[Relz] Integration: The Stranded Light. A true RPG quest mod

Post » Sat Jun 01, 2013 3:44 pm

The No requirements version is now......

RELEASED!

Get it from http://theelderscrolls.info/?go=dlfile&fileid=441!

The quests, resources, installation, etc. are all reported to be working perfectly. All you need is Shivering Isles and the above download. Included in the above package is an installation option which will allow you to enjoy the quests, gameplay, stories, characters, and every amazing facet of Integration with NO impact on your games core-gameplay experience!


The Daedric Revolution




An invasion is coming! A war between the mortals of Tamriel, and The daedra of Oblivion will rage across Cyrodiil. In times of war it is common practice to demonize your enemy, and band together in hate for them, but what if there was more to this story than meets the eye? ....
Integration: The Stranded Light immersively expands on the Elder Scrolls: Oblivion story, and seamlessly integrates itself into the world offering a more well rounded, and expansive story which includes all of Elder Scrolls lore into its gameplay and story rather than just what's convenient.

Features:
  • 80+ Quests featuring: multiple solutions, Choices and Consequences, character/event checks, scripted fights, and more!
  • 24+ hours of dialogue making for a massive amount of deep, fully characterized, and interesting NPCs to become aquainted with.
  • 2 Fully functional guilds, and 3 faction style guilds* all of which you can join and rise up the ranks in!
  • Includes 8 new lore-correct races which slowly breath new life into the populace of Cyrodiil.
  • Scripted combat situations which offers a multitude of tactics, and strategies.
  • An epic, immersive optional romance with full recognition of your character, true progression, and character growth!**
  • Thought provoking riddles, and quests with no hand holding. Now you have to use your skills, faction ranks, actions, and just about every asset you have to solve quests instead of a magic compass!
  • Average playing time of over 100 hours!!!
* No big guild halls for these, and you only have contact with a few people from the guild.
**She'll address you by the appropriate six/race and even comment accordingly. Also this is no 3 conversation, deep meaningful undying love at first sight thing, or a romance that just randomly decides to get you married out of nowhere.


Details, and background of features
Version 1.0 has been released as 4-11-11, with this the mod is finished, any further updates will be bug fixes, isolated add-ons, or technical updates.

In total, Integration: The Stranded Light offers more than 80 quests, five guilds, although of course not all quests are part of guilds. Additionally a whole lot of features, that will enhance Cyrodiil greatly.

An important aspect of Integration: The Stranded Light is discovery. A lot of mysteries and surprises are waiting for you to be found and solved. Over eighty quests. Five guilds, of which two are in direct conflict with each other. Choices and consequences. Very dialog heavy, including dialog trees, arguing and a lot more you won't see in Vanilla Oblivion. Use of the "Telvanni Tileset" and other resources for some unique places. The riddle of a lost city will play a role.

Changing the face of Cyrodiil sounds easy - just take a look at the smoldering ruins of Kvatch. How about changing the world for the better, for once? Every organisation begins small, with just a little headquarters somewhere. Though if you succeed in helping a guild to grow, attracting new members, an expansion may happen. Maybe an outpost here or there? What if their goal goes even further? There's enough unclaimed land on Cyrodiil's map for experiments!

Integration: The Stranded Light offers even more than guilds and quests. You'll get to know a lot of people, some better than others. And you may also get one of them interested in getting to know you better - a reciprocal relationship, developing according to your actions, and your reactions to the actions of others. And a (con-)quest for itself, because just winning the friendship of a Daedroth* is not an easy task, even more so delving into dark secrets some may be hiding. Do not expect an easy or early victory, if you choose to walk on this path.
(* = singular of Daedra)

The quests in Integration: The Stranded Light are not your usual hack&slay business: One goal was to add those kind of quests to Oblivion, that I felt missing. Those that require some thinking. Or have to be solved by other means than swords. Offering a multitude of different solutions.
What can you expect when playing Integration: The Stranded Light? The most important goal of this mod is to bring in new (although some would say "missing") kinds of quests into The Elder Scrolls IV: Oblivion. Quests with multiple solutions, using skills and accomplishments in dialogs, riddles and other possibilities to think.

Spoilery features:

Spoiler


Requirements and Download
- Oblivion version 1.2.0416 (latest official patch).
- Official Expansion: Shivering Isles

http://tes.multimediaxis.de/?go=dlfile&fileid=349 (Requires R.B.P. AND L.A.M.E.)
http://tes.multimediaxis.de/?go=dlfile&fileid=441

Future:
possible isolated additional content patches, and bug fixing/support for supported versions.

