de/?go=dlfile&fileid=349

Future:
A version with the above requirements Integrated, and a version with no requirements and no gameplay changes*
Possible isolated plugins with their own unique features and expansions on story/characters.
*(To clarify the integrated version would have RBP+Lame+Integration all contained in one plugin file, so that version would have no requirements as well. The 0 gameplay changes version would also have RBP and LAME inside of it, but all of the scripts, stat changes, and stuff related to gameplay changes would be disabled)

http://www.gamesas.com/index.php?/topic/1089735-relz-integration-the-stranded-light/page__view__findpost__p__17450452
What's new then, more than a year after the last update?
- Tons of typos fixed (thanks for all submitted bugs!), some glitches fixed - while Integration hadn't had any major bug (that I know of), there were some irritating little things. Like the broken normal map in one of Mir Corrup's places of interests, a letter that should have been translated but wasn't, and many more glitches.
- A lot more 'flavor' dialog. There used to be quite a number of characters with not much to say outside of their respective quests. That has changed. The minor characters in Integration will have more character now! Additionally some Vanilla NPCs now comment on what you're doing.
- Some more surprises. Like a character who gives some subtle hints to where undiscovered quests may be found. A new robe (thanks to Bleral) to aquire. And more!
... and yes, there's a new quest.


Media
http://www.youtube.com/watch?v=FhznUkaXIfY
Trailer II: http://www.youtube.com/watch?v=lP3XCgMg6DQ, http://www.youtube.com/watch?v=d04tbDRt7ws
http://www.youtube.com/watch?v=1KRhTvUwUY0 (Spoiler Warning!)
http://www.youtube.com/watch?v=_XYELIc1n5k
http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_build.gif l http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_dialog.gif | http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_place.gif |
http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_ohmesraht.giflhttp://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_daedra.giflhttp://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_telvanni.gif l
http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_poi.gif l http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_sanguinicarts.gif l http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_locart.gif | http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_guilds.gif |
http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_mystery.gif |http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_cityart.gif l http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_SEmanor.gif l
http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_zendria.gif
http://www.youtube.com/view_play_list?p=E8AF2FC38AAD6935 (EXTREME spoiler warning!)


http://tes.multimediaxis.de/?go=9xIntegrationFAQ

Known issues and incompatibilities:
- for some extremely strange reason I never was able to replicate for an absolute minority of players the game crash when "In Memoria" is started. Usually rebuilding your Bashed Patch (if present) or take off enchanted clothing /armor prevents this crash.
- if you're updating from an earlier version and have either met Kanaane or solved the "Suthay Decree" quest, use this console command once: StartQuest IntegrationUpdate
- Open Cities has a compatibility patch available at it's download location.
- there are no conflicts with Better Cities anymore.
- there are no conflicts with FCOM or Unique Landscapes.
- if you don't fulfil the above mentioned requirements, your game will crash.
- some dialog responses from the player seems like a bit too shortened. Unfortunately they are; player responses can only be about 38 characters long, so no way for the player to give elaborate answers. Game limitation.


Acknowledges
-bg2408 for making the actual mod
- thanks to Bleral for all the new resources: Paintings, furniture, book arts, faction and quest icons, all are his work! Many thanks!
- JonSatriani, Plangkye and kalikut for the Telvanni Tileset Modders Resource
- Speckledguar, MEO, Razorwing for the updated Telvanni Tileset Modders Resource
- Phitt for the fishtanks
- Mur_Zik for the sixy Walk animation.
- trollf for his Solaris and Chrono Staffs.
- kalikut for the cauldrons.
- Xiamara and Dkhoster for the Teddy Bears.
- thanks to phoenix1213, Old Book, kyoma, Rubinchen, Bleral, YX33A, and Lingwei for testing
- dev_akm, lilith and daemondarque for helping to formulate a better introduction text
- Steve Carrow for making tes4gecko run with my mods (creating silent dialog files and all that)
- Mortazo for his "treatise on daedra of the lesser variety"
- the EVE team for the robe mesh.
- Harke the Apostle for inspiration to a certain dialog.
- proweler for his text about Sithis and Anuiel (in game "Two Faces")
- Super Llama for his rideable Land Dreugh.
- the visitors in guild halls were all donations. They came from: Theclonerman, greenwarden, garx, FallenWizard, WhoGuru, shadeMe, Celes, Ludicrous, PetrusOctavianus, orbitor, phoenix1213, Prime Monky, LFact, elizb, Helkalas-so-Tauna, Tekuromoto, NRN_R_Sumo1, Antique Miya.
- the visitors in the gallery were all donations. They came from: Fearabbit, Bodevanlot, garx, washington, maguskain, migck, UnknownK, Mishaxhi. The gallery keeper was a donation of greenwarden.

Third-party optional add-ons:
____________________
As an additional gift there's also an http://tes.multimediaxis.de/?go=dlfile&fileid=365 available. Make sure to read the readme.

There's now another module: http://tes.multimediaxis.de/?go=dlfile&fileid=368. Use Wrye Bash's "Import NPC Face" feature for it. (Now if you're unhappy with both my faces and LazyMonks alternative faces, then I fear you'll have to edit the NPCs yourself .)

The Highly recommended http://theelderscrolls.info/?go=dlfile&fileid=432 which gives Ohmes-Raht players and NPCs their own voice for greetings, combat grunts,etc.

http://www.moddb.com/mods/integration-the-stranded-light/downloads/miscellaneous-rylasasin-plugins. Read the readme for more info.

http://www.moddb.com/mods/integration-the-stranded-light/addons/better-telvanni-normals-add-on by ishmaeltheforsaken. Improves tthe graphical quality ofthe telvanni tileset. (http://www.tesnexus.com/downloads/file.php?id=30497)

http://www.mediafire.com/?7yto99j6ohk68 adding race recognition and other such recognitions to the normal Oblivion quests. (http://www.gamesas.com/index.php?/topic/1143287-wipz-idea-addon-integration-tsl-stock-dialogue-integrated/)
____________________
http://www.gamesas.com/?showtopic=1032826
http://www.gamesas.com/?showtopic=1045701
http://www.gamesas.com/index.php?/topic/1089735-relz-integration-the-stranded-light/
http://www.gamesas.com/index.php?/topic/1184421-relz-integration-the-stranded-light/
____________________
I like to thank everyone who refrained from doing bloody frustrating things. It was you for whom I created Integration: The Stranded Light. I hope you'll enjoy the mod. And especially I like to thank everyone who had contributed resources, most importantly Bleral!
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kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Thu Sep 29, 2011 4:27 am

Just a note that the Open Cities patch has NOT been updated recently to account for the no-gameplay version. It's on my radar, but other things are taking priority at the moment.
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Tania Bunic
 
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Joined: Sun Jun 18, 2006 9:26 am


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