Media
http://www.youtube.com/watch?v=FhznUkaXIfY
Trailer II: http://www.youtube.com/watch?v=lP3XCgMg6DQ, http://www.youtube.com/watch?v=d04tbDRt7ws
http://www.youtube.com/watch?v=1KRhTvUwUY0 (Spoiler Warning!)
http://www.youtube.com/watch?v=_XYELIc1n5k
http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_build.gif l http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_dialog.gif | http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_place.gif |
http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_ohmesraht.giflhttp://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_daedra.giflhttp://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_telvanni.gif l
http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_poi.gif l http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_sanguinicarts.gif l http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_locart.gif | http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_guilds.gif |
http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_mystery.gif |http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_cityart.gif l http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_SEmanor.gif l
http://theelderscrolls.info/images/artikel/oblivion/plugin/sonstiges/rbp/integration_zendria.gif
http://www.youtube.com/view_play_list?p=E8AF2FC38AAD6935 (EXTREME spoiler warning!)


http://tes.multimediaxis.de/?go=9xIntegrationFAQ

Known issues and incompatibilities:
- for some extremely strange reason I never was able to replicate for an absolute minority of players the game crash when "In Memoria" is started. Usually rebuilding your Bashed Patch (if present) or take off enchanted clothing /armor prevents this crash.
- if you're updating from an earlier version and have either met Kanaane or solved the "Suthay Decree" quest, use this console command once: StartQuest IntegrationUpdate
- Open Cities has a compatibility patch available at it's download location.
- there are no conflicts with Better Cities anymore.
- there are no conflicts with FCOM
-For Unique Landscapes.There is a minor issue with Silverfish valley for which there is a patch, and a major issue with Eastern peaks, which has no patch. all other parts of Unique Landscapes work fine.
- if you don't fulfill the above mentioned requirements, your game will crash. Or use the no requirements version.
- some dialog responses from the player seems like a bit too shortened. Unfortunately they are; player responses can only be about 38 characters long, so no way for the player to give elaborate answers. Game limitation.
- Integration's greeting topic may take precedence over Matius' dialogue after saving Kvatch. Complete the Suthay Decree quest if this causes any issues with Kvatch rebuilding mods.


Acknowledges
-bg2408 for making the actual mod (added because I keep making the new topics )
- thanks to Bleral for all the new resources: Paintings, furniture, book arts, faction and quest icons, all are his work! Many thanks!
- JonSatriani, Plangkye and kalikut for the Telvanni Tileset Modders Resource
- Speckledguar, MEO, Razorwing for the updated Telvanni Tileset Modders Resource
- Phitt for the fishtanks
- Mur_Zik for the sixy Walk animation.
- trollf for his Solaris and Chrono Staffs.
- kalikut for the cauldrons.
- Xiamara and Dkhoster for the Teddy Bears.
- thanks to phoenix1213, Old Book, kyoma, Rubinchen, Bleral, YX33A, and Lingwei for testing
- dev_akm, lilith and daemondarque for helping to formulate a better introduction text
- Steve Carrow for making tes4gecko run with my mods (creating silent dialog files and all that)
- Mortazo for his "treatise on daedra of the lesser variety"
- the EVE team for the robe mesh.
- Harke the Apostle for inspiration to a certain dialog.
- proweler for his text about Sithis and Anuiel (in game "Two Faces")
- Super Llama for his rideable Land Dreugh.
- the visitors in guild halls were all donations. They came from: Theclonerman, greenwarden, garx, FallenWizard, WhoGuru, shadeMe, Celes, Ludicrous, PetrusOctavianus, orbitor, phoenix1213, Prime Monky, LFact, elizb, Helkalas-so-Tauna, Tekuromoto, NRN_R_Sumo1, Antique Miya.
- the visitors in the gallery were all donations. They came from: Fearabbit, Bodevanlot, garx, washington, maguskain, migck, UnknownK, Mishaxhi. The gallery keeper was a donation of greenwarden.

Third-party optional add-ons:
____________________
As an additional gift there's also an http://tes.multimediaxis.de/?go=dlfile&fileid=365 available. Make sure to read the readme.

Facial options:
There's now another module:http://tes.multimediaxis.de/?go=dlfile&fileid=368http://tes.multimediaxis.de/?go=dlfile&fileid=368. Use Wrye Bash's "Import NPC Face" feature for it. (Now if you're unhappy with both my faces and LazyMonks alternative faces, then ... there's always phoenix's faces:

The primary tester/suggester/advertiser for Integration has also taken up refining the faces some. http://www.gamefront.com/files/20848958/Integration+alternate+faces+options.rar; the first one keeps the faces mostly the same while refining some of the more drastic areas such as huge noses, caved in eyes, etc. The other option consists of an attempt to TNR-ize the Integration NPCs changing there faces dramatically to reflect their race, personality, and situation.
http://img.photobucket.com/albums/v189/phoenix7/revind2.jpg http://img.photobucket.com/albums/v189/phoenix7/ingamecomparison.jpg http://img.photobucket.com/albums/v189/phoenix7/teshy.jpg http://img.photobucket.com/albums/v189/phoenix7/dolly.jpg http://img.photobucket.com/albums/v189/phoenix7/job.jpg http://img.photobucket.com/albums/v189/phoenix7/model.jpg
http://img.photobucket.com/albums/v189/phoenix7/revamped.jpg, http://img.photobucket.com/albums/v189/phoenix7/kenerialbajam.jpg


The Highly recommended http://theelderscrolls.info/?go=dlfile&fileid=432 which gives Ohmes-Raht players and NPCs their own voice for greetings, combat grunts,etc.

http://www.moddb.com/mods/integration-the-stranded-light/downloads/miscellaneous-rylasasin-plugins. Read the readme for more info.

http://www.moddb.com/mods/integration-the-stranded-light/addons/better-telvanni-normals-add-on by ishmaeltheforsaken. Improves tthe graphical quality ofthe telvanni tileset. (http://www.tesnexus.com/downloads/file.php?id=30497)

http://www.mediafire.com/file/o6euj6uuysujh5y/bgIntegrationEV%20-%20Stock%20Dailog%2C%20Integrated%21.esp adding race recognition and other such recognitions to the normal Oblivion quests. (http://www.gamesas.com/index.php?/topic/1143287-wipz-idea-addon-integration-tsl-stock-dialogue-integrated/)
____________________
http://www.gamesas.com/?showtopic=1032826
http://www.gamesas.com/?showtopic=1045701
http://www.gamesas.com/index.php?/topic/1089735-relz-integration-the-stranded-light/
http://www.gamesas.com/index.php?/topic/1184421-relz-integration-the-stranded-light/

http://www.gamesas.com/topic/1234537-relz-integration-the-stranded-light-the-stranded-light-integrated-with-no-requirementsno-gameplay-changes/
____________________
I like to thank everyone who refrained from doing bloody frustrating things. It was you for whom I created Integration: The Stranded Light. I hope you'll enjoy the mod. And especially I like to thank everyone who had contributed resources, most importantly Bleral!
User avatar
Lindsay Dunn
 
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Joined: Sun Sep 10, 2006 9:34 am

Post » Sat Jun 01, 2013 6:03 pm



@Dreamed1: The only "hidden" race success is for Wood Elves and Ohmes; which involves carrying a certain book with you. All other races either succeed or fail outright in this case.

@GamerRick: You can still start some quest lines without the ruin. Like the Suthay Decree, Disciplies of the Moment in the Shivering Isles, and other quest lines; but yeah getting the ruin is required for the main quest line.

To complete it you can:
steal as was mentioned in the earlier topic
Reach a certain point in the main quest line
Be a scary race
Or pay the 250,000 (50,000 if reduced)
Spoiler from the walkthrough I still need to finish

Spoiler
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Mr. Ray
 
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Post » Sat Jun 01, 2013 8:20 pm

I have a question about the rogue saint quest:

Spoiler
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marie breen
 
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Post » Sat Jun 01, 2013 2:11 pm

Spoiler
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Jack Bryan
 
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Joined: Wed May 16, 2007 2:31 am

Post » Sat Jun 01, 2013 8:52 pm

Thanks for the answer about the rogue saint phoenix!



Poor lonely baby bear...I think I may have Villa's wolf stay in the cabin and keep it company.

I had read all the books in the cabin, when I first visited it (before being given the quest). Once I had the quest, I looked around, but didn't open anything that had a red icon (I have trouble resisting my goody two shoes personality, which I know can sometimes not be a good thing, if a quest requires one to be snoopy). So I guess I missed the important book but at the same time, I think that kept me from messing things up with the 'important' person (would that involve romance?)

Will I have an opportunity later, to read what was in the book? I don't want to lose my progress that I have now, but I may go back to an earlier save and check out the cabin...tear the place apart...ha ha Then I can continue on with my later save.
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Izzy Coleman
 
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Post » Sat Jun 01, 2013 9:39 am

I noticed your opening post states there are no conflicts with the Unique Landscapes mods. While that was true when Integration was released, there are some conflicts with the newer UL mods.

UL Silverfish Valley has some minor landscape conflicts with Integration. There's a patch on the UL compatibility patches page for that.

UL Eastern Peaks has really severe conflicts, as it puts a monastery right on top of a city added by Integration. It was reported in the UL thread some time ago but to date there isn't a patch. Given the nature of the conflicts, it's probably best to avoid running UL Eastern Peaks with Integration.

Just mentioning this in case you want to note the conflicts in your readme, since it specifically mentions the UL mods and technically isn't accurate. The newer ULs introduced the conflict, of course, not Integration.
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James Hate
 
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Joined: Sun Jun 24, 2007 5:55 am

Post » Sat Jun 01, 2013 6:43 am

The book is between some urns behind a statute. I think it should still be there. It's in Daedric though, or something. Not sure if you can still get it translated.
Spoiler


@StromGarde: I edited the topic's description there. For file descriptions and readme changes bg2408 would have to do it.
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Marquis deVille
 
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Post » Sat Jun 01, 2013 7:53 am

Hi! You know, I was running around near Hackdirt when I saw a shack. Inside was a statue, a miniature live bear, and a person in a robe sitting at the table. Is this one of the people from the shipwreck, or from some other mod? I thought these people were all to be found in the Shivering Isles.
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Amanda Leis
 
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Post » Sat Jun 01, 2013 11:02 am


She's from this mod and I don't think she's from the shipwreck (phoenix can correct me if I'm wrong) but she is the saint I was asking about in my earlier post. She was always in her shack until I got my quest for her.
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Bird
 
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Post » Sat Jun 01, 2013 7:07 am

Only one is found in the Shivering Isles (presumably he wandered through the doorway on the island, or he was "rescued" by one of Sheogorath's Daedra) The other 3 (I think there's only three others...) are in the ocean and 1 is recruited by the Stranded Light. You meet all three during the main quest line, but it is possible to miss one of them (hint: he's near a western town)
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Katie Louise Ingram
 
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Post » Sat Jun 01, 2013 2:58 pm

I need help the the Caging the Elements quest-
Spoiler
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Kaley X
 
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Post » Sat Jun 01, 2013 11:07 am

Since RBP and Lame are merged into the "no requirements version": Does bgIntegrationIntegratedEV.esp need the same bash tags, that are suggested for the stand alone-mods of RBP an Lame (Eyes, Hair, SpellStats, etc.) ?
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GPMG
 
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Post » Sat Jun 01, 2013 1:50 pm

I can't believe i haven't downloaded this yet. This looks completely awesome!
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El Khatiri
 
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Post » Sat Jun 01, 2013 7:42 am

Phoenix,

I watched videos 21 and 22, trying to figure out where to go for the Moonlight quest. The beginning of 22 made me think it's

Spoiler


I've looked all over that place and can't find anything that needs me to use the key for the quest. HELP!


I seem to be pretty crummy at these riddles.

eta: I took a run through the ruin for the 4th time, just now, and there the chest was...I'd looked there the other times and it wasn't there. I checked some vampire bodies that I'd already looted and a lot of them had anywhere from 38-46 more vampire dusts on them. That seems to happen every now and then...the glitch might be connected to the Vampire Hunter mod...not sure.
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Cesar Gomez
 
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Post » Sat Jun 01, 2013 8:21 am

Sorry, I must have missed this one.

Many people can give you hints for this quest, one "hint" is very sneaky in that it already exists in Shivering Isle's main quest:
Spoiler

Also note that some of the elements used are not that obvious, or commonly used, like I think one is
Spoiler

Lastly there are visual cues telling you if you usedthe right element. A green particle effect after shooting the spell means it was right, and red means it was wrong.

@Robert: I must have missed this question too, I'm glad you figured it out.
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Queen
 
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Post » Sat Jun 01, 2013 8:06 pm


How major is the issue with UL Eastern Peaks, btw?
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Sudah mati ini Keparat
 
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Post » Sat Jun 01, 2013 4:07 pm

Stromgarde actually reported that conflict just recently. See below:

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Krystina Proietti
 
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Joined: Sat Dec 23, 2006 9:02 pm

Post » Sat Jun 01, 2013 6:22 am

I have a question about the Integration faces revamped plugin. I'd really like to use this along with Integration Integrated, but the esp has the original 3 requirements as masters. Is there a way to apply the changes the patch makes to the Integrated ESP instead? Thank you!
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Kayla Bee
 
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Post » Sat Jun 01, 2013 9:51 pm

With wrye bash you should be able to just merge it into your bashed patch, and then deactivate the ESP. If that doesn't work then just change the master files to all point to the integrated esp and then do the merge and deactivate.
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biiibi
 
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Post » Sat Jun 01, 2013 11:04 am

Changing all the masters did the trick! Thanks alot!
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Gen Daley
 
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Post » Sat Jun 01, 2013 12:45 pm

phoenix1213, the link to your face mods is dead- can you reupload them?

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Gwen
 
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